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path: root/include/d/actor/d_a_obj_hat.h
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2025-03-18Missed some spots where `cPhs_State` should be usedLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-02Mark obj_hat equivalentLagoLunatic
2025-03-02d_a_obj_hat 100% (#696)Nikolaj Jensen Ulrik
* nearly matching obj_hat * use inline instead * cleanup * remove debug map * renaming member variables * fixing missing inlines in setMtx * last couple of renames, status to Matching * bit more inlining * Apply suggestions from code review Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> * fixing review comments, missing returns --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵LagoLunatic
of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2024-01-16Get more TUs to compileLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Automatically generate headers for all actorsLagoLunatic