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path: root/include/d/d_menu_window.h
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2026-05-18Fix compile and link errors when building in debug modeLagoLunatic
2026-03-31Fix some clangd errors in d_menu_windowLagoLunatic
2026-03-31Equivalent d_menu_window (#943)Briggs Baltzell
* Add definitions for `l_dMs_Method` and `g_profile_MENUWINDOW` in `d_menu_window` and update includes. * Update `d_menu_window` to include `d_meter` and implement `dMs_IsDelete` function. * Update `d_menu_window` to add `mButtonsPressed` field and implement button bit manipulation functions. * Match dMs_isPush_L_Button and dMs_isPush_R_Button * Match `dMs_childHeap_freeAll` * Extend `sub_ms_screen_class` from `msg_class` in `d_menu_window`. * Implement `draw` methods for `dDlst_MENU_CAPTURE_c` and `dDlst_MENU_CLOTH_c` in `d_menu_window`. * Implement non-matching portions of `dDlst_MENU_CLOTH_c::draw` in `d_menu_window` and update includes. * Extend `dMw_HIO_c` and `dMw_DHIO_c` from `JORReflexible` in `d_menu_window` and add virtual destructors. * Match `dMs_isButtonBit` and use TRUE and FALSE in other methods * Add `dMenu_setMenuStatus` declaration to `d_meter` header * Refactor `d_menu_window` to expand `sub_ms_screen_class` fields and add external `dMw_HIO_c` and `dMw_DHIO_c` instances. * Initialize new fields in `d_menu_window`, add font-related setup in `dMs_Create`, and update heap and timer logic. * Add `getItemResArchive` method to `d_com_inf_game` * Expand `sub_ms_screen_class` with new fields and initialize them in `dMs_item_create`. * Abstract menu functionality into a new `dMenu_base_c` class and update `dMenu_Collect_c` and `dMenu_Item_c` to inherit from it. * Add `dMenu_Item_c` instance and include in `d_menu_window` * Add new menu-related includes and static instances to `d_menu_window` * Reorder `d_menu_window` static instances and adjust font-related declarations. * Initialize `dMi_c` instance in `d_menu_window`. * Extend `dMenu_Dmap_c` to inherit from `dMenu_base_c` and update methods to be virtual. * Refactor vertex setup in `d_menu_window` to use 3D positions and texture coordinates with new attribute formats. * Add `dMenu_Fmap2_c` instance and related updates to `dMenu_Fmap_c` * Add `dDlst_FMAP2_c` and `dDlst_FMAP2GS_c` instances to `dMenu_Fmap2_c` and adjust structure padding * Update include path for `d_menu_fmap2.h` in `d_menu_fmap.h` * Add `dComIfGp_event_photoCheck` inline function to `d_com_inf_game` * Update `d_menu_window` structure: replace `field_0x108` with `mMsgID` and modify `field_0x1B0` type to `u16` * Match `dMs_telescopeMove` * Match `dMs_placenameMove` logic * Make `dMi_HIO_c` inherit from `JORReflexible` and add a virtual destructor. * Introduce global instance `g_miHIO` of `dMi_HIO_c` in `d_menu_item`. * Declare new member variables in `dMi_HIO_c`. * Set `g_miHIO.mNo` with child HIO creation for "Item Screen" in `dMenu_Item_c::_create`. * Expand `dMi_HIO_c` with new member variables and define `ARR_SIZE` constant. * Match `dMi_HIO_c` constructor logic and update structure to include `mColor0`. * Correct `mColor0` type casting in `dMi_HIO_c` constructor. * Replace `mColor0` and `field_0x50` with `JUtility::TColor` members in `dMi_HIO_c` and update initialization logic. * Retrieve colors from `g_miHIO` for `GXColor` initialization in `dMenu_Window_c`. * Rename `mColor1`/`mColor2` to `mClothColor`/`mShadowColor` in `dMenu_Item_c` and update references accordingly. * Match `dDlst_MENU_CLOTH_c::draw` * Expand `dMw_HIO_c` structure with new member variables and update padding/array definitions. * Expand `dMw_DHIO_c` structure with new array and padding definitions. * Match `dMw_DHIO_c` constructor logic by initializing `arr_0x05` elements to zero. * Match `dMw_HIO_c::dMw_HIO_c`: expand `dMw_HIO_c` structure with additional member variables and initialize them in the constructor. * Add `setPictureStatus` function and its inline wrapper `dComIfGp_setPictureStatus`. * Add `mDoExt_getCurrentHeap` function declaration to `m_Do_ext.h`. * Match `dMs_Delete` function logic. * Match `dMs_Delete` function logic by updating conditions and removing obsolete comments. * Add `dMenu_getMenuStatus` function declaration to `d_meter.h`. * Match `dMenu_Fmap_c::draw` logic by calling `_draw()`. * Match `dMs_Draw` function logic by updating conditions and adding new menu status handling. * Expand `d_menu_window` structure by adding `dMw_Status` enum and `mMenuProc` member variable. * Add `fmapOpenCheck`, `fmapOpenOff` functions and their inline wrappers * Add `dMenu_setMenuStatusOld` function declaration to `d_meter.h`. * Update `noteCheck` return type to `u32` in `d_menu_dmap`. * Expand `d_menu_dmap` structure by adding new fields and member variables. * Change `noteCheck` return type to `bool` and update logic to match field condition * Rename `field_0x4952` to `mNameOpen` and update related functions. Add inline wrappers for `nameOpenOn` and `nameOpenCheck`. * Change `mMenuCollect` type to `bool` and add corresponding inline wrapper functions * Change `mFmapOpen` type to `u8` and update related functions and inline wrappers * Expand `d_menu_item` structure by adding new fields and member variables. * Expand `d_menu_collect` structure by adding new fields and member variables. * Add `dMenu_getCollectMode`, `dMenu_setCollectMode`, `dMenu_getItemMode`, and `dMenu_setItemMode` function declarations to `d_meter.h`. * Change `_open` methods to return `bool` in `d_menu_collect`, `d_menu_dmap`, and `d_menu_item` classes and update virtual declarations. * Change `_open3` and `_close2` return types to `bool` in `d_menu_collect` and update virtual declarations. * Update `_open2` and `_close2` methods in `d_menu_collect` and `d_menu_item` to return `bool` and adjust related declarations and structures. * Rename `field_0x4952` to `mNameOpen` in `d_menu_window` for consistency with updated naming conventions. * Change `noteCheck` return type to `u8` in `d_menu_item` and update related structure fields and declarations. Add `dMeter_subWinFlag` function declaration. * Update `dMw_Status` enum in `d_menu_window` to replace placeholder names with descriptive identifiers. * Match `dMs_Execute` method in `d_menu_window` 50.00% * Implement `MW_STATUS_UNK_36`, `MW_STATUS_UNK_37`, and `MW_STATUS_UNK_38` logic in `d_menu_window`. * Update `dMw_Status` enum and replace placeholder names with descriptive identifiers in `d_menu_window`. * Update `dMw_Status` enum in `d_menu_window` with descriptive identifiers and replace usages accordingly * Update `dMw_Status` enum by replacing unknown placeholder names with descriptive identifiers and adjust related logic * Replace hardcoded timer threshold `0xF6` with `g_menuHIO.field_0x90` in `d_menu_window` logic. * Change `_close` method return type to `bool` in `d_menu_collect`, `d_menu_dmap`, and `d_menu_item`, and update related declarations. * Implement logic for `MW_STATUS_UNK_5` and `MW_STATUS_UNK_16/19` in `d_menu_window` * Change `_open` and `_close` methods return type to `bool` in `d_menu_fmap` and update related declarations. * Change `_open` methods return type to `bool` in `d_menu_fmap` and update related declarations and implementations. * Implement `_open` logic for various `MW_STATUS_FMAP` states in `d_menu_window`. * Change `isFmapClose` return type to `bool` in `d_menu_fmap` and update its implementation. * Implement movement and close logic for various `MW_STATUS_FMAP` states in `d_menu_window`. * Add `nameOpenChangeOff` and `nameOpenCancelOff` methods to manage `mNameOpen` state * Implement `_open`, `_move`, and `_close` logic for `MW_STATUS_NAME_*` states in `d_menu_window`. * Update button lock logic in `d_menu_window` to use `mDoCPd_L_LOCK_BUTTON`. * Refactor `dMenu_setCollectMode` logic in `d_menu_window` for clarity and consistency. * Add `STATIC_ASSERT` for `dMenu_Collect_c` size and fix `m27A0` to `m2780` * Update button bit handling logic in `d_menu_window` and clean up redundant code * Decrease item record timer conditionally in `d_menu_window`. * Implement `decItemTimer` logic in `d_com_inf_game` and integrate with `dComIfGp_decItemTimer`. * Integrate `dComIfGp_decItemTimer` call in `d_menu_window`. * Change `getButtonIconMode` return type to `u8` and implement placeholder return value. * Move `dMeter_Info` declaration from `d_msg.cpp` to `d_meter.h`. * Set `dMeter_Info.field_0x1` based on `dMf_c` state in `d_menu_window`. * Rename `field_0x1` to `mButtonIconMode` in `dMeter_Info` for clarity and consistency. * Update `MW_STATUS_FMAP_MOVE_WALLPAPER` logic to handle additional button triggers and call `_move` when applicable. Clean up redundant code. * Handle `MW_STATUS_DMAP_CLOSE` in `d_menu_window` by invoking `_close` and cleaning up related resources. * Update `MW_STATUS_DMAP_MOVE` button triggers and replace `_close` with `_move` in `d_menu_window`. * Handle `MW_STATUS_DMAP_OPEN` logic by invoking `_open` and transitioning to `MW_STATUS_DMAP_MOVE` in `d_menu_window`. * Change `_close3` return type from `void` to `bool` in `dMenu_Collect_c`. * Handle `MW_STATUS_UNK_20` logic by invoking `_close3`, cleaning up resources, and resetting menu state in `d_menu_window`. * Refactor redundant condition checks in `d_menu_window` by introducing `CAN_PROCEED` macro for clarity and reuse. * Simplify condition checks in `d_menu_window` by consolidating `CAN_PROCEED` logic into a single `if-else` chain. * Update `event_wait_frame` type to signed and adjust condition checks in `d_menu_window` for better logic clarity. * Handle `MW_STATUS_ITEM_OPEN1_1` logic by initializing heap, creating item, and updating menu state in `d_menu_window`. * Handle `MW_STATUS_FMAP_OPEN` and `MW_STATUS_DMAP_OPEN` logic by introducing button checks, creating menu states, and playing audio cues in `d_menu_window`. * Update `noteCheck` return type to `u8` and adjust struct layout in `dMenu_Collect_c`. * Handle button press logic and update menu state transitions in `MW_STATUS_UNK_13` within `d_menu_window`. * Simplify button press handling logic by restructuring nested conditionals in `d_menu_window`. * Handle `MW_STATUS_UNK_14` logic by adding button checks, updating menu state, and playing audio cues in `d_menu_window`. * Handle `MW_STATUS_UNK_15` logic by adding condition checks, updating menu state, initializing heap, and triggering audio cues in `d_menu_window`. * Refactor `mMenuProc` handling by replacing `switch-case` statements with `if-else` chains in `d_menu_window`. * Initialize `timer` to 0 in `dMs_Execute` and add a newline for readability in `d_menu_window`. * Refactor `mMenuProc` handling by introducing a `menuProc` local variable for improved readability and reduced redundancy in `d_menu_window`. * Simplify conditionals and improve menu handling logic in `d_menu_window`. * Replace `menuProc` variable usage with direct access to `i_Ms->mMenuProc` to reduce redundancy in `d_menu_window`. * Refactor conditional checks and streamline button press handling in `d_menu_window`. * Refactor conditional checks and improve readability in button press handling logic within `d_menu_window`. * Match `dMs_Execute` * Refactor `dMw_Status` enum to `MENU_STATE`, clarify naming conventions, and update all references in `d_menu_window`. * Refactor `fwaterTimer` logic by replacing direct member access with helper functions for improved readability in `d_menu_window`. * Add `dMenu_FmapSv_c` class definition to `d_menu_fmap` header. * Initialize fields in `dMenu_FmapSv_c` constructor in `d_menu_fmap` header. * Add `dMenu_FmapSv_c` declaration and definition to `d_menu_window`. * Replace `TODO` with initialization of `dMv_CIO_c` using `dMenu_FmapSv_c` in `d_menu_window`. * Adjust initialization value of `field_0x9` in `d_menu_fmap` header. * Fix incorrect assertion parameter in `d_menu_window` for `rfonttype`. * Add `dummy_arr` array and remove non-matching comment in `d_menu_window` * Add padding fields and `mSvPtr` member to `dMenu_Fmap_c` with a size assertion * Set `mSvPtr` in `setSvPtr` method in `d_menu_fmap` header. * Move `dDlst_FMAP_c` class definition and integrate into `dMenu_Fmap_c`. * Replace padding with `J2DScreen* scrn` in `dMenu_Fmap_c`. * Introduce `MenuStatus` enum and replace menu status magic numbers with enum constants. * Update `mMsgID` initialization to use `fpcM_ERROR_PROCESS_ID_e` in `d_menu_window` * Replace direct `g_dComIfG_gameInfo.play` calls with new `dComIfGp_` helper functions in `d_menu_window`. * Match `dMs_name_create` * Match `dMs_name_delete` * Add new button bit function declarations, initialize `dMenu_Item_c` fields, and update `d_menu_item` structure with new members * Refactor `d_menu_item` structure to use arrays for `name`, `note`, and `dummy` fields instead of individual members. * Update `d_menu_item` methods to initialize member variables instead of using empty bodies. * Refactor `dMs_item_create` to use setter methods for `dMenu_Item_c` initialization. * Update `setTextArea` to assign parameters to arrays and refactor structure to include `name`, `note`, and `dummy` arrays * Refactor `setTextArea` to initialize arrays and update structure with `name`, `note`, and `dummy` fields. * Refactor `setTextArea_New` to initialize arrays and update `dMenu_Fmap_c` structure with `name`, `note`, and `dummy` fields. * Match `dMs_save_delete` * Refactor `setFont` method and update member variables `m2470` and `m2474` to `mFont` and `mRFont` respectively * Refactor `setFont` method to assign `mFont` and `mRFont`, and update `d_menu_dmap_c` structure to include new font-related members * Update `setArchive` method to assign `mpArc` and modify `d_menu_dmap_c` structure to include `mpArc` member * Add static assert to verify `dMenu_Dmap_c` structure size * Refactor `setFont` method to assign `mFont` and `mRFont`, and update `dMenu_Fmap_c` structure to include new font-related members * Add `getDmapResArchive` method to retrieve `mpDmapResArchive` * Refactor `d_menu_dmap_c` structure to replace padding with `arr_0x1AFC` array and update `mMsgProc` definition. * Match `dMs_dmap_create` implementation to initialize required buffers, fields, and objects. * Match `dMs_dmap_delete` implementation to properly free allocated resources and reset pointers. * Match `dMs_item_delete` implementation to properly free allocated resources and reset pointers. * Add parameter names to `dMs_collect_create`, `dMs_collect_create2`, `dMs_collect_delete`, `dMs_fmap_create`, and `dMs_fmap_delete` functions. * Add getter methods for `CollectResArchive`, `OptionResArchive`, and `SaveResArchive` * Refactor `d_menu_collect` structure to update archive and texture buffer setters, and adjust member definitions * Match `dMs_collect_create` implementation to initialize resources, allocate buffers, and set up archives and objects. * Refactor `d_menu_collect` to update texture buffer setters, adjust resource handling, and clean up formatting. * Refactor `d_menu_window` to use texture buffer setter methods instead of direct member assignments. * Refactor `d_menu_collect` to rename texture buffer variables and update related member definitions and methods. * Refactor `d_menu_collect` to clean up formatting * Add `tact_beat` array to define the number of beats for each baton song in `d_menu_collect`. * Refactor `d_menu_collect` to replace alpha assignments with `show` method calls for improved readability. * Refactor `d_menu_collect` to standardize hexadecimal offsets with consistent padding. * Refactor `d_menu_collect` to use `alphaChange` method for modifying alpha values * Refactor `d_menu_collect` to add `setTimer` method and replace direct `m27E2` assignments with method calls. * Refactor `d_menu_collect` to use local `archive` variable for consistent resource handling and improved readability. * Refactor `d_menu_collect` to update text pane color values for consistency. * Change `d_menu_collect` to use different pane data array. * Refactor `d_menu_collect` to simplify `m18F8` pane data handling and improve readability. * Refactor `d_menu_collect` to replace pointer with fixed-size array for `print_format` variable. * Match `dMenu_Collect_c::screenSet`. * Refactor `dMenu_Collect_c::screenSet` to relocate `print_format` declaration for improved code clarity. * Match `dMs_collect_create2`. * Match `dMs_collect_delete`. * Refactor fields in `dMenu_Fmap_c` and `dMenu_Fmap2_c`. * Match `dMs_fmap_create`. * Match `dMs_fmap_delete`. * Match `dMenu_FmapSv_c` constructor and destructor usage. Refactor `dMv_CIO_c` initialization for explicit field assignment. * Match `dMenu_FmapSv_c` destructor and expand class with placeholder accessor methods. * Refactor `dMenu_Fmap_c` to rename `mSvPtr` field to `fmapSv` for consistency. * Remove unused padding field `padding_0xC5` from `d_menu_window.h`. * Add `dDlst_NameIN_c` destructor. * Add static assert for `dName_c` size validation. * Add placeholder `genMessage` method in `dNm_HIO_c`. * Add default constructor to `dName_c`. * Refactor dummy functions in `d_menu_cloth.cpp` and `d_menu_window.cpp` for clarity. * Match `dMenu_Window_c` for GZLJ01, GZLE01, and GZLP01. * Match `dMenu_Window_c` and refactor `dDlst_MENU_CLOTH_c` and `dDlst_MENU_CAPTURE_c` methods for improved clarity and update comments for initialization consistency. * Refactor `dDlst_MENU_CAPTURE_c` to improve clarity by adding draw flag helper methods and simplifying `draw` logic. * Refactor `d_menu_window.cpp` to replace direct `mStatus` access with draw flag helper methods for improved clarity. * Extract `dMenu_base_c` to a new header file for improved modularity and update includes accordingly. * Extract `dDlst_MENU_CLOTH_c` and `dDlst_MENU_CAPTURE_c` into a new header file for improved modularity and update includes. * Update includes in `d_menu_capture.h` and remove unused include from `d_menu_window.cpp` for consistency and cleanup. * Extract `dMenu_FmapSv_c` to a new header file for improved modularity and update includes. * Restrict `dMenu_Window_c` matching to GZLE01 only. * Add `title_p` field to `dMenu_Window_c` for PAL version and allocate memory in `d_menu_window.cpp`. * Update `d/d_menu_window.cpp` to use `Equivalent` instead of `MatchingFor("GZLE01")`. * Rename `nameOpen` methods to `InputPasswordOpen` in `d/d_menu_window.cpp` and `d_com_inf_game.h` for clarity. * Make `dummy` functions static in `d_menu_cloth.cpp` and `d_menu_window.cpp` to limit their scope. * Update `g_profile_MENUWINDOW` definitions in `d/d_menu_window.cpp` for consistency with type usage and naming conventions. * Remove outdated comments from `d_menu_fmap.h` and `d_menu_item.cpp`. * Restore `InputPasswordOpen` methods in `d_com_inf_game.h`.
2026-03-11d_menu_cloth matching (#937)Briggs Baltzell
* Add `l_matDL` symbols and assets to config files for all regions for d_menu_cloth * Extend `daCLOTH_HIO_c` with `JORReflexible` and add static instance `l_HIO` in `d_menu_cloth` * Refactor `d_menu_cloth.h` to improve naming consistency for member variables. * Initialize `dMCloth_c` member variables and create HIO child in constructor * Include `l_matDL` in `d_menu_cloth` and call it in `dMCloth_c::draw`. * Add private member variables to `daCLOTH_HIO_c` in `d_menu_cloth.h` * Add virtual destructor to `daCLOTH_HIO_c` in `d_menu_cloth.h` * Swap `daCLOTH_HIO_c` and `daCLOTH_ChildHIO_c` class definitions and adjust member variables in `d_menu_cloth.h`. * Remove non-matching comments from `daCLOTH_ChildHIO_c` constructor and destructor in `d_menu_cloth.cpp`. * Initialize `daCLOTH_HIO_c` member variables and update `daCLOTH_ChildHIO_c` access modifiers in `d_menu_cloth`. * Remove unused member variables from `daCLOTH_HIO_c` and `daCLOTH_ChildHIO_c` in `d_menu_cloth.h`. * Match dMCloth_c::dMCloth_c * Match `dMCloth_c::init`. * Match `dMCloth_c` destructor. * Refactor `dMCloth_c` to use `mCurArr` for indexing and update structure definitions in `d_menu_cloth`. * Define `ARR_SIZE` constant and replace hardcoded array sizes in `d_menu_cloth`. * Match dMCloth_c::TevSetting * Match dMCloth_c::TevSettingMenu * Match `dMCloth_c::TevSettingMenu` and `dMCloth_c::TevSettingFileSelect`. * Match `dMCloth_c::lightSet1` * Start matching `dMCloth_c::cloth_init` and update structure definitions to use `INNER_SIZE` constant, optimize initialization logic, and replace redundant assignments with consolidated methods. * Match `dMCloth_c::setNrmVtx` implementation and update header declaration. * Match `daCLOTH_HIO_c` destructor implementation. * Match `dMenu_ClothCreate`, `dMenu_ClothDelete`, `dMenu_ClothExecute`, `dMenu_ClothDraw`, and `dMenu_ClothIsDelete` implementations and update related structure definitions. * Update `g_fopAc_Method` reference to `g_fopMsg_Method` in cloth menu structure. * Match `dMCloth_c::cloth_move` implementation and update type definitions for `field_0xa` and `field_0x34` to `s16`. * Start matching `dMCloth_c::cloth_move_sin` and `dMCloth_c::cloth_move_simple` implementations. * Match `dMCloth_c::ShadowTevSetting` implementation. * Match `dMCloth_c::ShadowTevSettingMenu` and `dMCloth_c::ShadowTevSettingFileSelect` implementations. * Match `dMCloth_c::alpha_out` implementation. * Match `dMCloth_c::plot` implementation and minor formatting fix in `dMCloth_c::ShadowTevSettingMenu`. * Refactor `d_menu_cloth` to replace s16 color fields with `GXColorS10` and `GXColor` structures. Update all related logic and structure definitions accordingly. * Match `dMCloth_c::draw` implementation, refactor initialization of `field_0x10`, and update associated structure definitions. * Match `dMCloth_c::plot_shadow` implementation and update parameter names in `plot` and `plot_shadow` declarations. * Update `d_menu_cloth` to use `msg_method_class` and `msg_process_profile_definition`. Refactor structure definitions and add TODO comment for size clarification. * Add member comments in `dMenu_ClothMethodTable` * Refactor `d_menu_cloth` to improve pointer arithmetic in `plot` loop and add missing implementations for `getOffsetVec` and `getShadowPos`. * Refactor `dMCloth_c::plot` to improve naming consistency for loop variables and pointer arithmetic. * Refactor `d_menu_cloth` to replace repeated member accesses with `HIO_CHILD` macro for improved readability and maintainability. * Rename fields in `d_menu_cloth` * Add clarifying comments in `dMenu_ClothMethodTable` about function order and usage * Use `TRUE` and `FALSE` macros instead of literal values in `d_menu_cloth` methods for consistency. * Replace numeric cloth type values with `MenuClothType` enum for improved readability and maintainability in `d_menu_cloth`. * Refactor `dMCloth_c::cloth_init`: replace raw pointer arithmetic with `set` calls for improved clarity and maintainability. * Refactor `MENU_CLOTH_TYPE_2` logic: replace hardcoded rotation calculation with `cM_deg2s` for clarity and maintainability. * Change `wavePreSteps` type from `u16` to `s16` in `d_menu_cloth` for alignment with signed calculations. * Replace hardcoded angle conversion with `cM_deg2s` in `MENU_CLOTH_TYPE_0` logic for improved clarity and maintainability. * Change `mWaveProgress` type from `u16` to `s16` in `d_menu_cloth` for consistency with signed calculations. * Match `cloth_init` in `d_menu_cloth` * Fix `INNER_SIZE` iteration in `d_menu_cloth` to properly handle loop bounds. * Update vertex attribute formats in `d_menu_cloth` for improved correctness. * Add inline utility function `GXColor4x8` to `GX.h` for streamlined color input handling * Refactor triangle strip generation in `d_menu_cloth` for improved readability and maintainability. * Refactor vertex and texture coordinate handling in `dMCloth_c::plot_shadow` for improved clarity and correctness. * Refactor vertex handling in `d_menu_cloth` to group vertex and texture operations for improved readability and structure. * Add `GXNormal1x16` and `GXColor3x8` inline utility functions to `GX.h` for simplified normal and color input handling. * Update vertex format in `d_menu_cloth` to use `GXPosition1x16` and `GXNormal1x16` for improved attribute handling. * Add `dMs_clothOnly_create` and `dMs_clothOnly_delete` implementations in `d_menu_window` * Implement `dMs_cloth_create` and `dMs_cloth_delete` functions in `d_menu_window` and update related structure definitions. * Replace hardcoded cloth type with `MENU_CLOTH_TYPE_2` constant in `d_menu_window`. * Refactor `MENU_CLOTH_TYPE` enum names for clarity and update all references across `d_menu_cloth`, `d_s_name`, and `d_menu_window`. * Refactor `mChildren` array indexing in `daCLOTH_HIO_c` constructor to use `MENU_CLOTH_TYPE` constants for improved readability and maintainability. * Refactor `color1` and `color2` fields to `clothColor` and `shadowColor` for improved clarity in `d_menu_cloth` structure and related logic. * Simplify alpha blending logic by removing redundant variables in `d_menu_cloth`. * Refactor `mColor1`/`mColor2` to `mClothColor`/`mShadowColor` for improved clarity in `d_menu_cloth` and update all related logic. * Add temporary `dummy0` function in `d_menu_window` for placeholder debug strings. * Refactor position array access in `d_menu_cloth` to use `getPos()` result for better clarity and maintainability. * Change `waveFreqX` and `waveFreqY` types from `u16` to `s16` in `d_menu_cloth` structure for consistency. * Add demo version-specific mipmap handling logic in `d_menu_cloth` initialization. * Remove demo version-specific mipmap handling logic in `d_menu_cloth` initialization. * Match `cloth_move_sin` and `cloth_move_simple`. * Refactor loop variable initialization in `d_menu_cloth` for improved clarity. * Refactor variable names in alpha calculation for improved clarity in `d_menu_cloth`. * Inline vertex index calculations in `d_menu_cloth` to simplify code and reduce redundant variables. * Match `plot` and `plot_shadow`. * Refactor `lightDistance` variable in `d_menu_cloth` for improved clarity. * Inline empty destructor for `daCLOTH_HIO_c` in `d_menu_cloth` to simplify code. * Match `plot` and `plot_shadow` in demo build. * Update vertex attribute formats and streamline vertex function calls in `d_cloth_packet`. * Match `cloth_init` for JP version * Match `init` for JP version * Match `draw` for JP version * Add TODO note to identify superclass for correct size in `menu_cloth_class`. * Match `d_menu_cloth` for specific regions: GZLJ01, GZLE01, GZLP01. * Adjust `plot_shadow` parameters in `d_menu_cloth` for consistent shadow scaling. * Add dummy functions to ensure correct float order in `d_menu_cloth`. * Use version-specific scale values for `MENU_CLOTH_TYPE_DEFAULT` in `d_menu_cloth`. * Normalize hex color and value formatting in `d_menu_cloth`. * Add `STATIC_ASSERT` checks for struct size validation in `d_menu_cloth`. * Rename ambiguous `field` members to `padding` in `d_menu_cloth` and update struct size. * Replace `menu_cloth_class` size calculation with `sizeof(dMCloth_c)` in `d_menu_cloth`. * Revert "Replace `menu_cloth_class` size calculation with `sizeof(dMCloth_c)` in `d_menu_cloth`." This reverts commit 3920b07e1ab3a757b87d490bc0861d346ac8c742. * Revert "Rename ambiguous `field` members to `padding` in `d_menu_cloth` and update struct size." This reverts commit 153ee490bfab1a5a18d6237a9aaf3318a1ebf4c3. * Rename placeholder fields to `padding_*` in `d_menu_cloth` for clarity. * Update `menu_cloth_class` size handling with `STATIC_ASSERT` and padding. * Clarify comment for `dMenu_ClothMethodTable` initialization. * Replace hardcoded offsets with calculated `INNER_SIZE`-based sizes in `d_menu_cloth`. * Remove stray comments in `setClothType` definition and invocation. * Annotate `mStatus` with offset comment in `dDlst_MENU_CAPTURE_c`. * Replace `g_dComIfG_gameInfo.play` calls with `dComIfGp_` equivalents in `d_menu_window`.
2024-01-16Get more TUs to compileLagoLunatic