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path: root/include/d/actor/d_a_npc_ob1.h
AgeCommit message (Collapse)Author
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵LagoLunatic
of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
See https://github.com/zeldaret/tp/pull/2173
2024-03-11Add uint typedefLagoLunatic
2023-12-30Add autogenerated HIO class defs to actor headersLagoLunatic
2023-11-26Remove some unnecessary includes from headersLagoLunatic
2023-11-25Define empty structs/enums to get actors closer to compilingLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Automatically generate headers for all actorsLagoLunatic