| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-12-06 | Common: Add alignment header | Léo Lam | |
| Gets rid of duplicated alignment code. | |||
| 2016-10-29 | DiscIO/SConfig: Rename GetUniqueID to GetGameID | JosJuice | |
| We call this "game ID" everywhere else, and it's not actually completely unique. | |||
| 2016-07-29 | VideoCommon: Make API_TYPE an enum class | Lioncash | |
| Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers. | |||
| 2016-06-26 | Remove the rest of ShaderDebugging. | Scott Mansell | |
| Without UID checking, it's basically a no-op that disables shader cache and stores the shader source code (without ever reading it back). | |||
| 2016-06-26 | Remove UID Checker. | Scott Mansell | |
| Kind of pointless now that multiple shaders with the same UID are now fundementally impossible. | |||
| 2016-06-26 | Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens | Scott Mansell | |
| As much as possible, the asserts have been moved out of the GetUID function. But there are some places where asserts depend on variables that aren't stored in the shader UID. | |||
| 2016-06-24 | Reformat all the things. Have fun with merge conflicts. | Pierre Bourdon | |
| 2016-01-02 | VideoBackend: Get rid of a boolean global | Lioncash | |
| Also gets rid of global headers | |||
| 2015-11-03 | VideoCommon: return code/uid from shader gens | Tillmann Karras | |
| rather than passing in non-const references | |||
| 2015-11-01 | VideoCommon: flush vertex manager if components change | Tillmann Karras | |
| 2015-10-29 | ShaderCaches: remove unneeded typedefs | Tillmann Karras | |
| 2015-06-12 | Options: merge SCoreStartupParameter into SConfig | degasus | |
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2014-12-18 | D3D: Use ROUND_UP macro for rounding buffer sizes. | Jules Blok | |
| 2014-12-14 | Cosmetics | Jules Blok | |
| 2014-12-14 | D3D: Add SBS/TAB output support. | Jules Blok | |
| 2014-11-24 | More formatting and consistency fixes | Stevoisiak | |
| 2014-07-07 | D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader | Lioncash | |
| With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well. This also kills off some sprintf_s calls. | |||
| 2014-06-18 | Kill off replaceable usages of s[n]printf. | Lioncash | |
| 2014-03-14 | Kill off some usages of c_str. | Lioncash | |
| Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc). | |||
| 2014-03-09 | clang-modernize -use-nullptr | Tillmann Karras | |
| and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine | |||
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2014-02-13 | Turn loops into range-based form | Tillmann Karras | |
| and some things suggested by cppcheck and compiler warnings. | |||
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre | |
