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2024-03-22ac_weather_sakura OK (#157)Prakxo
* weather werk * ac_weather OK * format * review * sakura werk * sakura ok * format * proto comments
2024-03-12m_clip OK (#154)Prakxo
* m_clip OK * format and added offsets * format
2024-02-29Update `OPEN_DISPS`/`CLOSE_DISPS` macros, clean up various fake matches, and ↵Tom Overton
match `mSM_draw_mail` (#152) * Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail` * Improve matches in `ac_train_window`
2024-02-15m_rcp OK (#145)Derek Hensley
* ignore .venv * Start m_rcp * gfx_set_fog_position * gfx_set_fog_nosync * Data + func_800BD3EC_jp * func_800BD428_jp * func_800BD448_jp * func_800BD470_jp * func_800BD498_jp * func_800BD4C0_jp * _texture_z_light_fog_prim * _texture_z_light_fog_prim_shadow * func_800BD538_jp * _texture_z_light_fog_prim_xlu * _texture_z_light_fog_prim_light * _texture_z_light_fog_prim_npc * texture_z_light_fog_prim_bb_pal_opa * texture_z_light_fog_prim_bb_pal_xlu * texture_z_fog_lod_alpha_shadow * func_800BD6F8_jp * gfx_rect_moji * rect_moji * polygon_z_light_prim * gfx_softsprite_prim_xlu * gfx_tex_scroll2 * gfx_two_tex_scroll * func_800BD9D8_jp * func_800BD9FC_jp * tex_scroll2 * two_tex_scroll * DisplayList_initialize + bss * fade_rgba8888_draw * texture_z_light_prim_xlu_disp rename * func_800BE030_jp * fade_black_draw * func_800BE094_jp * func_800BE0E4_jp * gfx_gDPFillRectangleF * func_800BE184_jp * gfx_gSPTextureRectangle1 * func_800BE27C_jp * gfx_gSPScisTextureRectangle1 * func_800BE4F8_jp
2024-02-14m_name_table OK (#143)Prakxo
2024-02-09m_actor_shadow OK (#142)Prakxo
* werk * more werk * m_actor_shadow OK * format * protos fix * jenkins happy
2024-01-31m_private OK (#139)Prakxo
* update m2ctx * size fixes? * size fix * work * more work * m_private OK * fix style * format * fix warnings * format..
2024-01-19ac_sample OK (#134)Prakxo
* ac_sample OK * some review * review
2024-01-18Setup venv on Jenkinsfile (#135)Anghelo Carvajal
* Add venv to Jenkinsfile * Add readme instructions to venv * z64compress warning * fix warnings
2024-01-02sys_initial_check OK (#129)emilybrooks
* initial commit * almost matching, need to figure out segment stuff * fully matching * file description * m_std_dma
2023-12-21m_select OK (#128)Prakxo
* m_select OK * format
2023-12-17z_std_dma -> m_std_dma (#127)Prakxo
2023-12-12Audiomgr OK (#126)Prakxo
* audiomgr work * audiomgr OK * format * remove comment * review
2023-12-09audio OK (#125)Prakxo
* audio OK * format
2023-12-08train_window OK (#123)Prakxo
* train_window OK * review
2023-11-26m_start_data_init cleanup (#120)emilybrooks
* initial commit * missed some stuff * review * made unk names consistent
2023-11-23The NPC PR 3/3 OK (#119)Prakxo
* npc werk * atleast it builds * m_npc OK * forgor format * review * format * fix warns?
2023-11-15common_data cleanup (#118)emilybrooks
* initial commit * review
2023-11-11fix some comments that were edited by the game_play rename (#116)emilybrooks
2023-10-06ac_set_manager OK (#111)Prakxo
* ac_set_manager OK * suggestions
2023-10-05m_cockroach OK (#106)Prakxo
* m_cockroach OK * fixes * fixes * fix * forgor which change was mine lol * space --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-10-04ac_tools OK (#107)emilybrooks
* initial commit * fix errors * review
2023-09-28match mFI_GetWaveUtinBlock (#104)emilybrooks
* initial commit * fix * review * fix m_play bss
2023-09-28lb_reki OK (#105)Prakxo
* lb_reki OK * fix protos
2023-09-27m_lib OK (#103)Prakxo
* m_lib OK * fixes * rename segmented2virtual macro
2023-09-25lb_rtc OK (#102)Prakxo
* lb_rtc OK * fixes * Use equality enum values
2023-09-20Matched 23 functions in m_scene (#98)emilybrooks
* ported over from private branch * trying to find original names * matched small functions * matched func_800C5A08_jp * small changes * matched mSc_bank_regist_check * matched mSc_regist_initial_exchange_bank * more cleanup * cleaned up compile errors * renamed struct * remove save struct * named mSc_set_bank_status_after
2023-09-19The NPC PR 2/3 OK (#97)Prakxo
* m_npc_schedule OK Co-authored-by: Maide <you@example.com> * fix structs * fixes --------- Co-authored-by: Maide <you@example.com>
2023-09-15NPC PR 1/3 ok (#96)Prakxo
* m_npc walk ok Co-authored-by: Maide <you@example.com> * fix protos * fixes * forgor some fixes * struct names --------- Co-authored-by: Maide <you@example.com>
2023-09-11ac_toudai matched 12 functions, 2 non-equivalent (#65)emilybrooks
* first commit * matched the gSegments thing * more progress * matched aTOU_actor_dt * matched aTOU_set_bgOffset and imported data * named everything * cleanup, work on draw functions * cleanup * review * Revert "review" This reverts commit 229788b68359cb9ff3c372639c767e4e08011d96. * format * removed change to ac_structure.h * temp changing data symbols * format * review * fix conflicts * fix season u32 thing
2023-09-11m_snowman OK (#94)emilybrooks
* moved everything from private fork * trying to figure out name stuff * matched mSN_check_life * fully matching * add season enum * forgot * fixed structs
2023-09-10`m_mail.c` OK (#92)Anghelo Carvajal
* C files * mMl_clear_mail * bunch of functions * mMl_clear_mail_header_common, mMl_copy_mail_header_common * mMl_hunt_for_send_address * mMl_set_mail_name_npcinfo, mMl_get_npcinfo_from_mail_name * mMl_check_send_mail * mMl_check_set_present_myself * func_8009C284_jp * func_8009C1C0_jp * func_8009C2D8_jp * renames * format * fix
2023-09-08`submenu_ovl`, 3 NON_EQUIVALENTs and 2 NON_MATCHINGs (#88)Anghelo Carvajal
* C file * func_8085DA28_jp, func_8085DA9C_jp * func_8085D638_jp * func_8085D358_jp, func_8085D500_jp, func_8085D674_jp * bleh * func_8085BAC0_jp * func_8085D128_jp * Rename many functions * mSM_move_menu * a * func_8085D43C_jp * mSM_set_char_matrix * mSM_cbuf_copy draft * mSM_cbuf_copy NON_EQUIVALENT * func_8085C20C_jp draft * match func_8085C20C_jp * cleanup unc_8085C20C_jp * func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT * mSM_draw_mail NON_MATCHING * func_8085D094_jp * mSM_set_other_seg mSM_set_before_menu_proc * meh * mSM_move_Move * migrate data * move submenu overlays to the submenu folder and make headers for them * name some files based on rodata strings * name functions from known submenu overlays * mSM_move_chg_base * mSM_menu_ovl_init NON_MATCHING * migrate bss * mSM_menu_ovl_init * SubmenuProgramId * mSM_save_before_func * mSM_return_func NON_EQUIVALENT * some cleanup * rename lots of data * kinda format * more cleanup * symbolize remaining stuff * format * Kinda fix whatever is going on with Game_Play_unk_0110 * mroecleanup * name known overlays * tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl * format * flag defines
2023-09-02Libido OK (#84)Derek Hensley
* libido OK * boot cleanup * format * renames
2023-08-31sys_ucode OK (#81)Prakxo
* sys_ucode OK * add map names for rspboot variables * fixes
2023-08-29Yaz0 OK (#80)Derek Hensley
* yaz0 OK * boot_variables.h cleanup * Small cleanup * decompression abnormality
2023-08-28Fault + Fault_drawer (#77)Derek Hensley
* Fault OK * fault_drawer OK * Cleanup * Cleanup pt 2 * Forgot to save * PR
2023-08-24`z_std_dma.c` (#75)Anghelo Carvajal
* C file * func_80026A64_jp, DmaMgr_RequestSync * func_80026714_jp, func_80026814_jp, func_800269E4_jp, func_80026C4C_jp, func_80026DA0_jp, func_80026DCC_jp, func_80026E10_jp * func_80026770_jp, func_800267DC_jp, func_80026BC0_jp, func_80026C00_jp, func_80026C28_jp * DmaMgr_DmaRomToRam * func_800266C4_jp, func_80026828_jp * func_800263F0_jp * func_80026CAC_jp * migrate other strings * Fix some warnings * start renamings * Improve func_800263F0_jp * steal stuff from OoT * dmaEntryMsgBufs * name the remaining stuff * format * minor cleanups * review * format * review
2023-08-24sys_math_atan OK (#74)Prakxo
* sys_math_atan OK * accidentally didn't merge the code yaml lol * hopefully fixed things * add macros * refactor
2023-08-23`m_submenu` with 3 NON_MATCHINGs and 5 unattempted (#70)Anghelo Carvajal
* C file * mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move * SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player * mSM_submenu_ovlptr_cleanup * mSM_move_Wait, mSM_move_PREWait, mSM_move_Play * func_800C497C_jp * mSM_submenu_ctrl * mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw * fix warnings * name functions referenced by check_process * migrate data * func_800C47B4_jp NON_MATCHING * mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange * rename remaining functions * match mSM_submenu_ovlptr_init * cleanup mSM_submenu_ovlptr_init * match mSM_move_LINKWait? * Rename mSM struct and other cleanups * enums * cleanup * format * move unknown struct to header * typo
2023-08-21`m_collision_obj.c` OK (#64)Anghelo Carvajal
* C file * func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear * CollisionCheck_OC * CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC * CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear * CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC * CollisionCheck_OC_JntSph_Vs_Pipe * CollisionCheck_OC_JntSph_Vs_JntSph * CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe * CollisionCheck_OCC_Tris_Vs_JntSph * a bunch * ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm * fix warnings * ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC * ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad * get_type, CollisionCheck_setOC_HitInfo * ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf * func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp * match all * naming * cleanup * cleanup * name some members and flags * more naming * and more cleaning up * idk * migrate data * format * premigrate collision data in actors
2023-08-21`m_player_call` OK (#68)Anghelo Carvajal
* C file * most funcs * initfunc and migrate data/bss * format
2023-08-18m_lights (#54)Maide
* m_lights * PR * fix * PR * a * Remove syms * Rebase and PR * Remove sym * Fix syms --------- Co-authored-by: Maide <you@example.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-08-17m_start_data_init (#61)Maide
* m_start_data_init * Fix NPC, m,atch last func * Rebased * Rebased * Update struct names * PR --------- Co-authored-by: Maide <you@example.com>
2023-08-17Game renaming (#63)Anghelo Carvajal
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
2023-08-16Bootstrap actors (#56)Anghelo Carvajal
* rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format
2023-08-16m_play (#50)Maide
* m_play * Some warnings * lots of function renames from the gcn version * fix warnings * format * a * a * PR * PR2 --------- Co-authored-by: Maide <you@example.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-08-16Object table (#53)Anghelo Carvajal
* find object_table and make tool to extract it * migrate object table * update the assets yaml a bit * comment * name gameplay_keep * change gameplay_keep to segment 4 * rename exclusive_ram_id to fit the segment used * review
2023-08-14`m_actor.c` with 1 NON_MATCHING (#49)Anghelo Carvajal
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix
2023-08-14m_controller OK (#48)Prakxo
* m_pause OK * yeah now it's OK lol * refactor * refactor 2 * m_controller OK * format * fix size comment in game * refactor 3 * refactor 4 * refactor 5 * add unused macro