| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-12-25 | FramebufferManagerBase: Remove obsolete parameters. | Jules Blok | |
| 2014-12-24 | FramebufferManagerBase: Only allocate one layer for Real XFB. | Jules Blok | |
| 2014-12-24 | FramebufferManager: Copy all EFB layers to the XFB framebuffer. | Jules Blok | |
| 2014-12-23 | FramebufferManager: Use a separate layer variable. | Jules Blok | |
| 2014-12-21 | FramebufferManager: Support stereoscopic EFB format changes. | Jules Blok | |
| 2014-12-20 | FramebufferManager: Support resolving a multi-layered EFB in OGL. | Jules Blok | |
| 2014-12-19 | FramebufferManager: Support resolving a multi-layered EFB in D3D. | Jules Blok | |
| 2014-12-11 | OGL: Ensure a VAO is bound for all attributeless. | Unknown W. Brackets | |
| Unfortunately, some of these cases are not well tested, because I don't know how to reproduce them. | |||
| 2014-12-05 | FramebufferManager: Bind only the first framebuffer layer when the EFB only ↵ | Jules Blok | |
| has one layer. | |||
| 2014-12-03 | OGL: Don't use texture arrays for MSAA. | Jules Blok | |
| This solves a performance regression on AMD cards. We don't currently support stereoscopy for MSAA anyway. | |||
| 2014-11-23 | TextureCache: Ensure that all render target textures have as many layers as ↵ | Jules Blok | |
| the frame buffer. Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour. | |||
| 2014-11-23 | VideoConfigDiag: Add stereoscopy options group. | Jules Blok | |
| 2014-11-23 | Add geometry shader generator for stereo 3D. | Jules Blok | |
| 2014-11-23 | use GL_TEXTURE_2D_ARRAY for most of our textures | degasus | |
| 2014-10-26 | OGL: Get rid of error macros | Lioncash | |
| 2014-10-23 | OGL: force enable postprocessing | degasus | |
| 2014-09-19 | Fix build failing when disabling precompiled headers. | Rohit Nirmal | |
| 2014-07-18 | Support Sampler binding in the shader. | Ryan Houdek | |
| In the cases where we support the binding layout keyword, use it for more than binding UBO location. This changes it so it is supported for samplers as well. Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10. | |||
| 2014-05-19 | ogl: pixel format shader without resolving | degasus | |
| v2: Don't use std::to_string as this function is broken on android. | |||
| 2014-05-19 | ogl: use ARB_texture_multisample for msaa | degasus | |
| 2014-05-19 | ogl: drop csaa support | degasus | |
| 2014-04-12 | OpenGL backend: remove useless header Globals.h. | magumagu | |
| The header has no content, so it can can just be deleted. | |||
| 2014-03-11 | Fixes spacing for "for", "while", "switch" and "if" | Matthew Parlane | |
| Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining. | |||
| 2014-03-09 | clang-modernize -use-nullptr | Tillmann Karras | |
| and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine | |||
| 2014-02-20 | Fix more header sorting issues in VideoBackends/ (now check-includes clean). | Pierre Bourdon | |
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2014-01-26 | BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs ↵ | crudelios | |
| in Mickey's Magical Mirror. This change fixes the glitches in both games. Also fixed some compiler warnings. | |||
| 2014-01-17 | [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely ↵ | Ryan Houdek | |
| from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. Conflicts: CMakeLists.txt Externals/GLew/glew.vcxproj Externals/GLew/glew.vcxproj.filters Source/Core/VideoBackends/OGL/CMakeLists.txt Source/Core/VideoBackends/OGL/GLFunctions.cpp Source/Core/VideoBackends/OGL/GLFunctions.h Source/Core/VideoBackends/OGL/GLUtil.h Source/Core/VideoBackends/OGL/Render.cpp Source/VSProps/Base.props | |||
| 2014-01-03 | ogl: clamp to edge for out of bound efb access | degasus | |
| fixes issue 6898 OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE. As I can't test the behavoir of the real hardware, I changed it to how it works before, but I guess just clip the texture makes more sense. | |||
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre | |
