summaryrefslogtreecommitdiff
path: root/include/functions.h
AgeCommit message (Collapse)Author
2025-03-04func_80183070 to Sys_Freeze (#1686)Ozero4
2024-12-22Apply the NORETURN attribute to functions that do not return (#1768)Tharo
* Apply the NORETURN attribute to functions that do not return * Add NORETURN to debug.c functions
2024-10-02[headers] Move z_actor functions to z64actor.h (#1696)Dragorn421
* move * fixes * format * fix
2024-09-27Colliders Sync ColliderElement (#1698)Derek Hensley
2024-09-07Misc Clean (#1680)Derek Hensley
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
2024-09-07Fixup actor audio flags docs (#1682)Dragorn421
* Fixup actor audio flags docs * format
2024-09-06Update Room Documentation (#1678)mzxrules
* Implement Room Documentation * nit * Resolve Dragorn fixes (OoT) * Resolve Fig suggestions, fix comment wording (OoT) * hensldm nit
2024-07-28Introduce a bunch of small new headers (#1649)Anghelo Carvajal
* regs.h * gfxalloc.h * z64inventory.h * gfx.h * graph.h * z64olib.h * z64elf_message.h * fix missing include * Include z64inventory.h on z64save.h * fix bss * Move PosRot to z64math.h * So dumb * Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * Remove graph.h * bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-25Add a `z64play.h` header (#1646)Anghelo Carvajal
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-20z_map decompiled (#1032)mzxrules
* First batch of functions * more ok * z_map_data OK * More OKs, MinimapList ZAPD breaking change * func_80103A58 improvements, more OK * func_80106D5C and func_801091F0 decomped * func_801031D0 decomped and some fixes * house cleaning, more OKs more decomp * Even more OKs * func_80105C40 almost OK, more OKs * func_80108AF8 OK and more * All functions attempted * func_8010534C OK * Start documentation, rename DoorCtx * More OKs, split map_data.data, more doc * incremental clean-up, more function names * more function names * func_801068FC OK * old uncommitted changes * minor tweaks * implement easy fixes * more fixes * z_map_disp OK, implement more suggestions * delete utility program * migrate data * TransiActor ->TransitionActor * Major documentation pass * first pass of changes * warning fix attempt, revert ZFile.cpp * Fix FAKE match * Easy fixes * implement gDPLoadTextureBlock_Runtime * z_demo bss patch * Extract white square texture * Implement more suggestions * rework MapIndex/DungeonIndex * revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions * more suggestions * minor nits * fix #include
2024-06-14`sys_math3d.c` Decompiled and Mostly Documented (#1450)engineer124
* Use matched sys_math3d functions by Tharo Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * kinda match some unattempted functions * move sys_math3d function declarations to z64math.h * Rename some simple functions * Take matched Math3D_LineVsLineClosestTwoPoints from OoT * minor fixes to make stuff actually equivalent * func_8017FB1C * format * minor cleanup * Math3D_PointOnDirectedLine * func_8017FB1C documentation Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Remove actorfixer * fix merge * Apply renames * more cleanup * bss cleanup * match Math3D_CylVsLineSeg * WIP * OK * small cleanup * Remove macros.h from sys_math3d * Small cleanup * Some more small clean up * cleanup and docs * cleanup * PR Review * cleanup * fix merge * fix merge * merge main * fix bss * bss * fix * PR Review * bss fix * Merge main * Fix bss * Fix merge * Add zero vecs to sys_math3d * Format * namefixer run --------- Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-14Msgevent OK (#1637)Derek Hensley
* Decompiled, some commands still unnamed * Use full weekevent reg names * Fix func_8094E69C * Fix Player_GetMask * Eventinf, mask worn, and item action argument formatting * decimal rupees * Times (day, hours, minutes) as decimal * msgEventScriptPos * Callbacks * Name final commands * Enum * Arrays * functions * Small cleanups * Clean up actors * Remove event from some variable names to make them shorter * Some more function renames * newline * Missed a few unks in commands * Update functions.txt * PlayerMask * MSGMODE_PAUSED * Script time macros * EnSob1_GetWelcome default * Whole bunch of renames * Format * Add CMD to commands * Update code_functions * structs for size * z64scripts.h * MsgEventCallback -> MsgScriptCallback * format * MsgEvent_RunScript stop * Remove cmd handler comment * cmd -> script in MsgEvent_RunScript --------- Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
2024-05-17c_keyframe.c decompiled and documented (#1630)Tharo
* 2 non-matching * 1 function left Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fully matching Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Documented, has bss reordering issues * Fixes * Apply suggestions * Format * Re-add cast oops * Remove != 0 for override and transform limb draws, format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-04-25More header cleanup (#1604)Anghelo Carvajal
* low hanging fruits on variables.h * z_actor functions * Move RomFile to z64object.h * Revert "z_actor functions" This reverts commit aa99967d165070d651901e459368c4f5418ef0ab. * yeet * z64actor_dlftbls.h * Move object segment declarations to object_table.c * Move Camera functions * z64nmi_buff.h * fix merge * su_mtx.h, sys_cmpdma.h and sys_initial_check.h * sys_ucode.h * sys_flashrom.h * Remove unnecessary includes * z64kanfont.h * flg_set.h * z64DLF.h * z64lifemeter.h * z64path.h * format * ObjectOverlay * bss * Yeet ObjectOverlay * review * review * format * bss * z64font.h
2024-04-06Misc Clean (#1602)Derek Hensley
* thiefbird * eff_ss_dead * PreRender_AntiAliasFilterPixel tmp -> invCvg * Skin_InitAnimatedLimb * gfxalloc * loadfragment * loadfragment strings
2024-03-31Introduce `z64pause_menu.h` header (#1505)Anghelo Carvajal
* z64pause_menu.h * move functions and variables * Move PauseMenuPage * move stuff that seems public to the new header * KALEIDO_OVL_MAX * bss * review * IS_PAUSED * format * add argument to pause macros * Update include/z64pause_menu.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * bss * More IS_PAUSED I missed * early returns * bss * empty commit to trigger GHA * bss * bss * bss * includes * bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-02-08Introduce More Audio Headers (#1515)engineer124
* 4 audio headers * local first * PR Review, more cleanup * more cleanup * fix bss * PR Review * PR Suggestions
2024-02-01A higher level language for schedule scripts (#1462)Anghelo Carvajal
* schedule script * start something * tokenize * make a tree * start to emit macros * start to handle args * handle branch targets * cleanup a bit * script to convert the current schedule scripts to the new language * Add schedule compilation to Makefile * Fix bug on compiler if the script doesn't have an extra empty line * Allow to have `else`s without braces * convert a lot of schedules * door * en_tk * fix some checks being the wrong way around * borkens * door borken schedules * kafei schedule * postman schedule * Implement `if_since_time_*` command * Allow `if`s to not have an `else` * Implement some debugging options * fix another one from door * D_808675D0 * door D_8086775C * don't print else if there isn't one * start supporting labels * rewrite comment handling * add branch support * emit debugging information * postman and one door * the remaining scripts * add tokens for the non _s/_l versions * meh * Add built schedules * Remove _s/_l suffixes from almost every command * TokenProperties * Move macros and length into TokenProperties * move short and long to TokenType * rename member * some cleanups * fatalError * Write various notes on the compiler * more errors and comments * debug flags * Move the built schedules to the build folder * manually cleanup control flow of many schedule scripts * cleanup postman schedule * start write up * write more stuff * write a little more * Start writing about the commands * 2 more commands * more * almost everything, except returns * hopefully finish documenting the commands * cleanup * formal grammar * Table of contents * typo * Rename schc.py * remove todo * Warn if a if_before_time/if_since_time is negated * Add colors to warnings and errors * delete rebuild schedules script * version * Apply suggestions from code review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * suggestions on md file * compiler review * invented is invented * ScheduleScript typedef * fix * Convert Anju's schedule to the new format * simplify anju's schedule * forgot to remove `_s`/`_l` * bss * Rework schc to allow multiple scripts per file * Migrate all the schedules to the new format * update language specification * Update docs/schedule_scripting_language.md Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update docs/schedule_scripting_language.md Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-01-21Extract Kanji + some adjacent docs (#1536)Derek Hensley
* XML + docs * PR * newline * newline pt2 * named textures in kanji.xml * Kick Jenkins --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-01-20Irqmgr + scheduler Docs (#1527)Derek Hensley
* irqmgr docs * Sched_FlushTaskQueue * scheduler docs
2024-01-15General Cleanup (#1529)Derek Hensley
* Cleanup * vi define cleanup * kdebugserver * osmotor * Remove sqrtf.c * Move osFlash out of libultra * PadUtils_Destroy * BOOT_ADDRESS_ULTRA * Fault * Format * viconfig.h * More small cleanups * gfx cleanup * Format * Forgot to save * variables.h * dListTable -> dListSides * Fix header includes
2024-01-14Dmadata Migration (#1526)Derek Hensley
* Matching dmatable * Generate NON_MATCHING dmadata * Clean up dmamgr * Format * Ignore tools/buildtools/mkdmadata * Warnings * Use SYMS flag instead of segment name * PR + more notes * PR cleanups
2023-11-29Cleanup External Audio Headers (#1520)engineer124
* high level audio headers * move externs * cleanup enums * small thing * rm sfxid * small fix
2023-11-28Organize `libc` and `libm` files (#1499)Anghelo Carvajal
* memmove * strcpy * strcmp * memset * fmodf * fix some missing includes * Remove libc header dependencies on libultra * fix * review
2023-11-27Split effect headers and a bit of cleanup (#1482)Anghelo Carvajal
* split * bss * z64eff_ss_dead.h * clean eff_blure * eff_shield_particle cleanup * tire?mark * and more cleanup * format * forgot to remove this * review * EffectBlureDrawMode enum * review * review * bss
2023-11-27Document Actor Category Change (#1518)engineer124
* Actor Category Change * cleanup * comments * adj comment * revert small cleanup for libc64 PR * adjust comments
2023-11-27Organize `libc64` files (#1492)Anghelo Carvajal
* Move qrand to libc64 * use an union to avoid type punning * __osMalloc * math64.c * fixed_point.h * sleep * aprintf.h * sprintf * malloc * use original names on aprintf.c and malloc.c * qrand cleanup pass * use original names of sleep.c * og names for sprintf * more cleanup * format * fixes * whoops * use ARRAY_COUNT again * comment * Use `fu` * forgot this one * review * fix * sneak a tiny cleanup
2023-11-23Yet another header cleanup (#1508)Anghelo Carvajal
* lights.c * z64skin_matrix.h * Move out some stuff from macros.h * gamealloc.h * move most transition functions to z64transition.h * z64lib.h * `include` cleanup on transition files * z_overlay cleanup * z64malloc.h * format * forgot to remove those * forgot this * fix borken includes
2023-11-22Animation Cleanup: En_P* (#1507)engineer124
* anim P cleanup * PR Review * PR Review * Postbox Idle
2023-11-21Move player-related function declarations to `z64player.h` (#1480)Anghelo Carvajal
* Move player function declarations to z64player.h * rename Actor_MountHorse to Player_MountHorse and similar functions * whoops * add missing includes * format * whoops
2023-11-21Document `Actor_TalkOfferAccepted` (#1502)engineer124
* rename * PR Review
2023-11-17Audio Voice Decompiled (#1490)engineer124
* Add Tharo's documentation comments * Voice progress * Match osVoiceControlGain * Match osVoiceStartReadData * Cleanup * Add docs from n64devkit * WIP on osVoiceGetReadData * Add comment * Match voiceinit.c * Remove CONT_ERR, already present in controller.h * Really close to matching osVoiceStopReadData * Progress on voicecheckword * Match osVoiceSetWord * Add error codes * Matched __osVoiceContRead2... Somehow... * Add small amount of docs * __osVoiceContRead36 was basically identical from __osVoiceContRead2 * docs, but maybe a little carried away * Match __osVoiceContWrite4, Write is very similar to Read * Match __osVoiceContWrite20 from __osVoiceContWrite4, ez * Some docs * Improve osVoiceGetReadData * Match osVoiceCheckWord * currentSyllable -> currSyllable * Match osVoiceMaskDictionary * Match __osVoiceSetADConverter * Meme matched osVoiceStopReadData * small cleanup * Missed macros * osVoiceGetReadData Meme Match * Small clean-up * format * Properly split voice files from code * Use proper flags for voice files * Add basic docs for func_801A5AF0 * Import Voice Data * Update matching functions in code_801A51F0 from audio WIP * Update matching functions in code_801A4EB0 from audio WIP * Match func_801A5A1C * Match func_801A5228 * Match func_801A54D0 * Doc padmgr functions used * Match func_801A5680, it's near identical to func_801A54D0 * code_801A51F0 OK * Match func_801A4EB8 * Match func_801A4FD8 (mips2c got it matching directly) * code_801A4EB0 & all of voice, OK * Import bss * Better match for func_801A5A1C * format * Cleanup * Clean up dictionary * Introduce OSVoiceDictionary * More voice docs * Fix bss * Import code_801A4EB0 data * Introduce Word Id enum * Dictionary: u8 -> u16 * Introduce bgms * Fill in bgm enums * Rename bgm to clearer names * Fix spacing * Fix "No_Music" define * remove comment * import rodata * Improve bgm names, found another seqId function * Another seqId function * Another name change * Woods of Mystery -> Sarias Song * Fix match in osVoiceControlGain * Fix bss reordering * Fix bss file split * add saria's song bgm to pierre * Another bgm function found! * Add bgm's to `gSaveContext.seqIndex` * Fix BSS * fix bss * Fix bss * cleanup * more cleanup * cow voice weekeventflag * small cleanup * some docs * cleanup var * global * more docs * PR Review --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-11-16Document Overriding Player Input (#1489)engineer124
* Override Input * cleanup * cleanup * PR Review * PR Review, fix merge
2023-11-16Fix ultratypes types (#1454)Derek Hensley
* Fix ultratypes types * Add back size_t and NULL * Callocs * Callocs pt 2 * bool * STDC version checks
2023-11-10Match `Environment_DrawSkyboxStarsImpl` (z_kankyo OK), introduce `rand.h` ↵engineer124
(#1476) * match Environment_DrawSkyboxStarsImpl * revert * PR Review * small fix * group pads together * Color_RGBA8_u32
2023-11-07Struct Returns (#1466)engineer124
* change args * more funcs * cleanup * play cleanup * missed a file * weird warnings * missed some * fix func from honotrap
2023-11-05Fix Camera_Update fake, match Play_UpdateMain & Play_DrawMain NON_MATCHINGs ↵Alejandro Asenjo Nitti
(#1463) * Fix Camera_Update fake, match Play_UpdateMain & Play_DrawMain NON_MATCHINGS * remove unnecessary parenthesis * extra parenthesis * review * NUM_CAMS
2023-11-05Player Docs: public facing csAction things (#1459)engineer124
* public cs * comments
2023-11-02Enable `-Wint-conversion` warning (#1266)Anghelo Carvajal
* fixing some warnings * more pointer fixing * Use `-Wno-int-conversion` on audio files * more progress * fix * more pointer fixes * kinda progress * Fix remaining casts * Format * fix merge * fix warnings * fix parameter * use SEGMENT_ROM_START_OFFSET a bit more * format * fix audio warnings * some more fixes * fix en_go * review * review * whoops, missing cast * review * review * ->data * format * review * fix * asPtr * fix * Update src/code/sched.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * fix in EnDnh * improve format * engo * format * fix * format * Update include/z64.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * TexturePtr * fix warnings * fix warnings * format * fix * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-10-31z_kankyo Decompiled (3 non-matching) (#1451)engineer124
* z_Kankyo progress * build OK * progress * more progress * Kankyo WIP * Add docs * func_800FEAF4 * more docs * func_800FEAF4 * improve Init * Small cleanup * kankyo data * data cleanup * Environment_DrawLensFlare * Match Environment_UpdateSkybox * Match Environment_DrawRainImpl * Start on Environment_UpdateLights * Match Environment_DrawSandstorm * gRainDropDL * Some light renamings * Fix merge * cleanup * improve non-equivalents * cleanup * PR Review * match Environment_UpdatePostmanEvents * PR Review * small improvement to Environment_UpdatePostmanEvents from anon * more cleanup * void * bits * fix comment * improve Environment_UpdateLights * Skybox Stars Docs * PR Review * fix merge * macros * Add comments * PR Review * gRandFloat * bug --------- Co-authored-by: Rozelette <Uberpanzermensch@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-10-26Decompile Remaining code_8019AF00.c Functions (1 non-matching) (#1442)engineer124
* remaining code_8019AF00 functions * oops * decimal duration * PR Review
2023-10-26`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and ↵EllipticEllipsis
documented (#1106) * OK, start documentation * More documentation Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Decompile func_80167F0C * FbdemoWipe4 OK and documented * Mark bug in Wipe4 * More docs Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Mark bug * Few more notes * Fix function in Play * Format * Review * Name Play_PostWorldDraw * functions.h... * Revert func_80167F0C * Review * functions.h * Review * Update Wipe4 * Rename system * Format * Put skeleton back in the cupboard * bss * Fix build * rename to z_visfbuf * review * format * bss * some bss cleanup * review * bss * review --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-10-26Player Docs: csMode -> csAction (#1433)engineer124
* csAction * more cleanup * namefixer * simpleReplace * fix brackets * sneak in 2 player typos * fix merge
2023-10-13Audio Sequences Decompiled & Documented (z_obj_sound OK, more ↵engineer124
code_8019AF00.c) (#1407) * import audio docs * cleanup * SEQ_SCREEN_WEIGHTED_DIST * PR * PR
2023-10-05Object Cleanup (#1410)engineer124
* object cleanup * namefixer * objectPtr * PR Review * PR Review * more uses of macro * missed another one
2023-10-05z_kankyo pt 1 (#1377)Derek Hensley
* z64environment.h * remove todo * Cleanup * data + bss + 2 functions * Bring over simple functions * Remove lerp comment * code functions csv * Remove docs changes * ZBufValToFixedPoint * Remove leading 0's * SEGMENT macros * eventDayCount * format * z64bombers_notebook.h * fix merge * Comments --------- Co-authored-by: angie <angheloalf95@gmail.com>
2023-10-04Z_message (2 NON_MATCHINGS) (#1398)Derek Hensley
* matched func_8014D62C * matched func_8014D304 * matched func_80149048 * matched func_80159438 & func_8014CDF0 * matched Message_GetState * matched func_80152CAC * matched func_80149454 * matched func_801491DC * matched func_80150A84 * matched func_801496C8 * matched func_80149C18 * func_8014995C progress * matched 8014995C * matched func_80153EF0 * fix MessageContext lottery guess array size to match func_801496C8 * matched 80148D64 * matched func_8014AAD0 * progress func_8014CFDC * matched func_8014CFDC * progress func_801514B0 * progress#2 func_801514B0 * matched func_801514B0 * progress func_8014C70C * Progress on few functions * fix some variables & func name * change unk11F00 type and usages * func_8014C70C matched * match func_8015268c * fix building * format * engi message WIP * enums, cleanup * missed one * oops * even more enums * another oops * func_8015E7EC NON_MATCHING * cleanup Message_DrawTextCredits * MSGMODE cleanup * import sFontWidths * Import z_message_nes data * Message_DrawTextNES draft * fix types in message_nes * Message_DrawTextNES NON_EQUIVALENT * Message_DrawTextNES improvement Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Import bss * fixes * Data clean up * Delete Message_Decode m2c output * Readd Message_Update data * import data * func declaration * cleanup * Language enum * fix naming, some flags * Update functions and variables related to the bombers notebook event queue. * Update renamed variables.txt * format * attempt Message_DecodeCredits * begin Message_DecodeNES * decode cleanup * incremental improvements on Message_DecodeNES * oops * more progress * first attempt at Message_Decode * cleanup Message_Decode * Message_Decode progress * good progress on decode loops * more progress * good Message_Decode progress, thank anon * decode creep * big improvements, thanks anon/hatal * small nes improvement * cleanup * match Message_DrawTextDefault, big progress on Message_DrawTextNES * namefixer for save structs * Some cleanup/fix non-equivalencies in decodes * cleanup * Small cleanup * func_80150A84 * TextBoxType enum usage * Format * match Message_DecodeCredit by Maide, small improvement in Message_DrawTextNES * comments * some docs * cleanup, improve matches * Some improvement Co-Authored-By: Santiago <github-santaclose-noreplay@NA.com> * Fixes * Missed * Match Message_DrawTextNES * Move functions to z64message.h * string macros * Small cleanups * 1 more small thing * decompme scratches * Cleanup * Item enum * PR * SEGMENT_ROM_START * PR * format * ocarina cleanup --------- Co-authored-by: andzura <andzura@andzura.fr> Co-authored-by: Angie <angheloalf95@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Zoey Zolotova <zoey.zolotova@gmail.com> Co-authored-by: Santiago <github-santaclose-noreplay@NA.com>
2023-10-03Speedmeter OK (#1393)Derek Hensley
* Match * data + bss * x * Small cleanup * maxVal * gUnkTimeAcc * SET_FULLSCREEN_VIEWPORT_HIRES * Update permuter settings * SET_FULLSCREEN_VIEWPORT_DYNAMIC
2023-09-30Start Player Item Docs (#1396)engineer124
* Copy Fig Docs * small cleanup * ItemChangeType comment * bool * item change comments * PR Review * rm comments
2023-09-27z_message_nes (1 NON_MATCHING) (#1394)Derek Hensley
* Bring over progress * Some docs * scratch urls + format * Fixes * Match Message_DrawTextNES * String macros * color structs