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path: root/include/d/actor/d_a_obj_ftree.h
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2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵LagoLunatic
of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
See https://github.com/zeldaret/tp/pull/2173
2024-03-11Standardize process ID type to be uintLagoLunatic
2024-02-01Add return type and static keyword for more static funcsLagoLunatic
2024-01-16Get more TUs to compileLagoLunatic
2023-11-26Remove some unnecessary includes from headersLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Fix missing const inlines in actor headersLagoLunatic
2023-11-24Automatically generate headers for all actorsLagoLunatic