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path: root/Source/Core/VideoCommon/VertexShaderGen.cpp
AgeCommit message (Expand)Author
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-02ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...Stenzek
2015-12-28Merge pull request #3400 from lioncash/shadergenMarkus Wick
2015-12-26ShaderGenerators: Remove unnecessary inline keywordsLioncash
2015-12-26ShaderGeneration: Get rid of static buffersLioncash
2015-12-27Revert "ShaderGen: Toggle value of uninitialized color."Scott Mansell
2015-12-06ShaderGen: Toggle value of uninitialized color.degasus
2015-11-03VideoCommon: return code/uid from shader gensTillmann Karras
2015-11-01VideoCommon: flush vertex manager if components changeTillmann Karras
2015-10-29ShaderCaches: remove unneeded typedefsTillmann Karras
2015-10-23VertexShader: Remove 'special case' that has been disabled forever.Scott Mansell
2015-10-16VideoCommon: fix variable types fed to Write() functionIlia Mirkin
2015-09-06VideoBackends: Reimplement SSAA, now for D3D + OGLdegasus
2015-09-04Remove all of our workarounds for Qualcomm devices we don't support anymore.Ryan Houdek
2015-07-08Disables assert messages that seem to be invalid.Justin Chadwick
2015-06-24D3D: Cosmetics.Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-22OGL: Depth range inversion.Jules Blok
2015-05-22VertexShaderGen: Use correct depth output when glClipControl is supported.Jules Blok
2015-04-23Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.Dwayne Slater
2015-02-25Formatting/Whitespace CleanupStevoisiak
2015-02-11ShaderGen: Fix pixel offset correctiondegasus
2015-01-21Lighting Attenuation FixesNanoByte011
2015-01-03Move worldpos into it's own varying.Scott Mansell
2014-12-28PixelShaderGen: Don't assign to input variables.Jules Blok
2014-12-28VertexShaderGen: Don't read from output variables.Jules Blok
2014-12-28DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.Jules Blok
2014-12-28VideoCommon: Don't pass structs between shaders, use the interface blocks ins...Jules Blok
2014-12-19VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_l...Jules Blok
2014-12-19VideoCommon: Add in/out qualifiers to centroid storage qualifier.Jules Blok
2014-12-18VideoCommon: Don't pass structs between shader stages when geometry shaders a...Jules Blok
2014-12-18VideoCommon: Only use interface blocks when geometry shaders are supported.Jules Blok
2014-12-18VideoCommon: Pass interface blocks between shader stages to resolve naming co...Jules Blok
2014-12-15VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.Jules Blok
2014-12-14D3D: Add geometry shader stereoscopy support.Jules Blok
2014-12-05Common: Remove locale based functions from CommonFuncs.Lioncash
2014-11-29Renamed DEPTHPARAMS to PIXELCENTERCORRECTIONYuriy O'Donnell
2014-11-29D3D: Replaced shader-based depth range remap with viewportYuriy O'Donnell
2014-11-23ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.Jules Blok
2014-11-23GeometryShader: Adjust positions after projection.Jules Blok
2014-11-23VideoConfigDiag: Add stereoscopy options group.Jules Blok
2014-11-23Cosmetics.Jules Blok
2014-11-23ShaderGenCommon: Move uniforms into a common static string.Jules Blok
2014-11-23ShaderGen: Handle ShaderCode objects directly.Jules Blok
2014-11-23ShaderGen: Add a stereoscopy flag in the UID data.Jules Blok
2014-11-23VertexShaderManager: Compute stereoscopy projection matrices.Jules Blok
2014-11-23Pass VS_OUTPUT structs between shaders.Jules Blok
2014-10-21Use pointers instead of references in GetUidData to avoid the undefined behav...comex