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4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
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release-prep-2506
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release-prep-2512
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D3D
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VertexShaderCache.cpp
Age
Commit message (
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Author
2016-12-06
Common: Add alignment header
Léo Lam
2016-10-29
DiscIO/SConfig: Rename GetUniqueID to GetGameID
JosJuice
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
Remove the rest of ShaderDebugging.
Scott Mansell
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-29
ShaderCaches: remove unneeded typedefs
Tillmann Karras
2015-06-12
Options: merge SCoreStartupParameter into SConfig
degasus
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2014-12-18
D3D: Use ROUND_UP macro for rounding buffer sizes.
Jules Blok
2014-12-14
Cosmetics
Jules Blok
2014-12-14
D3D: Add SBS/TAB output support.
Jules Blok
2014-11-24
More formatting and consistency fixes
Stevoisiak
2014-07-07
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
Lioncash
2014-06-18
Kill off replaceable usages of s[n]printf.
Lioncash
2014-03-14
Kill off some usages of c_str.
Lioncash
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-13
Turn loops into range-based form
Tillmann Karras
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre