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path: root/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
AgeCommit message (Expand)Author
2016-12-06Common: Add alignment headerLéo Lam
2016-10-29DiscIO/SConfig: Rename GetUniqueID to GetGameIDJosJuice
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-06-26Remove the rest of ShaderDebugging.Scott Mansell
2016-06-26Remove UID Checker.Scott Mansell
2016-06-26Multithreadded Shadergen: Second Pass over vertex/lighting ShadergensScott Mansell
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-02VideoBackend: Get rid of a boolean globalLioncash
2015-11-03VideoCommon: return code/uid from shader gensTillmann Karras
2015-11-01VideoCommon: flush vertex manager if components changeTillmann Karras
2015-10-29ShaderCaches: remove unneeded typedefsTillmann Karras
2015-06-12Options: merge SCoreStartupParameter into SConfigdegasus
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2014-12-18D3D: Use ROUND_UP macro for rounding buffer sizes.Jules Blok
2014-12-14CosmeticsJules Blok
2014-12-14D3D: Add SBS/TAB output support.Jules Blok
2014-11-24More formatting and consistency fixesStevoisiak
2014-07-07D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]ShaderLioncash
2014-06-18Kill off replaceable usages of s[n]printf.Lioncash
2014-03-14Kill off some usages of c_str.Lioncash
2014-03-09clang-modernize -use-nullptrTillmann Karras
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-13Turn loops into range-based formTillmann Karras
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre