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authordegasus <wickmarkus@web.de>2015-01-17 09:46:31 +0100
committerdegasus <wickmarkus@web.de>2015-01-18 19:47:48 +0100
commit615ae9f10626171fddbbbd0a23cd3e018fc960ef (patch)
tree145d285fe1aede417ff470fab8e6f22b58f443e7 /Source/Core/VideoCommon/TextureCacheBase.h
parent37a770bb9f23404cbdc75e8cc2df31dfecb97057 (diff)
TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.h')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index 0b58591939..09489e9462 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -104,8 +104,7 @@ public:
static void ClearRenderTargets(); // currently only used by OGL
static bool Find(u32 start_address, u64 hash);
- virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
- unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
+ virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) = 0;
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0;
virtual void CompileShaders() = 0; // currently only implemented by OGL