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* 99% match
* Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this.
* Equivalent. Weak func ordering.
* 7% text
* 28% text
* 41% text
* 65% text
* Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this.
* Equivalent. Weak func ordering.
* 82% text
* Equivalent. A lot of work is needed to name variables and clean up functions. Weak function ordering is wrong.
* Cleaned some functions, named several variables, and began documenting dialog tree.
* Naming a couple more variables
* 21% text
* change out getMySubstanceP for getMyIntegerP inline
* 100% text
* Refactor to use JUT_ASSERT macro
* #181: d_a_tag_attention matching; TODO: implement chk_inside and dComIfGp_att_Look2RequestF
* #181: continue working on d_a_tag_attention, matching almost complete
* #181: revert naming class member (not certain enough)
* #181: preliminary changes to resolve #784 comments regarding usage of debug maps
* #181: commit suggestion by @WilliamArnett, fixing regalloc error
Co-authored-by: WilliamArnett <149556961+WilliamArnett@users.noreply.github.com>
* #181: fix missing curly bracket
* #181: resolve #784 comments with the kind help of @WilliamArnett;
move `daTagAttention::Act_c::chk_inside` to header file; split `plyrToObjVec` definition to match assembly;
remove temp variable, use values directly and swap operands;
implement `Look2RequestF` in `include/d/d_attention.h`;
remove non-matching use of temp variable `iVar1` and replace `current.pos` with uninitialized variable in `daTagAttention::Act_c::_execute`
* Update fork to match upstream
* some changes
* 73% text
* 100% Matching minus kaji_anm
* Delete debug/m2cdecomp
* revert unnecessary file changes
* remove d_a_npc_p2_cut.inc
* Match kaji_anm
* swap declaration order of l_msg and l_msgId
* Naming many fields
* Implement GetKajiID inline
* Enum and variable names
* Remove virtual genMessage function
* Implement @LagoLunatic 's suggested changes
* Revert array changes in d_camera.h (@LagoLunatic suggested change)
* Whitespace
* Rename dSnap enum
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Co-authored-by: Skelp <skelp@pm.me>
Co-authored-by: Skelp <59535863+Skelp@users.noreply.github.com>
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* matching
* cleanup
* d_a_npc_tt matching outside of _create and rodata
* matching
* all symbols matching order wrong fake inline usage
* matching
* cleanup, naming of some fields and enums
* undo changes
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* d_a_npc_mt 100% for GZLE01
* implemented dPb_erasePicture and added some relevant inlines
* fixed existing references to mSelectPicture
* PR changes made
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* matching
* cleanup
* d_a_npc_tt matching outside of _create and rodata
* matching
* cleanup
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Co-authored-by: < >
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Co-authored-by: < >
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* matching
* cleanup
* tiny bit more cleanup
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Co-authored-by: < >
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Co-authored-by: < >
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* progress push
* matching
* documentation and cleanup
* feedback from pr review
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* progress
* code matching non-demo
* cleanup for d_a_npc_tc and d_a_obj_smplbg
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* d_a_bdk - 98%
* C-style
* maybe 100%
* Resolve protected access violation
* Set configure.py to matching
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Co-authored-by: < >
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Co-authored-by: < >
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Co-authored-by: < >
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* daNpc_Cb1_c Almost OK
Down to regswaps/minor instruction issues
* Oops
That inline was fake
* Some Cleanup
- Fill in more inlines
- Reorganize daNpc_Cb1_c inlines
- Use inlines more
- Some naming and typing consistency
* Naming, Consistency Tweaks
- TRUE/FALSE macros for all cases of BOOL, use int -> BOOL sometimes
- Rename HIO to be consistent with other NPCs
- Animation enum
* Some HIO Names
* Clarity Tweaks
- NULL in more asserts
- Squared constants
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* Match up d_a_npc_bmsw to 98%
* Remove old nonmatching comments
* Match MailCreateInit by using a static cast
* Match Throw and daNpc_Bmsw_getGameEndMsg
* Match CreateInit using demo for ref
* Fix inline for dComIfG_TimerStart
* Match shiwake_game_action
* Match getNextNo
* Mark Equivalent
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* Demo work
* Fix PAL
* Fix d_door weak func order and link it
* Fix d_door for demo
* JKernel OK on demo + misc
* tag_attention 100% on demo
* More demo work and fix some retail fakematches
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* Start matching up d_a_bst
* Commit more progress on d_a_bst
* Match up more functions
* Match up stay function
* Remove some questionable names
* Match fly and some attack functions
* Match collider data
* Address feedback from review
* Fix no-op actor calls and match some functions better
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Co-authored-by: < >
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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* initial progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* symbol cleanup
* more progress
* more progress
* d_a_ks 100%
* more symbol cleanup
* likely real-match for `useHeapInit`
* removed `csXyz` type from class member
* changed int to BOOL for `HEAVY_IN`
* documented matching issue
* PR changes
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See https://github.com/zeldaret/tp/pull/2173
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* Bit of Figurine Work
Not super complete, was just poking around to figure a few things out
* Fix Build
I really need to stop having this every single time
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* Roten Work
- daNpcRoten_c almost matching
- daObj_Roten_c OK
I don't think these are actually related but they had the same name so I put them together
* Minor Cleanup
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* work on d_s_play
* some fixes
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