| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-09-28 | Use isnan instead of CHECK_FLOAT_CLASS | LagoLunatic | |
| 2025-08-11 | Fix dBgS_Acch inlines (#850) | LagoLunatic | |
| 2025-06-18 | Clean up some inlines and field names | LagoLunatic | |
| 2025-06-01 | More demo work, cleanup | LagoLunatic | |
| 2025-05-25 | More demo work, fix some fakematches in retail | LagoLunatic | |
| 2025-05-21 | G_CM3D_F_INF | LagoLunatic | |
| 2025-05-08 | Match more player_main regalloc/stack/etc issues | LagoLunatic | |
| 2025-03-06 | C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT | LagoLunatic | |
| 2025-03-06 | d_bg_w progress | LagoLunatic | |
| 2024-08-08 | Move sqrtf to std:: namespace | LagoLunatic | |
| 2024-07-10 | d_a_movie_player start | LagoLunatic | |
| 2024-06-22 | Use NULL macro in asserts, fix NULL macro to match | LagoLunatic | |
| 2024-03-09 | Make JUT_ASSERT macro more accurate | LagoLunatic | |
| (COND) == 0 and !(COND) both only match sometimes, but (void)((COND) || ...) seems to work all the time. | |||
| 2024-02-03 | Realmatch dStage_roomControl_c's static weak functions | LagoLunatic | |
| 2024-02-02 | d_bg_s_acch OK with a ton of fakematches | LagoLunatic | |
| 2024-01-05 | d_bg_s_acch almost | LagoLunatic | |
| 2023-12-02 | d_bg_s work | Jasper St. Pierre | |
| 2023-12-02 | d_bg_s_acch mostly | Jasper St. Pierre | |
| 2023-12-02 | d_bg_s_acch work | Jasper St. Pierre | |
| 2023-11-29 | d_save progress | LagoLunatic | |
| 2023-10-28 | d_a_player_main work, playerInit match | LagoLunatic | |
| 2023-10-18 | More d_bg_s_acch progress | LagoLunatic | |
| 2023-10-18 | c_m2d match, add JUT_ASSERT_FLOAT | LagoLunatic | |
| 2023-10-14 | d_a_npc_kamome 100% | LagoLunatic | |
| 2023-10-10 | c_damagereaction 20% | LagoLunatic | |
| 2023-10-09 | Add sea headers | LagoLunatic | |
| 2023-10-09 | acch cleanup | LagoLunatic | |
| 2023-10-09 | d_bg_s_acch 70% | LagoLunatic | |
| 2023-09-10 | Import project | Luke Street | |
| Original repository: https://github.com/encounter/ww | |||
