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* struct JASWaveArc forward declare fix
* JASAramStream::THeader improvement
* sizeof/offsetof unhardcodings
* JAudio field name/comment pass
HUGE thanks to XAYRGA for their work documenting JAudio file formats
* Some more names
* More names
* More minor names
* Attempt to fix regressions
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* Z2Audio player debug work
* fix actor method returns
* wii build fix
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* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step
* make sdk includes consistent
* d_menu_quit / d_msg_scrn_explain debug
* d_a_obj_testcube mostly done
* d_debug_pad mostly done
* jstudio tool library headers
* some JStudioCameraEditor headers
* d_jcam_editor mostly done
* try fixing some shield regressions
* d_bg_parts mostly done
* fix merge errors
* debug fix
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* m_Do debug
* m_Do wii data
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* start d_a_alink debug cleanup
* d_a_alink_damage debug
* d_a_alink_guard debug
* d_a_alink_bow debug
* d_a_alink_boom debug
* d_a_alink_copyrod debug
* d_a_alink_hvyboots debug
* d_a_alink_grab debug
* d_a_alink_sumou debug
* d_a_alink_horse debug
* d_a_alink_canoe debug
* d_a_alink_crawl / d_a_alink_hang debug
* d_a_alink_swim debug
* d_a_alink_hook / d_a_alink_iceleaf debug
* d_a_alink_bottle debug
* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug
* d_a_alink_demo debug
* d_a_alink_effect debug
* d_a_alink_wolf debug
* d_a_alink debug / cleanup
* cleanup button status enums
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* misc work
* more work
* fixed error
* more work
* PR cleanup
* missed cleanup
* error fix
* wii fix
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* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
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* some JAudio work
* audio cleanup checkpoint
* checkpoint more audio cleanup
* fix symbols
* more z2 cleanup
* fix regression
* fix build
* some fixes
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* npc_kn almost matching + dbg work
* more npc_kn dbg work
* fix npc_kn select action functions
* Z2AudioMgr dbg change for taka
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* Debug work + some retail regalloc fixes
* Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee
* Link m_Do_machine
* Fix clang putting other includes before the pchs
* Link some more debug TUs that already match
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* checkpoint
* shield final half building
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* Fix clang union handling (affects all TUs including d_camera.h)
Union members with non-trivial ctors/dtors is undefined behavior and clangd normally throws a fit and refuses to parse the whole union, but it seems to be possible to ifdef the problematic ctors out for non-mwerks compilers and explicitly tell modern compilers to use the defaults instead. Thanks to encounter for this fix.
* Link all TUs that already match on debug
In order to link TUs for debug, most functions seem to need to have their alignment set to 16 in symbols.txt. There are a few hundred functions that seem to be the exception and break when their alignment is set to 16, but I don't know the reason for this.
* Remove some fakematches (nosyminline/sym off) for weak func order in retail
* Fix clang not knowing that MSL_C++ is C++
* Link more debug TUs
* Fix missing PAL split
* Fix wrong slashes being used in includes
* RZDE01_00: Fix incorrect capitalization in config.yml
* Add RZDE01_00 to configure task
* Revert configure.py to use MatchingFor
* Fix PAL splits and symbols, link matching PAL TUs
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* d_a_obj_fallobj OK
* J3DMatBlock equivalent
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* some more wii tests/improvements
* merge Z2AudioCS changes
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* d_a_bg_obj equivalent + misc
* More Z2LinkMgr Matches
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* wii usa rev0 dol building ok
* wii dol cleanup
* some wii tests
* most rels building
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* JKernel and JStudio cleanup
* JMessage cleanup
* JAudio cleanup
* JASBNKParser work
* functionvalue work
* fvb work
* J2D and J3D cleanup
* steal from tww
* J2DPictureEx mostly done
* fix build
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* b_gnd equivalent
* fix dEvt_info_c inlines
* fix some more inlines
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* Fix missing arg to JUT_ASSERT
* Fix some MWCC version diff errors
* Compile m_Do_ext, d_demo, actor_mng
* Add VSCode task to quickly switch between versions
* Unlink magLift for debug
* Update the hash of the debug dol
The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.
The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.
The DOL now builds OK.
* Fix all debug REL dtor splits
All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.
* Add genMessage declarations to all HIO subclasses
* Fixing more compilation errors
* m_Do_mtx 100% on debug
Cannot be linked due to weak function name mangling?
* Improve various matches
* Fix all remaining compilation errors
* Fix new compilation errors from main
* Fix retail regression
* Link f_pc_profile_lst
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* Z2LinkMgr work, Z2AudioArcLoader matching
* Z2SeMgr matching
* Z2SpeechMgr2 almost done, Z2SoundHandles matching
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* move dolsdk2004 over
* cleanup some temp work
* finish and cleanup gf
* b_bh done
* d_a_e_mb done
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* b_gm mostly done
* wip debug / pal building
* fix configure.py
* fix some debug macros / flags
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* d_a_obj_wsStick, d_a_obj_onsenTaru OK
* d_a_obj_pdtile OK
* d_a_obj_stone equivalent
* d_a_npc_lf OK
* Z2SoundMgr OK
* Remove fixed nonmatching comment
* d_a_obj_kantera OK
* Remove unneeded header
* daMyna_c::deleteItem matching
* d_a_obj_crvsteel OK
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* JAudio2 and Z2AudioLib work
* check1stDynamicWave matched
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* Reintroduce missing changes from pull request #2200
* m_Do_audio OK
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1)
* Fix build image ref (#2)
---------
Co-authored-by: Luke Street <luke@street.dev>
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* d_map_path_dmap work
* d_map_path_dmap OK
* Probable inheritance for dalv4CandleDemoTag_c
* daObjFuta_c OK
* daObjHHASHI_c OK
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* mostly fix TVec3 ctors
* d_a_tag_firewall done
* remove asm
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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