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path: root/src/d/actor/d_a_ship.cpp
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10 daysAdd enum for pearls/symbolsLagoLunatic
10 daysMinor cleanupLagoLunatic
Inlines, wrong indentation, enums, private fields, etc
11 daysClean up angle constants and conversions (#1135)LagoLunatic
* Add angle conversion constants and macros * Replace angle literals with hex instead of decimal
2026-07-17Some npc/ship inline fixes from debug mapLagoLunatic
2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-24Clean up conditionsLagoLunatic
2026-05-13Misc matches (#1000)LagoLunatic
2026-05-12Add camera attention status and algorythmn enumsLagoLunatic
2026-05-12Player inlines and item enumsLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-16Var name cleanupLagoLunatic
2026-04-02CleanupLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-09-18bpw partial cleanup, fix inline usage across several actorsLagoLunatic
2025-09-15Make m_Do_ext fields private, more bmd cleanupLagoLunatic
2025-09-08bomb nearly matching on demo, one regswap leftLagoLunatic
2025-08-26J3DModel inlinesLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-22Fix bss regression in d_a_ship, and fix its weak func order correctlyLagoLunatic
2025-08-22Fix ship static var nameLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-12Fix some version differences (#852)LagoLunatic
* Fix some version differences * Found real inline name for checkBowMiniGame
2025-08-08Add SQUARE macro to improve readibility for distancesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-25DEMO_SELECTLagoLunatic
2025-07-15Use named constants instead of literals in some placesLagoLunatic
2025-07-15Assert definesLagoLunatic
2025-06-15Add all player demo mode names to enumLagoLunatic
2025-06-15daPy_lk_c::procShipCraneLagoLunatic
2025-06-04Demo work (#786)LagoLunatic
* Demo work * Fix PAL * Fix d_door weak func order and link it * Fix d_door for demo * JKernel OK on demo + misc * tag_attention 100% on demo * More demo work and fix some retail fakematches
2025-05-29Cleanup, demo work, and match daNpcPeople_c::getMsg on retailLagoLunatic
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-09Disappear drop type cleanupLagoLunatic
2025-04-27d_attention cleanup, add mDoCPd inlinesLagoLunatic
2025-04-25d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in ↵LagoLunatic
finished actors
2025-04-20Add an enum for action button icon statusLagoLunatic
2025-04-19More inlinesLagoLunatic
Also update dtk-template
2025-04-17d_a_ship documentation and inlines, couple more matches for player_shipLagoLunatic
2025-04-17player_grab 100%, cleanupLagoLunatic
2025-04-16player misc cleanup and various match fixesLagoLunatic
2025-04-15Fix dCamera_c::BG structLagoLunatic
2025-04-12JPN build fix, remove nonmatching commentsLagoLunatic
2025-04-10J3DModel inlines cleanup, procBottleSwing_init match, etcLagoLunatic
2025-04-09Misc small cleanupLagoLunatic
2025-04-04d_a_player_sword cleanup and small match fixesLagoLunatic
2025-04-03CleanupLagoLunatic