| Age | Commit message (Collapse) | Author |
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Bugfix: TargetRefreshRate uses rounded result
NTSC's 59.94 was becoming 59 with integer division.
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CustomTexture: prefetch all available textures
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Disable bbox
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Basic Formatting/Whitespace Cleanup
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Various fixes to formatting and whitespace
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Remove EFB to RAM cache, and simplify code.
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Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
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Texcache cleanup 2
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percentage boost.
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Enable stereoscopy settings.
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Makes a little bit more sense.
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More accurate since it's not a real IPD and Nvidia also calls it depth.
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This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
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their descriptions.
Previous convergence distance was much too large.
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introduce a separate section for it.
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The D3D / OGL backends only ever used RGBA textures, and the Software
backend uses its own custom code for sampling. The ARGB path seems to
just be dead code.
Since ARGB and RGBA formats are similar, I don't think this will make
the code more difficult to read or unable to be used as
reference. Somebody who wants to use this code to output ARGB can simply
modify the MakeRGBA function to put the shift at the other end.
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support exclusive fullscreen.
This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
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