index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
/
Vulkan
/
Renderer.cpp
Age
Commit message (
Expand
)
Author
2018-10-20
Renderer: Pull dimensions from GLInterface/Swapchain
Stenzek
2018-10-20
Drop Host_GetRenderSurface and pass display to backend
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-20
BPFunctions: Move upscaling of scissor rect to VideoCommon
Stenzek
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2018-01-29
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Stenzek
2018-01-26
Fix Auto-Adjust Window Size option making the window too large
TraceBullet
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2018-01-11
Vulkan: Fix possible mismatch between EFB framebuffer and render pass
Stenzek
2017-12-01
Merge pull request #6193 from stenzek/readbacks
Stenzek
2017-11-23
OGL: Fix headless frame dumping
Stenzek
2017-11-22
VideoCommon: Re-implement asynchronous frame dumping
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-19
Merge pull request #6186 from lioncash/enum-class
Leo Lam
2017-11-19
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Lioncash
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-18
VideoConfig: Make AspectMode an enum class
Lioncash
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
Video Backends: Remove the right of the xfb region for games where the
iwubcode
2017-11-17
Remove old XFB logic
iwubcode
2017-11-17
Add new GUI option to skip XFBToRam and remove old XFB options
iwubcode
2017-11-17
Add ability to dump xfb copies to texture for debugging purposes
iwubcode
2017-11-17
Support frame and video dumping from VideoCommon
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-10-10
Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR
Stenzek
2017-10-10
Vulkan: Set a flag to resize the swap chain when presenting fails
Stenzek
2017-10-10
Vulkan: Fix bug where command buffer wouldn't be started after resize
Stenzek
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
VideoCommon: Add helpers for generating common render states
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-09-07
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Stenzek
2017-09-03
Renderer: Change SetBlendState to accept a BlendingState
Stenzek
2017-08-28
Add Bug to Disable "LoadOp" clear renderpass in vulkan
Jonathan Hamilton
2017-08-03
Vulkan: Add a driver bug for NV when MSAA is enabled
Stenzek
2017-07-31
VideoConfig: Drop force vertex/pixel ubershader settings
Stenzek
2017-07-30
Vulkan: Multithreaded creation of UID pipeline caches
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
Vulkan: Move shader/pipeline-related methods to ShaderCache
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
Vulkan: Reload pipeline cache when relevant host config changes
Stenzek
2017-07-05
Vulkan: Implement Quad-Buffered stereoscopy support.
Jules Blok
[next]