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path: root/Source/Core/VideoBackends/D3D/D3DBase.cpp
AgeCommit message (Expand)Author
2018-10-20VideoBackends: Pass window system info from host on creationStenzek
2018-05-26VideoConfig: Add a field for indicating logic op support in the backendStenzek
2018-02-22D3D: Support compiling compute shadersStenzek
2018-02-20Renderer: Handle resize events on-demand instead of pollingStenzek
2017-11-30D3DBase: Mark file-scope variables as internally linked where applicableLioncash
2017-11-22D3D: Remove BeginFrame/EndFrameStenzek
2017-11-18VideoConfig: Make StereoMode an enum classLioncash
2017-09-04D3DBase: Support the "allow tearing" DXGI flags.Jules Blok
2017-09-03Merge pull request #6013 from stenzek/d3d-logic-opAnthony
2017-09-03Merge pull request #5337 from stenzek/d3d-common-blending-stateAnthony
2017-09-03D3DBase: Use the correct version of CreateDXGIFactory.Jules Blok
2017-09-03Merge pull request #5948 from Armada651/d3d-explicit-stereoStenzek
2017-09-03D3D: Use Direct3D 11.1 where supportedStenzek
2017-09-03D3D11: Create debug device when validation layer is enabled in optionsStenzek
2017-09-02D3D: Eliminate redundant ID3D11DeviceChild* castsLioncash
2017-08-20D3DBase: Only use a stereo swapchain if quad-buffering is enabled.Jules Blok
2017-08-02D3DBase: Raise error if d3dcompiler_47.dll cannot be loadedStenzek
2017-08-01HiresTextures: Support loading BC7 (BPTC) from DDS filesStenzek
2017-07-30D3D: Uber shader supportStenzek
2017-07-10D3DBase: Use the swapchain discard mode when possible.Jules Blok
2017-07-10D3D: Resize the swapchain when the fullscreen state is changedJules Blok
2017-07-10D3DBase: Set the fullscreen state in Create()Jules Blok
2017-07-10D3DBase: Only create a stereo swapchain when needed.Jules Blok
2017-07-10D3DBase: Implement Windows 7 swapchain fallback.Jules Blok
2017-07-10D3DBase: Only use temporary mono when supported by the swapchain.Jules Blok
2017-07-05D3DBase: Set the monoscopic flag when we don't use stereoscopy.Jules Blok
2017-07-05D3DBase: Always create a stereo swapchain.Jules Blok
2017-07-05D3D: Add quad-buffer stereoscopy support.Jules Blok
2017-07-05D3DBase: Switch to a flip-model swap chain.Jules Blok
2017-07-05D3DBase: Upgrade to DXGI 1.2.Jules Blok
2017-06-07video: change multisample/AA setting to u32Shawn Hoffman
2017-06-07d3d: silence variable shadowing warningShawn Hoffman
2017-06-03GameConfigLoader: Add GFX Game INI translationsMerryMage
2017-04-29D3D11: Support native compressed texturesStenzek
2017-03-10D3D11: Fix error on startup with >2.5xIR selectedStenzek
2016-11-11D3DBase: Create the swapchain in fullscreen mode if enabled.Jules Blok
2016-11-11VideoConfig: Remove fullscreen flags.Jules Blok
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-17VideoCommon: Header cleanupLioncash
2015-12-15MSAA: Store samples in ini files.degasus
2015-09-25Improved D3D and OGL AA option UIAnthony Serna
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-07Merge pull request #2026 from mrgreywater/d3d-debugbreakshuffle2
2015-03-15quiet some warnings which appear on vs2015.Shawn Hoffman
2015-02-12D3D: replace memset, fix warningmr.greywater
2015-02-12D3D: Add break on error in debug buildmr.greywater
2015-01-17D3D: allow selecting adapters with no outputs.magumagu
2015-01-04D3D: Only try to apply exclusive mode when the renderer is in focus.Jules Blok
2014-10-15D3D: moved render state cache implementation to D3DState.h/cppYuriy O'Donnell