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GameCube and Wii emulator
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Source
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Core
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VideoCommon
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TextureCacheBase.h
Age
Commit message (
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Author
2015-06-21
Support partial texture updates via efb copies
mimimi085181
2015-06-09
Code cleanup for FreeTexture after merging PR #2097
mimimi085181
2015-06-05
Search the texture cache for small textures by address and hash
mimimi085181
2015-05-26
Merge pull request #2162 from degasus/prefetch_tex
Markus Wick
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-16
CustomTexture: prefetch all available textures
degasus
2015-04-15
General: Apply the const specifier where applicable
Lioncash
2015-03-15
quiet some warnings which appear on vs2015.
Shawn Hoffman
2015-03-02
TextureCache: load all mipmap levels from custom textures
degasus
2015-02-25
Formatting/Whitespace Cleanup
Stevoisiak
2015-02-19
Remove TextureAddress struct.
magumagu
2015-02-19
Decode EFB copies used as paletted textures.
magumagu
2015-02-18
Allow multiple texture cache entries for textures at the same address
mimimi085181
2015-01-23
Remove EFB to RAM cache, and simplify code.
magumagu
2015-01-18
TexCache: use an unordered_multimap for the tex pool
degasus
2015-01-18
TexCache: also incude textures within the render target pool
degasus
2015-01-18
TexCache: merge texture and rendertarget factory function
degasus
2015-01-18
TexCache: remove PC_TexFormat
degasus
2015-01-11
TexCache: Choose texture based on mipmap count
degasus
2015-01-11
TexCache: create a const Config struct
degasus
2015-01-11
TexCache: cleanup max texture level
degasus
2015-01-11
TextureCache: inline arguments into texture cache
degasus
2015-01-11
TexCache: clean up frameCount handling
degasus
2015-01-11
TexCache: unify global variables
degasus
2015-01-11
TexCache: rename OverlapsMemoryRange
degasus
2015-01-11
TexCache: don't invalidate efb copys because of config changes
degasus
2015-01-10
TexCache: remove expanded_width
degasus
2015-01-10
TexCache: Wipe pal hash
degasus
2014-12-29
VideoCommon: Merge code to generate texture names on dumping
degasus
2014-12-29
VideoCommon: rewrite custom textures
degasus
2014-12-24
VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Jules Blok
2014-11-23
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
Jules Blok
2014-11-23
TextureCache: Ensure that all render target textures have as many layers as t...
Jules Blok
2014-11-23
TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
Jules Blok
2014-11-23
TextureCache: Check the number of layers before reusing a texture.
Jules Blok
2014-10-02
Change a bunch of reference function arguments to pointers.
comex
2014-09-04
Render: Implemented simple render target pool
Yuriy O'Donnell
2014-03-25
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumera...
Tony Wasserka
2014-02-28
Various changes suggested by cppcheck
Tillmann Karras
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-17
Second and final pass of clearing out tabs.
Lioncash
2014-02-10
Replace all include guard ifdefs with "#pragma once"
lioncash
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre