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VulkanContext.cpp
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Commit message (
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Author
2020-04-07
Vulkan: Switch from vkCreateMacOSSurfaceMVK() to vkCreateMetalSurfaceEXT()
Stenzek
2019-11-28
Common: Unify logging namespace with Common
Lioncash
2019-10-31
Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive
Stenzek
2019-10-31
Vulkan: Explicitly enable VK_KHR_get_physical_device_properties2
Stenzek
2019-10-31
Vulkan: Allow runtime querying of enabled extensions
Stenzek
2019-10-02
Vulkan: Add a DriverDetails bug for "slow cached readback memory"
Stenzek
2019-10-02
Vulkan: Add strict flag to memory type selection
Stenzek
2019-07-19
Merge pull request #8249 from lioncash/rect
Connor McLaughlin
2019-07-18
Vulkan: Use reversed depth range in viewport
Stenzek
2019-07-16
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
Lioncash
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-03-30
Vulkan: Fix crash when checking subgroup support on Mesa
Stenzek
2019-03-29
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
Stenzek
2019-03-09
VideoConfig: Add SupportsPartialDepthCopies to backend info
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-02-15
Vulkan: Support runtime selection of WSI
Stenzek
2019-02-03
WiimoteEmu: Remove redundant Matrix library and use the one in Common.
Jordan Woyak
2018-11-07
Vulkan: Support macOS via MoltenVK
Stenzek
2018-08-29
Vulkan: Drop usage of VK_NV_glsl extension
Stenzek
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-04-16
Common/Logging/Log: Wrap GENERIC_LOG macro's body in do { } while (0)
Lioncash
2018-04-12
Reformat all the things!
spycrab
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-14
Vulkan: Provide a more accurate method of detecting drivers/vendors
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-02-11
VideoConfig: Remove bForceCopyToRam field
Stenzek
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-11-21
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Stenzek
2017-11-17
Software Backend: Force EFB/XFB to copy to ram
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-10-11
Vulkan: Improve readability of device/instance extension checks
Stenzek
2017-10-11
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Stenzek
2017-09-09
Common: Move version strings to their own header
Lioncash
2017-09-06
Merge pull request #6012 from stenzek/drop-nv-glsl
Jules Blok
2017-09-05
Vulkan: Use a separate queue for presenting.
spxtr
2017-09-03
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
Stenzek
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-07-30
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Stenzek
2017-04-29
Vulkan: Support native compressed textures
Stenzek
2017-04-29
HiresTextures: Support parsing DDS files directly
Stenzek
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2017-04-25
Vulkan: Implement post-processing backend
Stenzek
2017-04-01
Vulkan: Implement compute-shader based GPU texture decoding
Stenzek
2017-04-01
Vulkan: Compute shader support
Stenzek
2017-04-01
VideoBackends: Add configuration field for GPU texture decoding
Stenzek
2017-04-01
VideoBackends: Add support flag for compute shaders
Stenzek
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
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