| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-01-17 | VideoCommon: Header cleanup | Lioncash | |
| Also remedies places where the video backends and core rely on things being indirectly included. | |||
| 2016-01-02 | ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ↵ | Stenzek | |
| buffer to ShaderCode This fixes the crashes occuring at startup with a non-empty shader cache. Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable. Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future. The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true. | |||
| 2015-12-28 | Merge pull request #3400 from lioncash/shadergen | Markus Wick | |
| ShaderGen: Get rid of static buffers | |||
| 2015-12-26 | ShaderGenerators: Remove unnecessary inline keywords | Lioncash | |
| Static by itself is sufficient | |||
| 2015-12-26 | ShaderGeneration: Get rid of static buffers | Lioncash | |
| 2015-12-27 | Revert "ShaderGen: Toggle value of uninitialized color." | Scott Mansell | |
| 2015-12-06 | ShaderGen: Toggle value of uninitialized color. | degasus | |
| SMS seems to need 0, no regressions either. | |||
| 2015-11-03 | VideoCommon: return code/uid from shader gens | Tillmann Karras | |
| rather than passing in non-const references | |||
| 2015-11-01 | VideoCommon: flush vertex manager if components change | Tillmann Karras | |
| 2015-10-29 | ShaderCaches: remove unneeded typedefs | Tillmann Karras | |
| 2015-10-23 | VertexShader: Remove 'special case' that has been disabled forever. | Scott Mansell | |
| 2015-10-16 | VideoCommon: fix variable types fed to Write() function | Ilia Mirkin | |
| 2015-09-06 | VideoBackends: Reimplement SSAA, now for D3D + OGL | degasus | |
| 2015-09-04 | Remove all of our workarounds for Qualcomm devices we don't support anymore. | Ryan Houdek | |
| 2015-07-08 | Disables assert messages that seem to be invalid. | Justin Chadwick | |
| 2015-06-24 | D3D: Cosmetics. | Jules Blok | |
| Merge two cases which should've already been merged. | |||
| 2015-05-26 | D3D: Depth range inversion. | galop1n | |
| Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit. | |||
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-05-22 | OGL: Depth range inversion. | Jules Blok | |
| 2015-05-22 | VertexShaderGen: Use correct depth output when glClipControl is supported. | Jules Blok | |
| 2015-04-23 | Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes. | Dwayne Slater | |
| [fixed lint issues and grammar ~comex] | |||
| 2015-02-25 | Formatting/Whitespace Cleanup | Stevoisiak | |
| Various fixes to formatting and whitespace | |||
| 2015-02-11 | ShaderGen: Fix pixel offset correction | degasus | |
| We want to move the vertex by 1/12 pixel, but the old code did miss the perspective division. So by multiplying with pos.w, the position is moved correctly after the perspective division. | |||
| 2015-01-21 | Lighting Attenuation Fixes | NanoByte011 | |
| 2015-01-03 | Move worldpos into it's own varying. | Scott Mansell | |
| Previously it was packed into spare slots in clippos.xy and normal.w, but it's ugly and more importantly it's causing bugs. This was discovered during the debugging of a zfreeze branch, which expected clippos.xy to be xy position coordinates in clipspace (as the name suggested). Turns out the stereoscopy shader had also run into this trap, modifying clippos.x (introducing errors with per-pixel lighting). This commit has been moved outside of the zfreeze PR for fast merging. | |||
| 2014-12-28 | PixelShaderGen: Don't assign to input variables. | Jules Blok | |
| 2014-12-28 | VertexShaderGen: Don't read from output variables. | Jules Blok | |
| 2014-12-28 | DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. | Jules Blok | |
| 2014-12-28 | VideoCommon: Don't pass structs between shaders, use the interface blocks ↵ | Jules Blok | |
| instead. | |||
| 2014-12-19 | VideoCommon: Don't specify the redundant in/out qualifier if ↵ | Jules Blok | |
| GL_ARB_shading_language_420pack is supported. Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD) | |||
| 2014-12-19 | VideoCommon: Add in/out qualifiers to centroid storage qualifier. | Jules Blok | |
| Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack. | |||
| 2014-12-18 | VideoCommon: Don't pass structs between shader stages when geometry shaders ↵ | Jules Blok | |
| are unsupported. | |||
| 2014-12-18 | VideoCommon: Only use interface blocks when geometry shaders are supported. | Jules Blok | |
| 2014-12-18 | VideoCommon: Pass interface blocks between shader stages to resolve naming ↵ | Jules Blok | |
| conflicts. | |||
| 2014-12-15 | VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. | Jules Blok | |
| 2014-12-14 | D3D: Add geometry shader stereoscopy support. | Jules Blok | |
| 2014-12-05 | Common: Remove locale based functions from CommonFuncs. | Lioncash | |
| Since %f isn't used anymore in the shader generators, these can go. | |||
| 2014-11-29 | Renamed DEPTHPARAMS to PIXELCENTERCORRECTION | Yuriy O'Donnell | |
| This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear. | |||
| 2014-11-29 | D3D: Replaced shader-based depth range remap with viewport | Yuriy O'Donnell | |
| This fixes UI rendering in some games mentioned in https://code.google.com/p/dolphin-emu/issues/detail?id=7785 | |||
| 2014-11-23 | ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled. | Jules Blok | |
| GLSL130 doesn't support passing structs between shaders. This is not a problem for stereo 3D which has a GLSL150 requirement. | |||
| 2014-11-23 | GeometryShader: Adjust positions after projection. | Jules Blok | |
| By adjusting the positions in clip space we can avoid the re-projection. | |||
| 2014-11-23 | VideoConfigDiag: Add stereoscopy options group. | Jules Blok | |
| 2014-11-23 | Cosmetics. | Jules Blok | |
| 2014-11-23 | ShaderGenCommon: Move uniforms into a common static string. | Jules Blok | |
| 2014-11-23 | ShaderGen: Handle ShaderCode objects directly. | Jules Blok | |
| ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. | |||
| 2014-11-23 | ShaderGen: Add a stereoscopy flag in the UID data. | Jules Blok | |
| 2014-11-23 | VertexShaderManager: Compute stereoscopy projection matrices. | Jules Blok | |
| 2014-11-23 | Pass VS_OUTPUT structs between shaders. | Jules Blok | |
| 2014-10-21 | Use pointers instead of references in GetUidData to avoid the undefined ↵ | comex | |
| behavior of *(T *)nullptr (ewwww) | |||
