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Commit message (
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Author
2026-01-25
Remove unused imports
Martino Fontana
2025-12-27
CustomPipeline: Remove unused functions
Joshua Vandaƫle
2025-11-21
VideoCommon: add method to async shader compiler to clear pending/completed w...
iwubcode
2025-11-06
Common: Remove the string parameters from the HookableEvent interface.
Jordan Woyak
2025-11-02
Common: Make HookableEvent use non-static data.
Jordan Woyak
2025-11-02
Merge pull request #13975 from iwubcode/shader_includes
JMC47
2025-10-30
CustomPipeline.cpp: Fix unused-function warning
Joshua Vandaƫle
2025-10-26
VideoBackends / VideoCommon: add support for specifying include files in shad...
iwubcode
2025-08-22
VideoCommon: further remove 'CustomPipeline' details, so we can fully remove ...
iwubcode
2025-07-08
Avoid map/set double lookups
Sintendo
2025-06-14
Source: Remove redundant lambda parameter lists
Dr. Dystopia
2025-06-06
VideoCommon: rename GameTextureAsset into TextureAsset and make it only conta...
iwubcode
2025-06-06
VideoCommon: move AssetMap to a types header file, so it can be pulled in wit...
iwubcode
2025-06-06
Core / VideoCommon: Remove original custom asset loader
iwubcode
2025-03-23
Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection
JMC47
2025-03-22
VideoCommon: move to a 'process_fragment()' function to simplify custom shade...
iwubcode
2025-03-09
Modernize `std::sort` with ranges and projections
mitaclaw
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2025-01-01
Simplify `std::find` with `Common::Contains`
mitaclaw
2024-10-11
GraphicsMod: Simplify `std::sort` using ranges and projections
mitaclaw
2024-10-10
C++20: Synthesize `operator!=` From `operator==`
mitaclaw
2024-08-14
Use 'contains' method
Dr. Dystopia
2024-07-26
Adjust order and spacing of various #includes
Dentomologist
2024-06-15
Merge pull request #12818 from iwubcode/json_file_operations
Admiral H. Curtiss
2024-05-31
VideoCommon: update custom pipeline to use a a texture's sampler if the textu...
iwubcode
2024-05-31
InputCommon / VideoCommon: update to use new JsonFromFile function
iwubcode
2024-02-18
VideoCommon: move factory names to be a static inside each action class, so t...
iwubcode
2024-02-01
CustomPipeline: Mark arrays as constexpr
Lioncash
2024-02-01
CustomPipeline: Make use of emplace_back() in GlobalConflicts()
Lioncash
2024-02-01
CustomPipeline: Resolve unused variable warning
Lioncash
2024-01-31
Merge pull request #12546 from lioncash/event
Admiral H. Curtiss
2024-01-31
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Lioncash
2024-01-31
GraphicsModGroup: std::move graphics_mod in Load()
Lioncash
2024-01-31
GraphicsModGroup: Simplify try_add_mod()
Lioncash
2024-01-31
GraphicsModGroup: Allow heterogenous lookup for GetMod()
Lioncash
2024-01-27
VideoCommon: refactor the custom pipeline logic in the graphics mod action in...
iwubcode
2024-01-26
Merge pull request #12532 from lioncash/json
Admiral H. Curtiss
2024-01-26
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
Mai
2024-01-24
GraphicsTarget: Reduce object churn a little
Lioncash
2024-01-24
GraphicsTargetGroup: Reduce object churn a little
Lioncash
2024-01-24
GraphicsModFeature: Reduce object churn a little
Lioncash
2024-01-24
GraphicsModAsset: Reduce object churn a little
Lioncash
2024-01-24
GraphicsModGroup: Mark move constructor and assignment as noexcept
Lioncash
2024-01-24
GraphicsModGroup: Reduce object churn
Lioncash
2024-01-24
GraphicsMod: Avoid some object churn
Lioncash
2024-01-13
Merge pull request #12285 from iwubcode/serialize_graphics_mods
Mai
2024-01-03
Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android d...
iwubcode
2023-12-21
VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
iwubcode
2023-12-19
VideoCommon: update custom pipeline action to support a variety of texture sa...
iwubcode
2023-12-12
VideoCommon: prepare graphics mods for custom shader material data
iwubcode
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