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D3DBase.cpp
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Commit message (
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Author
2018-10-20
VideoBackends: Pass window system info from host on creation
Stenzek
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-02-22
D3D: Support compiling compute shaders
Stenzek
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2017-11-30
D3DBase: Mark file-scope variables as internally linked where applicable
Lioncash
2017-11-22
D3D: Remove BeginFrame/EndFrame
Stenzek
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-09-04
D3DBase: Support the "allow tearing" DXGI flags.
Jules Blok
2017-09-03
Merge pull request #6013 from stenzek/d3d-logic-op
Anthony
2017-09-03
Merge pull request #5337 from stenzek/d3d-common-blending-state
Anthony
2017-09-03
D3DBase: Use the correct version of CreateDXGIFactory.
Jules Blok
2017-09-03
Merge pull request #5948 from Armada651/d3d-explicit-stereo
Stenzek
2017-09-03
D3D: Use Direct3D 11.1 where supported
Stenzek
2017-09-03
D3D11: Create debug device when validation layer is enabled in options
Stenzek
2017-09-02
D3D: Eliminate redundant ID3D11DeviceChild* casts
Lioncash
2017-08-20
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
Jules Blok
2017-08-02
D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
Stenzek
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-30
D3D: Uber shader support
Stenzek
2017-07-10
D3DBase: Use the swapchain discard mode when possible.
Jules Blok
2017-07-10
D3D: Resize the swapchain when the fullscreen state is changed
Jules Blok
2017-07-10
D3DBase: Set the fullscreen state in Create()
Jules Blok
2017-07-10
D3DBase: Only create a stereo swapchain when needed.
Jules Blok
2017-07-10
D3DBase: Implement Windows 7 swapchain fallback.
Jules Blok
2017-07-10
D3DBase: Only use temporary mono when supported by the swapchain.
Jules Blok
2017-07-05
D3DBase: Set the monoscopic flag when we don't use stereoscopy.
Jules Blok
2017-07-05
D3DBase: Always create a stereo swapchain.
Jules Blok
2017-07-05
D3D: Add quad-buffer stereoscopy support.
Jules Blok
2017-07-05
D3DBase: Switch to a flip-model swap chain.
Jules Blok
2017-07-05
D3DBase: Upgrade to DXGI 1.2.
Jules Blok
2017-06-07
video: change multisample/AA setting to u32
Shawn Hoffman
2017-06-07
d3d: silence variable shadowing warning
Shawn Hoffman
2017-06-03
GameConfigLoader: Add GFX Game INI translations
MerryMage
2017-04-29
D3D11: Support native compressed textures
Stenzek
2017-03-10
D3D11: Fix error on startup with >2.5xIR selected
Stenzek
2016-11-11
D3DBase: Create the swapchain in fullscreen mode if enabled.
Jules Blok
2016-11-11
VideoConfig: Remove fullscreen flags.
Jules Blok
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-17
VideoCommon: Header cleanup
Lioncash
2015-12-15
MSAA: Store samples in ini files.
degasus
2015-09-25
Improved D3D and OGL AA option UI
Anthony Serna
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-07
Merge pull request #2026 from mrgreywater/d3d-debugbreak
shuffle2
2015-03-15
quiet some warnings which appear on vs2015.
Shawn Hoffman
2015-02-12
D3D: replace memset, fix warning
mr.greywater
2015-02-12
D3D: Add break on error in debug build
mr.greywater
2015-01-17
D3D: allow selecting adapters with no outputs.
magumagu
2015-01-04
D3D: Only try to apply exclusive mode when the renderer is in focus.
Jules Blok
2014-10-15
D3D: moved render state cache implementation to D3DState.h/cpp
Yuriy O'Donnell
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