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2025-09-13fix pmdm comment about cook dataPistonight
2025-07-10fix clang-tidy warnings in PMDMPistonight
2025-06-19CreatePlayerEquipActorMgrPistonight
2025-05-04matched (thanks to TheGreatB3 :)Pistonight
2025-05-02PauseMenuDataMgr createPlayerEquipmentPistonight
2025-05-02match PMDM autoEquip and unequipAllPistonight
2024-12-25Rename PouchItem::CookData::getStaminaRecoverValue -> getEffectDurationFramesPistonight
2024-03-09rename CookData and WeaponData fieldsPistonight
2023-09-03PauseMenuDataMgr: use better variable names (#123)Kinak338
2023-01-27Implement CookingMgr class (#113)Briggs Baltzell
* Added CookingMgr fields and started on ctor * Implemented CookItem::copy * Implemented CookingMgr dtor * Marked CookingMgr createInstance as matching * Implemented CookingMgr::getCookItem * Added CookingMgr::cook decl * Added CookingMgr method decls * Replaced part of CookingMgr with sead::FixedObjArray * Added line separators in cookManager.h * Defined structs Ingredient and BoostArg in CookingMgr * Defined structs CookArg and CookIngredient * Renamed some fields of CookingMgr * Added struct CookingMgr::CookingEffectEntry * Started implementing CookingMgr::init * Set more entries in init * Set field _548 * Set field default values in init * Loaded string values from config * Set mCookingEffectEntries in init * Added conditional mConfig allocation * Added FixedTreeMap class to sead * Used FixedTreeMap in CookingMgr * Set CookingMgr constructor to default and marked it as matching * Removed field _31C from CookingMgr * Updated sead * Cleared _548 before filling * Used name hash for _548 keys * Fixed path setup * Changed type of _548 to sead::FixedTreeMap<u32, u32, 13> * Set mNMSSR to correct values * Fixed field init order * Rearranged variables * Swapped entry_hash comparisons * Changed CRC32 names and index values * Cast i to u64 * Renamed static crc32 variables * Renamed _548 to mCookingEffectNameIdMap * Marked static vars as const and used decimal numbers * Used sead::SafeArray for mNMMR and mNMSSR * Rearranged mNMMR and mNMSSR conditions * Removed size check from mNMMR and mNMSSR conditions * Removed size check from CEI conditions * Renamed mRes2 to mResHandle * Renamed cook args * Moved crc32 statics into Constants struct * Marked CookingMgr::init as matching * Renamed Constants to Crc32Constants * Added cookFail and cookFailForMissingConfig * Added NumIngredientsMax, NumEffects, and NumEffectSlots constants * Renamed getCookItem to setCookItem * Renamed x to getCookItem * Implemented getCookItem * Made setCookItem take a const ref * Decompiled cookCalcItemPrice * Marked cookCalcItemPrice as const * Fixed both cookFail and cookFailForMissingConfig * Added CookItem::reset * Added CookingMgr::resetCookItem * Moved ctor and dtor below static variables * Changed cookFailForMissingConfig arg to sead::SafeString * Started on cookCalcBoost * Moved CookItem into cookManager.h * Moved Cooking into Game * Moved CookingMgr to uking namespace * Inlined CookItem::reset * Renamed CookItem members * Fixed CookItem mangled names in uking_functions.csv * Added enum class CookEffectId * Moved CookingMgr ctor below disposer impl * Updated sead * Started on cookHandleBoostSuccessInner * Made changes to cookCalcBoost and cookHandleBoostSuccessInner * Extracted cookHandleBoostMonsterExtractInner * Removed found_monster_extract in cookCalcBoost * Marked cookCalcBoost as matching * Got cookHandleBoostMonsterExtractInner matching * Made changes to cookHandleBoostSuccessInner * Renamed discriminator to bonus in cookHandleBoostSuccessInner * Added CookingMgr::cookCalcSpiceBoost * Made changes to CookingMgr::cookCalcSpiceBoost * Added CookingMgr::cookCalcPotencyBoost * Mostly matched CookingMgr::cookCalcPotencyBoost * Added CookingMgr::getCookEffectId * Used getCookEffectId in cookCalcPotencyBoost * Set access modifiers in CookingMgr * Made cookCalcPotencyBoost const-correct * Marked global init as mismatching * Renamed CookingMgr functions in uking_functions.csv * Added CookingMgr::prepareCookArg * Added IngredientArray type * Added cookWithItems * Added CookingMgr::prepareCookArg * Fixed getCookEffectId * Fixed cookCalcPotencyBoost * Made changes to prepareCookArg * Got cookWithItems matching * Marked vars const * Removed commented-out destructor and UnkItem * Renamed CookIngredient._58 to count * Started on CookingMgr::cook * Extracted cookAdjustItem * Fixed ingredient setup * Extracted actor_info_data * Fixed some control flow for single ingredients * Fixed more control flow for single ingredients * Handled no effect and empty actor name * Renamed Ingredient::_10 to used_in_recipe * Fixed recipe control flow * Matched cookAdjustItem * Fixed InfoData instance uses * Removed BAD_RECIPE label * Rearranged to remove goto * Added cookCalcRecipeBoost * Extracted getCookEffectId * Extracted isCookFailure and isMedicine * Extracted getCookEffectIdFromTreeMap * Extracted findIngredientByName and findIngredientByTag * Marked nonmatching functions * Added resetArgCookData * Matched resetArgCookData and prepareCookArg * Added fields and handleMessage to CookPotRoot * Started on CookPotRoot::init_ * Added hasMonsterExtract * Added to CookPotRoot::handleMessage_ * Removed Ingredient::_4 field * Renamed CookItem::_224 to is_crit * Renamed CookingEffectEntry members * Renamed CookingMgr fields * Changed comparison in cook * Renamed actor_tag_iter to hash_iter and added num checks * Got cookCalcSpiceBoost closer to matching * Removed int_val init from cookCalcSpiceBoost * Inlined actor_data * Added `using namespace ksys::act` * Moved int_val outside loop * Marked cookCalcSpiceBoost as matching * Rearranged cookHandleBoostSuccessInner * Renamed cookCalcPotencyBoost to cookCalcIngredientsBoost * Renamed stamina_recover to vitality_boost * Renamed CookItem args to cook_item * Renamed cookFailForMissingConfig arg * Used IngredientArray in findIngredient functions * Renamed crit functions * Renamed getCookEffectId arg * Renamed getCookEffectId to getCookEffectIdByName * Added SetCookItemInDemo::oneShot_ * Matched SetCookItemInDemo::oneShot_ * Added comment about CookArg constructor and formatted * Removed TODO from CookingMgr * Marked WIP functions as non-matching * Fixed formatting * Matched sead::SafeArray<uking::CookIngredient, 5>::SafeArray * Added BoostArg default member initializers * Used auto for cooking_mgr in CookPotRoot::handleMessage_ * Used designated initializers for boost_arg and added whitespace * Used angle brackets for sead import * Removed [[maybe_unused]] from declaration * Used safeDelete * Inverted condition in CookingMgr::cookCalcCritBoost * Added getCookingEffectEntry getter and moved CookingEffectEntry up * Cleaned up CookingMgr::cookCalcSpiceBoost * Used loops to init ingredient num members * Converted CookingMgr fields to s32 * Cleaned up CookingMgr::cookCalcItemPrice * Renamed CookItem::item_price to sell_price * Used min and max in CookingMgr::cookCalcItemPrice * Inlined count vars in CookingMgr::cookCalcItemPrice * Removed explicit casts in CookingMgr::cookCalcItemPrice * Cleaned up and reformatted CookingMgr::cookCalcIngredientsBoost * Added casts back into CookingMgr::cookCalcItemPrice to silence warnings
2023-01-08Implement FadeProgress class (#110)oxixes
2022-10-18Decompile some Action classes (#104)notyourav
* various action classes * rename instanceset fns * rename isFork -> isChangeable
2022-02-27UI/PauseMenuDataMgr: Use getItems() instead of mItemLists.list1Léo Lam
2022-02-27Match PauseMenuDataMgr::removeGrabbedItemLéo Lam
2022-02-27Rename PauseMenuDataMgr addGrabbedItem to removeGrabbedItemLéo Lam
The previous name was completely wrong, whoops.
2022-02-27Revert "Add #ifdef declarations for NON_MATCHING code"Léo Lam
This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb. It makes searching for NON_MATCHING comment descriptions much less convenient in most text editors or IDEs, and we want the function CSV to be the single source of truth for function statuses. Having a function marked as matching but not built because of a stray #ifdef would be bad.
2022-02-26Add PauseMenuDataMgr::grabbedItemStuff() (#88)savage13
2022-02-26Add PauseMenuDataMgr::x_28 (#87)savage13
2022-02-26Match two small functions in PauseMenuDataMgr (#86)savage13
2021-07-26Add #ifdef declarations for NON_MATCHING codeAlexApps99
2021-07-01match some ai::Querytheo3
2021-04-20Rename aoc2 to HardModeManagerLéo Lam
It seems to have been called HardModeManager according to a leftover context name for loading Aoc/0010/Ecosystem/HardMode.byml (which also doesn't exist anymore).
2021-01-22uking/ui: Implement getWeaponStatsLéo Lam
2021-01-22uking/ui: Implement weapon and bow sorting in inventoryLéo Lam
2021-01-22uking/ui: Implement food sorting in inventoryLéo Lam
2021-01-22uking/ui: Implement material sorting for inventoryLéo Lam
2021-01-22uking/ui: Implement shield sorting for inventoryLéo Lam
2021-01-21uking/ui: Clean up PauseMenuDataMgr::getItemByIndexLéo Lam
Deduplicate the nullptr checks.
2021-01-21uking/ui: Add even more inventory functionsLéo Lam
2021-01-21uking/ui: Add more PauseMenuDataMgr functionsLéo Lam
2021-01-20uking/ui: Add even more inventory functionsLéo Lam
2021-01-19uking/ui: Add more inventory functionsLéo Lam
2021-01-19uking/ui: Rename mItem_44488 to mLastAddedItemLéo Lam
That's what it is
2021-01-18uking/ui: Implement PauseMenuDataMgr::addToPouchLéo Lam
2021-01-17uking/ui: Remove setValue() for consistencyLéo Lam
2021-01-17uking/ui: Add inventory loading functionLéo Lam
2021-01-17uking/ui: Fix some clang-tidy warningsLéo Lam
2021-01-17uking/ui: Add inventory saving functionLéo Lam
2021-01-16uking/ui: Implement "item get" PauseMenuDataMgr functionLéo Lam
2021-01-11uking/ui: Add "can get item" inventory functionsLéo Lam
2021-01-11uking/ui: Implement PauseMenuDataMgr::countItemsLéo Lam
2021-01-11uking/ui: Fix PouchConstants structLéo Lam
2021-01-11uking/ui: Add named constants for inventory item limitsLéo Lam
Cleaner
2021-01-10uking/ui: Fix another minor accuracy issue (add inline function)Léo Lam
Both versions match perfectly, but there is a wrapper function for getSameGroupActorName in the Wii U version.
2021-01-10uking/ui: Fix minor accuracy issue (don't use memcpy)Léo Lam
Still matches, but the original code didn't use memcpy (according to the Wii U version)
2021-01-10uking/act: Add most of the weapon modifier utilsLéo Lam
2021-01-09uking/ui: Add more inventory functionsLéo Lam
2021-01-08uking/ui: Add Master Sword related inventory functionsLéo Lam
2021-01-08Remove incomplete matchLéo Lam
2021-01-08uking/ui: Add some more PauseMenuDataMgr functionsLéo Lam