| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-11-17 | Remove old XFB logic | iwubcode | |
| 2017-09-04 | D3D: Support logic op through integer render target view | Stenzek | |
| This brings D3D to parity with OpenGL and Vulkan. | |||
| 2017-01-05 | specify custom brace style to fix unions | BhaaL | |
| BreakBeforeBraces: Allman apparently includes all styles, except for AfterUnion (which is false) when using clang-format -dump-config | |||
| 2016-06-24 | Reformat all the things. Have fun with merge conflicts. | Pierre Bourdon | |
| 2016-01-17 | VideoCommon: Header cleanup | Lioncash | |
| Also remedies places where the video backends and core rely on things being indirectly included. | |||
| 2015-12-08 | D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA ↵ | Stenzek | |
| is enabled, real XFB filtering Since ResolveSubresource cannot be used with depth textures (and throws an error with the debug layer enabled), use a shader which selects the minimum depth value from all samples. Changes the sampler by XFBEncoder to use a linear filter, rather than point, to match GL behavior. | |||
| 2015-07-26 | Video: Trying to fix D3D/XFB disabled regression | booto | |
| 2015-07-25 | Video: stride in bytes rather than pixels | booto | |
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-02-12 | D3D: replace memset, fix warning | mr.greywater | |
| 2014-12-28 | XFBEncoder: Cosmetics. | Jules Blok | |
| 2014-12-25 | XFBEncoder: Sample the first layer of the resolved EFB texture. | Jules Blok | |
| Using the multisampled EFB texture is invalid, as the XFB encoder does not have a multisampling shader. | |||
| 2014-12-18 | D3D: Set the geometry shader before every draw call. | Jules Blok | |
| And refactor the VertexManager draw call. | |||
| 2014-12-07 | D3D: Fixed StateManager member function name case | Yuriy O'Donnell | |
| 2014-12-07 | D3D: Implemented context state caching | Yuriy O'Donnell | |
| This avoids most of the redundant API calls. | |||
| 2014-10-15 | D3D: moved render state cache implementation to D3DState.h/cpp | Yuriy O'Donnell | |
| 2014-07-29 | Fix D3D Real XFB texture sampling. | jimbo1qaz | |
| 2014-07-07 | D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader | Lioncash | |
| With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well. This also kills off some sprintf_s calls. | |||
| 2014-03-09 | clang-modernize -use-nullptr | Tillmann Karras | |
| and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine | |||
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre | |
