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path: root/src/port/Engine.cpp
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35 hoursSwitch LUS to port-maintenance branch (#727)HEADmainMegaMech
* lus update compiles but not run * Game runs, fix demo bug * Switch lus to port-maintenance branch
12 daysRefactor cmake (#721)coco875
* some start of refactor * Update SetFlags.cmake * Update SetCmakeVar.cmake * Update SetFlags.cmake * Fix error int-convertion * more refactor * clean up include and source file * fix link of lib * fix a warning * fix include in src/actors * fix include in src/debug * fix include in src/ending * fix include in src/engine/actors * fix include in src/engine/cameras * fix include in src/engine/editor * fix include in src/engine/objects * fix include in src/engine/tracks * fix include in src/port/ui * fix include in src/racing * fix include in src/engine/vehicles * fix include in subfolder of src/engine * fix include in src/engine * fix include in src/enhancements * fix include in src * fix switch * invert common and findlib * Update SetFlags.cmake * clean up some workflow * some splification * Update build.sh * Update Game.h * add header back * Delete test_check.cmake * continue * Update common.cmake
2026-07-19macOS: sharp ImGui menu text on Retina at every menu scale (#714)quarrel07
* macOS: sharp ImGui menu text on Retina at every menu scale On a HiDPI display the ImGui overlay renders into a 2x framebuffer, but the glyph atlas is rasterized at the logical point size and stretched up by DisplayFramebufferScale, so all menu text looks fuzzy. Set ImFontConfig::RasterizerDensity on the game fonts and the merged FontAwesome icons: glyphs rasterize at higher resolution without changing logical size or layout. Baked at retinaScale (2.0) times the Menu Scale slider's maximum (2.0) so the runtime FontGlobalScale only ever downsamples a high-res atlas instead of stretching a low-res one, keeping text crisp at every Menu Scale setting. Standard-DPI displays just get a supersampled atlas (identical layout, slightly sharper). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Shorten the RasterizerDensity comment Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-29Fix crash when bailing out of first-run setup before the game inits (#707)quarrel07
InitModsSystem() runs before the game world is set up. Its bail-out paths (no O2R + user declines generation, missing mods.toml, cyclic/outdated mod deps, and GenAssetFile's no-ROM / unsupported-ROM cases) call exit(), which runs the global `static World sWorldInstance` destructor -> World::CleanWorld() -> dereferences Sky::Instance and other singletons that are still null this early, segfaulting. The most visible case: declining the first-run "Generate one now?" prompt pops a crash report instead of quitting cleanly. Use _Exit() on these pre-initialization bail-outs so no static destructors run. Co-authored-by: quarrel07 <paeans-toggle-2e@icloud.com> Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
2026-06-10Fix Switch build (#705)Tim Schneeberger
* Remove duplicate Switch::Init(PostInit) call. It was called multiple times, causing multiple applet hooks (that all point to the same callback address) to be registered. For some reason, the OS started spamming us with FocusUpdate events via that hook because of that. * Hide fullscreen and app data directory button on Switch
2026-05-04Fix switch and windows CI (#700)coco875
* merge upstream commit to fix some bug * fix merge * add a local user for the merge * Update main.yml * revert main.yml * fix windows CI * fix switch build * fix windows and try a fix for switch * fix windows build
2026-01-09Fix NON_PORTABLE build. Ship::Context needs to be initialized first. (#618)Fabien Romano
* Fix NON_PORTABLE build. Ship::Context needs to be initialized before resolving files. Move offending calls inside functions where they are used. Those will always be called after GameEngine() which runs Ship::Context::CreateUninitializedInstance() early. * Replace hardcoded string mk64.o2r and spaghetti.o2r with variables game_asset_file and engine_asset_file.
2025-12-29Refactor Track to CustomTrack Class, impl render layers (#606)MegaMech
* impl Custom track transparency and clip * Rename DrawWater to DrawTransparency * Impl z-sorting for transparent mesh * Interp work * rename track function * cleanup * Revert texture interp * Further revert * Update Harbour * Impl custom track path select * Add check * Fix compile * Fix function extern --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-08Improve cmake, make release need less dependancy and clean up some file (#584)coco875
* Update CMakeLists.txt * try something to use less dependancy * improve script * Delete addr_to_sym.py * restore dockerfile * move the docker for release and a script to execute it to script * Delete build.sh * move more script to script folder * add the new docker in the CI * Update vcpkg.json * fix windows and macos in theory
2025-12-08Update lus (#580)coco875
* fix include * Update libultraship * fix Engine.cpp * fix error * Update TrackSections.h
2025-12-07Name ScreenContext, Refactor Course class to Track (#583)MegaMech
* Rename Screen Contexts * typedef ScreenContext struct * Fix Compile * Rename Course.cpp to Track.cpp * Refactor Course to Track * A few renames * General Cleanup * More Rename * More names * Move TrackSections struct to Track.h --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07Refactor yaml and remove segment (#531)coco875
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
2025-08-09Fix non-portable (#532)AltoXorg
* Fix for non-portable builds * submodule update Torch, [TEMP] libultraship * submodule update libultraship * place assets in exe's dir on post build
2025-07-21Implemented new audio driver for sequence replacement (#478)Lywx
* [WIP] Added custom driver and implemented sequence replacement * Implemented hmas effect system and wip replace system * Added load from o2r * Implemented sequence replacement * Added looping point support * Added reduced volume when pausing * Fixed audio reset and added fade out * Fixed music when retrying * Fixed star music * Parsed more info, not just loops * Fixed linux compilation * add doc * Update docs/custom-audio.md * Update docs/modding.md --------- Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-13Add version and debug state (#437)V10lator
* cmake: Correctly set PROJECT_VERSION This needs CI to adjust Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Log version Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Show version and debug state Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Log debug mode toggling Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Finish version string Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Update CMakeLists.txt * Update CMakeLists.txt * Try to fix execute_process() from within CI Signed-off-by: Thomas Rohloff <v10lator@myway.de> * CI: Checkout with tags Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Fix PR CIs, too Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Add config button for version Signed-off-by: Thomas Rohloff <v10lator@myway.de> --------- Signed-off-by: Thomas Rohloff <v10lator@myway.de> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-01make some texture more flexible and editable + port documentation from the ↵coco875
decomp + fix some bug (#309) * support a more flexible background * remove useless function * rename of some font * experimental png * migrate to the new initdata * fix skybox and adjust minimap * format in audio * simplify player render * simplify shell render and support custom texture of shell * clean redshell texture * format and multiple fix * some update of name * allow change icon of character * more rename * continue rename * more documentation and simplification * change lus and continue rename * continue rename * few fix for asan * fix ghost * Update menu_items.c * fix mac error * some test of tweak for texture * some tweak * some button constant * finish fix ghost * Update menu_items.c * Update render_objects.c * Update menu_items.c * Update libultraship * Update libultraship * Delete valgrind.report * Update libultraship * callgrind benchmark * Update valgrind_callgrind.sh * fix animation * some rename * remove useless submodule * Update libultraship * fix assets * fix mistake * fix more mistake * Update menu_items.c * sync more rename with the decom + fix review * fix a mistake * fix more mistake * re add the limit of fps * fix some hd texture and minimap * fix a name * Update menu_items.c * fix a regression * fix some segment 5 texture (not all) * Update camera.c * improve performance of custom sprite * fix flatten bug and add documentation on player vertex * Update render_player.c * fix data menu * fix trophy for 50 and 150 * Update memory.c * Update code_80057C60.c * fix ghost * fix boo tlut * fix a mistake in yaml * fix yaml * Update common_data.yml * add comment for segment 3 * allow even more change in texture * Update common_data.yml * Update update.inc.c * Update camera.c * Update some_data.c * wip changes * Update other_textures.yml * More changes * Update update_objects.c * Fix compile * Update memory.c * Update memory.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-22allow to replace img with png or jpg or bmp (#272)coco875
* allow to replace img with png or jpg or bmp * revert experimental change
2025-06-19Impl Default Button Mappings (#234)MegaMech
* Update Engine.cpp * Update Engine.cpp * Update Engine.cpp
2025-06-19pr Code 80005fd0 (#181)coco875
* fix error * a lot of change * basic rename of local variable * continue rename and improve Enhancements * re-apply change * revert the remove of dma_texture and fix mtxf_multiplication * more documentation port * some fix * more fix * fix arround * Update torch * fix spelling --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-07Add Interpolation (#204)MegaMech
* initial work * more work * progress * Fixed slow fps * Add Lywx changes * Interp Works * Test default tick/logic update * Added missing include (#202) * Added missing include * More missing includes --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * test * Revert "test" This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d. * Interp Item box * Actually interpolate item box * fix clouds * interp player? * Test 2 * Fix mistake * tag and fix item boxes * tag fake item box and whatever func_800696CC is * these aren't needed * tag karts * Slightly better falling rocks(still needs work) * Tag Smoke and Dust * Removed unneeded code from falling_rock * tag whatever func_80051ABC is * add missing rotate x coord * GrandPrixBallon/kart shadow * Green shells tag, and added comments I neglected to add before. * doesn't compile on win * Fixes * Disabled camera interpolation * Balloons fixes * progress * set_transform_matrix compiles * Compile setTransformMatrix * More transforms interp * Add more interps * matrix * Matrix multi interp * Fix interpolation camera bug * Missing includes needed for Linux. * Excluded access to HM64 Labs on Switch. * interpolation tags for various objects * Bowser castle statue flame interpolated. * tag hedgehogs * cloud interpolation * Interpolated smoke particles from shells * cloud interpolation refactor * Interpolated snowflakes * Interpolated penguins, also added comment tags to places I missed. * tag Snowman interpolation * Interpolated player reflection(sherbet land) * Forgot to uncomment stuff while testing * better tag * tag leaves * Set the default FPS to 30 * tag hud * Fixed "Match Refresh Rate" option * adjust draw distance * remove innecessary rock tag * rag rocks * better tag * Tagged player rank placement in HUD * Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects) * Refactor render_screens and fix editor raycast * better object interpolation * shift is not needed here * fix tag * fix tags * mole comments * comment * Changed how shell flames are interpolated. * interpolated ended scene fireworks. * Tagged star particles in the ending scene * Shell flames handled better. * this isn't needed * Fix multiplayer cameras * Fixed loading battle maps. * Tagged battle balloons * Some fixes for battle mode * No longer needed changes toAFinishline with the changes mega made. * Tag finishline * fix to make it compile with cmake 3.31 * changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.) * fix memory leaks, avoid invalidate texture (#207) * Fixed macos * More stupid fixes * update with main and update torch and lus and enable action on this branch * Update FrameInterpolation.h * Update FrameInterpolation.cpp * fix some memory leak * Update torch * Update torch * update torch and lus * reduce texture import * don't use fork of torch and lus * Update torch * Update torch --------- Co-authored-by: Lywx <kiritodev01@gmail.com> * Refactor World::Courses to unique_ptr (#211) * wip course unique ptr * Track unique_ptr : This probably compiles * Finish impl Courses as unique_ptr * Fix error * Fixes * More fixes * Cleanup * Remove old vars --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * particle boat and train * fix player particle interpolation * add modify interpolation target fps in menu * fix windows * Update libultraship * Fix logo interp * Interp SetTextMatrix * Fix freecam camera * Clarify comment * Clarify func * fix linux compilation * Update Thwomp.cpp * Update Thwomp.h * Update render.inc.c * Update render.inc.c * Update gbiMacro.c * interp falling rock shadow * Revert change that has no explanation * Update code_80057C60.c * Update code_80057C60.c * Update GrandPrixBalloons.cpp * Update Lakitu.cpp * Update framebuffer_effects.c * Update render_courses.c --------- Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
2025-05-15Fix compile (#199)MegaMech
* Fixes made so far * Fixes up until linking * Moved GetInterpreter() to a single function under the Engine.h * Updated shader files included with assets, added exception for Linux for including SDL2_net * Removed osSetTime stub(for now) * Adjustments to get it to compile + run * Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-15Fixes made so far (#198)MegaMech
* Fixed compile * Moved GetInterpreter() to a single function under the Engine.h
2025-05-14Impl new intro (#193)MegaMech
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-03-07Fixed compilationKiritoDv
2025-03-07aMegaMech
2025-03-07Update lusMegaMech
2025-02-07Compile works now (#189)MegaMech
2025-02-04Modern Menu (#183)Malkierian
* Add modern menu. Add and include LUS cvars .cmake file for macro usage in modern menu. * Un-ignore new .cmake * Copy new Resolution Editor stuff from 2ship (incomplete). Fix fullscreen checkbox. Finish changes for new UIWidgets. Cleanup ShipUtils. * Remove duplicate asm-differ entry from .gitmodules. * Re-implement Freecam options. * Cleanup freecam character follow buttons. Partially re-implement Multiplayer window as enhancement sidebar (needs text input widget to finish). Cleanup disables. --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-01-18O2R Support (#158)inspectredc
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-01-12texture filter no longer needs to be disabled by default.Sonic Dreamcaster
2025-01-05Fix texture filter offMegaMech
2025-01-05Disable texture filteringMegaMech
2025-01-05Update lusMegaMech
2025-01-05Merge branch 'modding' into wideMegaMech
2025-01-05uniform GameEngine_OTRSigCheckcoco875
2025-01-05multiple fixcoco875
2025-01-04Wide screen progressMegaMech
2024-11-30Added support for current XML factoriesKiritoDv
2024-11-29Recalculated samples_high/low to 26800(Still needs help)KiritoDv
2024-11-29Changed calculationKiritoDv
2024-11-29Audio is now compiling but crashing yayKiritoDv
2024-11-14[modding] Big Update PR (#118)MegaMech
* Implement kart vehicle * Fix menu CC * Actors * variable framerate * Implement Actors vector * Fix water & scrolling textures * Finish ACoin * Refactor finishline * Refactor mtx to vector * Fix refactored screen code bugs * Fix playlist bug * Switching courses working now * Fix podium ceremony * Mostly Fix Demo and Credits * Credits Load Actors and Textures * Fix credits * Formatting * Update lus and torch * Fix water features * Fix crabs * Combine function * Fix wheels * Add Moon Jump Cheat * Wheel Change * Fix smoke due to wheel change * Fix screens for wheels * Fix transparency * Fix staff ghost * Fix lakitu transition widescreen * Rename and export credits text * Fixes --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-15Refactors (#114)MegaMech
* Update Engine.cpp * fix * Add Actors * Refactor * Update Game.cpp * Refactors as per review
2024-08-27Update decomp clang (#67)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
2024-08-25Update Torch and LUS (#64)AloXado320
2024-08-18Fixed compilation issuesKiritoDv
2024-08-17Update Engine.cpp (#57)MegaMech
2024-08-15Courses (#54)MegaMech
* valley * beach * sherbet & rainbow * fix ceremony * Fix parser for course displaylists * Fix crash near end of ceremony * Clean rock --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-14Fix Jungle (#52)MegaMech
* castle and stadium * castle * boardwalk & snowland * turnpike * jungle --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-13add dks_jungle_parkway (#50)coco875
* add dks_jungle_parkway * correct value --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>