| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-12 | Make Proc_e enum values consistent across actors | LagoLunatic | |
| 2025-08-31 | Fix missing return | LagoLunatic | |
| 2025-08-31 | gy_ctrl OK | LagoLunatic | |
| 2025-08-28 | d_a_gy_ctrl | Kelebek1 | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2025-02-01 | Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵ | LagoLunatic | |
| of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this. | |||
| 2023-12-30 | Add autogenerated HIO class defs to actor headers | LagoLunatic | |
| 2023-11-25 | Define empty structs/enums to get actors closer to compiling | LagoLunatic | |
| 2023-11-24 | Better defaults for create/delete/execute/draw/isdelete | LagoLunatic | |
| 2023-11-24 | Automatically generate headers for all actors | LagoLunatic | |
