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The status variable compared with 2 was clang's cleanup destination slot
written out by hand; returning from the loop produces the same code.
(AI assisted using Claude Opus 5.5)
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DamageManagerBase's root base class (previously
DamageManagerBase_UnknownBase1) holds the damage callback list, and its
code is linked among the ActorSystem objects rather than with the
Game/Actor/Damage files. It appears to be an engine-side abstract base,
so let's move it to KingSystem/ActorSystem as ksys::act::IDamageManager
(unofficial name, following the ksys IManager/Manager pattern and
Actor::getDamageMgr), together with DamageCallback and Struct20Base, and
have Actor::getDamageMgr return it. DamageManagerBase now overrides its
getters and inherits addDamageCallback/removeDamageCallback from it.
The rest of the damage code stays in Game/Actor/Damage but is regrouped
to match link order: Struct20::combineMaybe moves into
actDamageManagerBase.cpp, Struct20::reset becomes inline and
dmgStruct20.cpp becomes actDamageMgr.cpp. The uking::dmg namespace is
merged into uking::act, so the files there take the act prefix too, and
dmgInfoManager becomes actDamageInfoMgr after the class it holds.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).
acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.
(AI assisted using Claude Opus 5.5)
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They link in the same block as the plain-ksys:: Message family.
getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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aoc::Manager is created during engine start-up and called by gdt, map
and StarterPackMgr; only game code uses HardModeManager and
ChampionBalladManager.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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Link order: the damage code is interleaved with actor TUs inside the
Game/Actor block, not in a block of its own.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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Put each where link order does: aiCameraEvent in the camera AI run,
AirOctaDataMgr right before aiAirOctaFlyUp, CameraMgr between the
ActorSystem and Chemical runs.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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* Added CookingMgr fields and started on ctor
* Implemented CookItem::copy
* Implemented CookingMgr dtor
* Marked CookingMgr createInstance as matching
* Implemented CookingMgr::getCookItem
* Added CookingMgr::cook decl
* Added CookingMgr method decls
* Replaced part of CookingMgr with sead::FixedObjArray
* Added line separators in cookManager.h
* Defined structs Ingredient and BoostArg in CookingMgr
* Defined structs CookArg and CookIngredient
* Renamed some fields of CookingMgr
* Added struct CookingMgr::CookingEffectEntry
* Started implementing CookingMgr::init
* Set more entries in init
* Set field _548
* Set field default values in init
* Loaded string values from config
* Set mCookingEffectEntries in init
* Added conditional mConfig allocation
* Added FixedTreeMap class to sead
* Used FixedTreeMap in CookingMgr
* Set CookingMgr constructor to default and marked it as matching
* Removed field _31C from CookingMgr
* Updated sead
* Cleared _548 before filling
* Used name hash for _548 keys
* Fixed path setup
* Changed type of _548 to sead::FixedTreeMap<u32, u32, 13>
* Set mNMSSR to correct values
* Fixed field init order
* Rearranged variables
* Swapped entry_hash comparisons
* Changed CRC32 names and index values
* Cast i to u64
* Renamed static crc32 variables
* Renamed _548 to mCookingEffectNameIdMap
* Marked static vars as const and used decimal numbers
* Used sead::SafeArray for mNMMR and mNMSSR
* Rearranged mNMMR and mNMSSR conditions
* Removed size check from mNMMR and mNMSSR conditions
* Removed size check from CEI conditions
* Renamed mRes2 to mResHandle
* Renamed cook args
* Moved crc32 statics into Constants struct
* Marked CookingMgr::init as matching
* Renamed Constants to Crc32Constants
* Added cookFail and cookFailForMissingConfig
* Added NumIngredientsMax, NumEffects, and NumEffectSlots constants
* Renamed getCookItem to setCookItem
* Renamed x to getCookItem
* Implemented getCookItem
* Made setCookItem take a const ref
* Decompiled cookCalcItemPrice
* Marked cookCalcItemPrice as const
* Fixed both cookFail and cookFailForMissingConfig
* Added CookItem::reset
* Added CookingMgr::resetCookItem
* Moved ctor and dtor below static variables
* Changed cookFailForMissingConfig arg to sead::SafeString
* Started on cookCalcBoost
* Moved CookItem into cookManager.h
* Moved Cooking into Game
* Moved CookingMgr to uking namespace
* Inlined CookItem::reset
* Renamed CookItem members
* Fixed CookItem mangled names in uking_functions.csv
* Added enum class CookEffectId
* Moved CookingMgr ctor below disposer impl
* Updated sead
* Started on cookHandleBoostSuccessInner
* Made changes to cookCalcBoost and cookHandleBoostSuccessInner
* Extracted cookHandleBoostMonsterExtractInner
* Removed found_monster_extract in cookCalcBoost
* Marked cookCalcBoost as matching
* Got cookHandleBoostMonsterExtractInner matching
* Made changes to cookHandleBoostSuccessInner
* Renamed discriminator to bonus in cookHandleBoostSuccessInner
* Added CookingMgr::cookCalcSpiceBoost
* Made changes to CookingMgr::cookCalcSpiceBoost
* Added CookingMgr::cookCalcPotencyBoost
* Mostly matched CookingMgr::cookCalcPotencyBoost
* Added CookingMgr::getCookEffectId
* Used getCookEffectId in cookCalcPotencyBoost
* Set access modifiers in CookingMgr
* Made cookCalcPotencyBoost const-correct
* Marked global init as mismatching
* Renamed CookingMgr functions in uking_functions.csv
* Added CookingMgr::prepareCookArg
* Added IngredientArray type
* Added cookWithItems
* Added CookingMgr::prepareCookArg
* Fixed getCookEffectId
* Fixed cookCalcPotencyBoost
* Made changes to prepareCookArg
* Got cookWithItems matching
* Marked vars const
* Removed commented-out destructor and UnkItem
* Renamed CookIngredient._58 to count
* Started on CookingMgr::cook
* Extracted cookAdjustItem
* Fixed ingredient setup
* Extracted actor_info_data
* Fixed some control flow for single ingredients
* Fixed more control flow for single ingredients
* Handled no effect and empty actor name
* Renamed Ingredient::_10 to used_in_recipe
* Fixed recipe control flow
* Matched cookAdjustItem
* Fixed InfoData instance uses
* Removed BAD_RECIPE label
* Rearranged to remove goto
* Added cookCalcRecipeBoost
* Extracted getCookEffectId
* Extracted isCookFailure and isMedicine
* Extracted getCookEffectIdFromTreeMap
* Extracted findIngredientByName and findIngredientByTag
* Marked nonmatching functions
* Added resetArgCookData
* Matched resetArgCookData and prepareCookArg
* Added fields and handleMessage to CookPotRoot
* Started on CookPotRoot::init_
* Added hasMonsterExtract
* Added to CookPotRoot::handleMessage_
* Removed Ingredient::_4 field
* Renamed CookItem::_224 to is_crit
* Renamed CookingEffectEntry members
* Renamed CookingMgr fields
* Changed comparison in cook
* Renamed actor_tag_iter to hash_iter and added num checks
* Got cookCalcSpiceBoost closer to matching
* Removed int_val init from cookCalcSpiceBoost
* Inlined actor_data
* Added `using namespace ksys::act`
* Moved int_val outside loop
* Marked cookCalcSpiceBoost as matching
* Rearranged cookHandleBoostSuccessInner
* Renamed cookCalcPotencyBoost to cookCalcIngredientsBoost
* Renamed stamina_recover to vitality_boost
* Renamed CookItem args to cook_item
* Renamed cookFailForMissingConfig arg
* Used IngredientArray in findIngredient functions
* Renamed crit functions
* Renamed getCookEffectId arg
* Renamed getCookEffectId to getCookEffectIdByName
* Added SetCookItemInDemo::oneShot_
* Matched SetCookItemInDemo::oneShot_
* Added comment about CookArg constructor and formatted
* Removed TODO from CookingMgr
* Marked WIP functions as non-matching
* Fixed formatting
* Matched sead::SafeArray<uking::CookIngredient, 5>::SafeArray
* Added BoostArg default member initializers
* Used auto for cooking_mgr in CookPotRoot::handleMessage_
* Used designated initializers for boost_arg and added whitespace
* Used angle brackets for sead import
* Removed [[maybe_unused]] from declaration
* Used safeDelete
* Inverted condition in CookingMgr::cookCalcCritBoost
* Added getCookingEffectEntry getter and moved CookingEffectEntry up
* Cleaned up CookingMgr::cookCalcSpiceBoost
* Used loops to init ingredient num members
* Converted CookingMgr fields to s32
* Cleaned up CookingMgr::cookCalcItemPrice
* Renamed CookItem::item_price to sell_price
* Used min and max in CookingMgr::cookCalcItemPrice
* Inlined count vars in CookingMgr::cookCalcItemPrice
* Removed explicit casts in CookingMgr::cookCalcItemPrice
* Cleaned up and reformatted CookingMgr::cookCalcIngredientsBoost
* Added casts back into CookingMgr::cookCalcItemPrice to silence warnings
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* various action classes
* rename instanceset fns
* rename isFork -> isChangeable
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The previous name was completely wrong, whoops.
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This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb.
It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
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It seems to have been called HardModeManager according to a leftover
context name for loading Aoc/0010/Ecosystem/HardMode.byml
(which also doesn't exist anymore).
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Deduplicate the nullptr checks.
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That's what it is
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