| Age | Commit message (Collapse) | Author |
|
* player face docs
* more docs
* cleanup
* toto
* more comments
* fix bss, names
* better comment
* PR, fix comment
* fix bss
* sEyeTextures comment
* FaceChange_UpdateBlinkingNonHuman
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
|
|
* name flags, TODO: comments
* comments
* improve comments
* small cleanup
* cleanup comment
|
|
* culling docs
* cleanup
* PR suggestions
|
|
* light flags template
* first attempt
* typo
* improve names
* improve comments
|
|
* Fix z64item comment
* titleCtxt -> titleCtx
* combine gfx buffers bss into 1 file
|
|
* ocarina interaction
* cleanup
* 0x
* document zora exception
* add comment
|
|
* hookshot attachment
* period
* hookshot flags
* fix ordering
* comment, fix ordering
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
|
|
* minimap flag
* improve comment
|
|
* hookshot attachment
* period
|
|
* arrow flags
* rm comment
* cleanup func
|
|
* libu64
* libu64 -O2
* Add libu64.md
|
|
* more attention docs
* more docs
* cleanup
* more cleanup
* spacing
* more attention docs
* small cleanup
* consistency
|
|
* talk actor flags
* fix order
* remove comment
|
|
|
|
|
|
|
|
`PLAYER_STATE2_USING_OCARINA` (#1720)
* ocarina flag
* oops
* PR
|
|
* remaining attention rename
* cleanup
|
|
* attention
* revert flags, too large of a diff
* more revert
|
|
* Tris
* Quad
* Sphere
* Line
|
|
* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
|
|
|
|
* actor flag hostile
* player hostile
|
|
* JntSphere
* Format
* PR review
|
|
* move
* fixes
* format
* fix
|
|
* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
|
|
* regs.h
* gfxalloc.h
* z64inventory.h
* gfx.h
* graph.h
* z64olib.h
* z64elf_message.h
* fix missing include
* Include z64inventory.h on z64save.h
* fix bss
* Move PosRot to z64math.h
* So dumb
* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Remove graph.h
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
|
|
|
|
* low hanging fruits on variables.h
* z_actor functions
* Move RomFile to z64object.h
* Revert "z_actor functions"
This reverts commit aa99967d165070d651901e459368c4f5418ef0ab.
* yeet
* z64actor_dlftbls.h
* Move object segment declarations to object_table.c
* Move Camera functions
* z64nmi_buff.h
* fix merge
* su_mtx.h, sys_cmpdma.h and sys_initial_check.h
* sys_ucode.h
* sys_flashrom.h
* Remove unnecessary includes
* z64kanfont.h
* flg_set.h
* z64DLF.h
* z64lifemeter.h
* z64path.h
* format
* ObjectOverlay
* bss
* Yeet ObjectOverlay
* review
* review
* format
* bss
* z64font.h
|
|
* DoorScheduleResult
* actionVar
* DOOR_DL_
* enums
* ENDOOR_TYPE_SCHEDULE and related stuff
* Name some functions and start figuring out stuff
* defines
* start documenting schedules
* Name Inn doors
* More door schedule naming
* ajar
* Name remaining schedule types
* parameters diagram and some cleanups
* Name renaiming types
* format
* rename some schedules
* Use more static_assert
* name anims
* yeet unrelated stuff
* requestOpen
* Yeet DoorScheduleResult
* whoops
* stuff i missed
* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Door/z_en_door.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Door/z_en_door.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sub_s.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* FindScheduleDoor
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
|
|
* Cleanup
* Cleanup variables.h
* Cleanup fault headers
* Some includes/headers cleanup
* Libultra btn wrappers
* Mark differences to original libultra headers
* Remove duplicate include in fault
* format
* Update include/PR/os_voice.h
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* align
---------
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
|
|
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "2b6f459b9"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "2b6f459b9"
git-subrepo:
version: "0.4.6"
origin: "???"
commit: "???"
* Update ZAPD
Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "572b13236"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "572b13236"
git-subrepo:
version: "0.4.6"
origin: "???"
commit: "???"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "9601f2699"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "9601f2699"
git-subrepo:
version: "0.4.6"
origin: "???"
commit: "???"
* fixes for new ZAPD
* readd typedefs
* remov enums
* Reading is hard
---------
Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
|
|
* Actor Category Change
* cleanup
* comments
* adj comment
* revert small cleanup for libc64 PR
* adjust comments
|
|
* begin docs
* more docs
* skybox
* more cleanup
* more cleanup
* more cleanup
* Improve comment
* in-function static
|
|
* rename
* PR Review
|
|
* Override Input
* cleanup
* cleanup
* PR Review
* PR Review, fix merge
|
|
* Boss01 (Odolwa) OK and documented
* Unify existing InitRand implementations
* Remove newlines after `// fallthrough`
* Respond to the rest of engineer's review
* Respond to most of anon's review
* Try to comment the shadow thing correctly
* Fix boss_01 after merge
* SEGMENTED_TO_VIRTUAL -> SEGMENTED_TO_K0
* Review
* Use DMG_SWORD_BEAM and update the comment in z64collision_check.h
* Respond to engineer's review
|
|
* Remove ActorFunc cast
* Format
* Revert "Format"
This reverts commit a6e89b39692c22cfae26c8aa3a8fe288ccd61c32.
* Messing with formatting
* format header a bit
* Revert "Messing with formatting"
This reverts commit c8db520278d7730a83e3fbc460ebe87929c16928.
* comment
* format
* more comments
* format
* format
* format
* properly format
|
|
* switch flag none
* cleanup brackets
* individual actor switch flag none
* missed some, small cleanup
* <= 0x80
|
|
* object cleanup
* namefixer
* objectPtr
* PR Review
* PR Review
* more uses of macro
* missed another one
|
|
* internal_rsp; move size_t and NULL to ultratypes.h
* guint.h
* Move system variables to os_system.h
* controller, pi and vi
* osint.h
* piint.h
* siint, ucode, viint, voiceinternal
* Remove remaining variables from variables.h
* format
* final renames
* bss
* review
* review
|
|
* Delete unused headers
* Move PR and io to ultra64
* move headers to ultra64
* more cleanups
* more reorganizing
* i think that should be all
* format
* ifdef guards cleanup
* Add IO_READ and IO_WRITE macros for future use
* warnings
* review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* warnings again
* warn
* ifdef guards
* fix merge
* fix merge
* fix merge
* bss
* padutils.h
* bss
* bss
* bss
* fix merge
* bss
* bss
* bss
* fix merge
* fixes
* fixes
* bss
* bss
* fix merge
* fix
* fix
* fix includepaths
* fix paths
* bss
* fix
* ultra64/ -> PR/
* header guards
* fix ehader guards
* fix
* fix++
* format
* bss is borken
* prevent 2
* :despair:
* bss
* rename assert to dbg_hungup
* fix
* a
* fix
* bss
* fix
* bss
* bss
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
|
|
* cleanup
* import bss
* sActorHiliteMtx
* some cleanups on func_800BB604
* Actor_IsInTargetableRange
* rematch func_800BB604
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* Name ACTOR_FLAG_UNFRIENDLY and ACTOR_FLAG_FRIENDLY
* Rename some Target_ functions
* cleanusp
* TargetMode enum
* Target_800B82EC
* sNaming
* more
* more naming
* fairyHintPos
* rotation
* ACTOR_FLAG_TARGETABLE
* update namefixer
* remove trailing comma
* bss
* Wall of text for Target_800BB604
* function naming
* cleanups
* Target_GetAdjustedDistSq
* NotLeash
* more comments
* minor comment
* review
* fix
* rotZTick
* review
* name last members
* fix
* review
* review
* more namefixer
* swap members
* comment
* Update src/code/z_actor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_actor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* format
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64actor.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* review
* fix
* fix
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
|
|
* clearTag params
* header ordering
* brackets
* cleanup
* add note
|
|
* Actor shared memory
* EnGameLupy
* EnLiftNuts
* object_dnt
* PR Suggestions
* Things I missed
* sPad
* Format
* PR comments
|
|
* WIP
* map static
* finish english names
* jpn
* revert map name
* name prefix
* boss to big
* more comments
* item enums
* more items
* more
* PR Suggestions
* PR Suggestion
|
|
* thread, scene and interface
* non header stuff
* fix missing stuff
* z64sound_source.h
* collision_check.h
* Update include/z64sound_source.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64scene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64thread.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* review
* Update src/code/z_collision_check.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sound_source.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
|
|
* begin more cleanup
* more enums
* typo
* ==
* fix go.h
* fix RaceDogInfo struct
* PR Review
* PR Suggestions
* missed one
* missed even more
* fix params
* fix number
|
|
* Rename Player_UpdateBottleHeld
* Match func_808497A0
* func_80852290 NON_MATCHING
* Match func_8083B3B4
* Params cleanup
* Match func_8083FBC4
* sfxId cleanups and others
* Fix declaration of functions from D_8085D990
* Change D_8085BE84 to be a 2D array
* ARRAY_COUNT_2D
* Match func_8085ADA0
* func_808426F0 nonmatching
* Match func_80852290
* Match func_808426F0
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* Add notes to Player_SetDoAction
* Name putAwayCountdown
* rebase
* Match func_80856918
* format
* func_8084933C nonmatching
small amount of boomerang documentation
* Progress on moving data near where it is used
* finish moving data
* format
* cleanup up remaining data
* more match
* Some minor cleanups
* PlayerCsMode enum
* func_80851F18 nonmatching
* Fix unk_B10
* Purge ExchangeItemID enum
* Rename `targetActor` to `talkActor`
* Name `targetedActor`
* PLAYER_LIMB_BUF_SIZE
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* Change SkelAnime Player functions to take a void pointer for the corresponding buffers
* Use PlayerAnimationFrame on Player_DrawImpl
* Match func_8082F1AC
* Match func_8083D23C
* cleanup
* Match and clean up func_808373F8
* Match and document func_8083A98C
* PLAYER_PARAMS macro and PlayerInitMode enum
* Preliminary names for InitMode functions
* Match func_8083C8E8
* remove redundant externs
* Match func_8084933C
* cleanup func_8084933C
* Access D_8085BE84 directly instead of using a macro
* Match func_8084AC84
* Fix boomearng typo
* OK boomerang
* cleanup func_8083D168
* untargetedRotY
* this->unk_14E = ABS_ALT(var_v1);
* GIFIELD macros
* sort of a match
* Match func_8084C16C
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* Use the same trick to match func_808573A4
* Add note on Deku spinning
* Match func_8084D18C
* Match func_80850D68
* Improve func_80832660
* Match func_80854EFC
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* Rename unk_B2A to getItemDrawId
* Some cleanup
* fix merge issues
* format
* minor anim docs
* Match func_808553F4
* Cleanup func_808553F4
* func_8083D860 nonmatching
* Match func_8083D860
* Defake func_80859BA8
* ()
* Add notes to PlayerAnimGroup enum
* underwaterTimer
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* some stateFlags cleaning
* more stateFlags cleaning
* some notes and minor cleanups
* more general cleanups
* Slightly less fake func_80832CAC
* Document some melee weapon damage stuff
* Mark lunge storage
* Note PCS patch
* match
* add notes to bss
* yeet extra indentation
* add reloc as nonmatching to spec
* floorSfxOffset
* Player_GetFloorSfx
* Player_GetFloorSfxByAge
* Comments for AnimSfx dunctions
* Name some AnimSfx functions
* Name AnimSfx stuff
* Some PlayerAgeProperties notes
* use animflag defines
* Player_SpawnExplosive
* fix enum and some other minor fixes
* Bit more misc. cleanup
* Use OoT's version of func_808333CC
* Note on quickspin buffer
* Final nonmatching, func_80851F18
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
* RIP player.c
* Name Player_StopHorizontalMovement
* misc fixes
* Actor_DeactivateLens
* fixes
* typos and tweaks
* minor stuff
* add names as comments on the animgoup array
* Correct some function names and data type
* add anim commets to ageproperties
* some notes
* De-fake func_80840F90
* Defake & clean up func_8085ADA0
* Improve func_80859BA8
* Enums in func_80852B28
* Name some secret-related things
* 3 small things
* stuff
* Player_TalkWithPlayer
* SurfaceType_GetFloorType
* SurfaceType_GetWallFlags
* and more bgcheck stuff
* more bss naming
* sPlayerControlInput
* clean up func_80836F10 a bit
* name the parameters of func_80835BF8
* door stuff
* remove NON_MATCHING
* remove D_8085D2B0 padding
* Name some Player_Cutscene_ functions
* various cleanups
* format
* remainingHopsCounter
* some cleanups on the struct
* Actor_RequestRumble
* this->exchangeItemId = PLAYER_AP_NONE;
* fix merge stuff
* format
* PlayerUnkAA5
* Name two cylinder-related functions
* BSS
* Add MagicConsume's enum, treat lensActive as bool
* Update func_808332A0 based on better info
* fix merge
* fix merge issues
* remove redundant comments
* Name Player_AddQuake
* ANIM_FLAG_UPDATE*_*Y
* Format
* AT_TYPE_ENEMY
* fix merge issues
* format
* fix uintptr_ts
* Rename
* Name leftHandMf
* fix merge issues
* format
* exchangeItemId <= PLAYER_IA_MINUS1
* getItemDrawIdPlusOne
* currentActorCsIndex
* <= PLAYER_IA_MINUS1
* fix merge issues
* format
* namefixer and bss
* fix build
* bombs parameters cleanup
* bss
* Fix building
* fix building
* Fix building
* Fix building and cleanups
* Pre-PR cleanup
* really...
* format
* review
* stateFlag Mistakes
* 268 * 0.1f
* z64door.h
* fix cutscene stuff
* bss
* Update include/z64player.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update include/z64player.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* reiew
* PR Review
* collision
* review
* format and a few stuff i missed
* EnBomExplosiveType
* weekeventregconvert and eventinfconvert
* more review
* review
* bss
* review
* re format sGetItemTable
* Entangle PlayerMask and PlayerItemAction
* a few extra cases i missed
* bss
* review
* EnArrow stuff
* ARROW_MAGIC_DEKU_BUBBLE
* minor format
* merge
* fix bss
* review
* !ARROW_IS_ARROW
* review
* bool cleanup
* fix merge
* review
* Player_StopCutscene
* Player_RequestQuake
* quakeIndex
* Player_RequestQuakeAndRumble
* knobDoor and slidingDoor
* bss
* fix
* review
* dog and float
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
|
|
* more quake docs
* more docs
* more distortion docs
* math cleanup
* fix header
* cleanup
* only partial PR review
* PR Suggestions
* fix master merge
* reverb angle change macros
* more revert
* fix enum
|