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2024-07-28Introduce a bunch of small new headers (#1649)Anghelo Carvajal
* regs.h * gfxalloc.h * z64inventory.h * gfx.h * graph.h * z64olib.h * z64elf_message.h * fix missing include * Include z64inventory.h on z64save.h * fix bss * Move PosRot to z64math.h * So dumb * Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * Remove graph.h * bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-03More General Cleanup (#1638)Derek Hensley
* LINKER_FILES in makefile * COLPOLY_GET_NORMAL * math header * libc * M_PI for cosf and sinf files * MAXFLOAT * Revert "MAXFLOAT" This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a. * Remove SHT_MINV * SHRT_MAX * Add M_PI * Angle macros * f suffix * Format
2024-01-28General Cleanup 2 (#1538)Derek Hensley
* Cleanup * Cleanup variables.h * Cleanup fault headers * Some includes/headers cleanup * Libultra btn wrappers * Mark differences to original libultra headers * Remove duplicate include in fault * format * Update include/PR/os_voice.h Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * align --------- Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
* TRUNCF_BINANG * brackets * extra cast
2023-11-28Organize `libc` and `libm` files (#1499)Anghelo Carvajal
* memmove * strcpy * strcmp * memset * fmodf * fix some missing includes * Remove libc header dependencies on libultra * fix * review
2023-11-07Struct Returns (#1466)engineer124
* change args * more funcs * cleanup * play cleanup * missed a file * weird warnings * missed some * fix func from honotrap
2023-06-06Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)Derek Hensley
* Start * Try every function * Import data * Docs from message branch * Fix non-equivalency for func_8016AE1C * Everything looks NON_MATCHING * Some more clean up and docs * Some cleanup * Small format * Small improvements here and there * Match a couple * Anotha one * and than there was 1 * and than there were none :) * Lots of docs * Finish code docs * schedule static * Macros + cleanup * text ids array cleanup * Entries cleanup * Use sBombersNotebookEntries in macros * Some docs from message branch * eventIndex -> event * Remove outdated comments * PR * BOMBERS_NOTEBOOK_ENTRY_SIZE * tables * Token pasting to simplify * Some more fixes * PR pt 1 * Format * Bring over BombersNotebook docs from z_message branch Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com> * Full enum glory * Format * Name weekeventregs * typo * Some comments * bss * Review * bss * Update src/code/z_play_hireso.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fix * Namefixer * bss * Format * 0 = 0x0000 --------- Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-18Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)engineer124
* more quake docs * more docs * more distortion docs * math cleanup * fix header * cleanup * only partial PR review * PR Suggestions * fix master merge * reverb angle change macros * more revert * fix enum
2023-04-18Name some `SurfaceType_` functions (#1155)Anghelo Carvajal
* enums * renaming functions * fixes * SurfaceType_IsSoft * type fixing * format * Update src/code/z_bgcheck.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_bgcheck.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * SurfaceType_GetFloorEffect Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * bss * cleanups * extra material docs * cleanup * cleanups * Remove Bg prefix * minor fixes * Remove BG_ * SURFACE_MATERIAL_DIRT_SHALLOW * format * bss * bss * review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * format again * bug * format * namefixer * bss * bss * bss * review --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-04-18Angle Conversions (#1216)Derek Hensley
* Angle Conversions * Format * namefixer * Renames in ObjHsStump_Appear * Format * once more * Explicit cast in EnSsh * Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
* Bring over progress from another branch Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com> * cleanup, fake match Play_Init * small fixes * Some small cleanup * Match func_80165460 (from debug) * Match func_80165658 * Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04 * Match func_80167DE4 (from debug) * Match func_80167F0C * Match func_80168DAC * Matched func_80169100 * Matched func_801691F0 * import D_801DFA18 * match Play_Main thanks to debug * cleanup * synray does it again * add docs from debug * fix func_801656A4 * more docs and cleanup * Match func_80166B30 and diff fake match in Init * import transition docs from OoT * Play Update, sort of * cleanup Play_Update * more cleanup * slightly more docs * small docs * Play_Draw WIP Thanks @petrie911 * progress? * two more matches * format * misc play docs * transitions cleanup * Motion Blur * Transitions * Fog * Bombers notebook + small cleanup * bss * Camera Functions * Picto functions * Init * MotionBlur Clean up * Floor Surface * Pictographs some more * regs * fix circular dependency problem * Cleanup PR commits outside play * namefixer * PR picto * PR audio * PR small clean ups * debug strings * Picto defines * bss * enums * remove void * typedefs * Hireso -> BombersNotebook * bss comments * bss and I8/I5 functions * Smaller PR comments * Transitions * Combine enums * Revert "Combine enums" This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7. * Fix Transition defines * RGBA16 macros * Unname * worldCoverAlpha * Rename Update and Draw * PR review, plus annotate bug * Clean up nonmatchings with a closer DrawGame * Format * New macros * UpdateMain and DrawMain * Fix merge * Small cleanups from PR * zFar * Intensity macros * Format * Remove bss comments * Compression/decompression * Small cleanup * Format * More PR cleanup * Cleanup picto stuff * format * Fix compression comments * Play processes state enums DONE -> READY * cutscene comment * fix bss Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: angie <angheloalf95@gmail.com>
2022-11-06Player preparation 1 (#1058)Anghelo Carvajal
* Bring over new stuff from player.h * door type * PlayerModelGroup * CSMODE * PLAYER_PARAMS * functions.h * item.h * a * format * ED * stuff * Magic_Reset * bodyPartsPos * format * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * params and fixes * GetItemId * yes * 2 * warnning * closestSecretDistSq Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Name the other PLAYER_DOORTYPE * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> * remove pyelftools * PlayerActionParam Player_GetExchangeItemId * Update include/z64animation.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * bss * bss * fix linkanimation warning * bss * bss * format * fix * namefixer * format * fix * fixes * namefixer * bss * fixes Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2022-10-02View & Shrink_Window Docs (#1049)engineer124
* view and shrink_window docs * cleanup * move func declaration to header * move struct to local * PR Suggestions * g to s
2022-09-30Quake & Distortion Cleanup (#1102)engineer124
* quake cleanup * cleanup * more cleanup * remove cast * q comes before r... * unname goron function, leave it to another PR * PR Suggestions
2022-07-12Introducing z64camera.h (#797)engineer124
* Introduce z64camera.h * format * Oops * Change paramData to u8 * BINANG_TO_DEGF and DEGF_TO_BINANG to z64camera.h * Fix bss, thanks Anon * Update with docs from OoT * Cleanup * Fix activeCamId * underwater * remove interface alpha stuff * Oops * To Hex * Cleanup cam settings comments * PR Suggestions * More PR Suggestions * trackActor -> focalActor * Fix merge * Fix bss, thanks Anon
2022-06-26PlayState rename (#835)Tom Overton
* PlayState rename * Make this work with the latest master and run format * Respond to hensldm's review * Respond to Elliptic's review * Add Effect_GetPlayState to namefixer.py * Add missed comma
2022-04-22Enable full IDO warnings (#781)EllipticEllipsis
* Fix a lot of IDO warnings (and some Clang ones) * Format * Put FULL_DISASM=0 back * Fix bss
2022-02-20Camera Preparation (#644)engineer124
* Copy progress from z_camera * cleanup functions.h * Oops * Revert `SUB16` and `ADD16` back to original names * PR Suggestions * PR Suggestions * Fix merge with master
2022-01-30Rename "Quake2" -> "Distortion" (#588)engineer124
* rename `quake2` -> `distortion` * Small touch-up * cleanup and better spacing * PR Feedback from OoT * missed a small thing * Name `billboardMtx` using better knowledge of sys_matrix functions thanks to `z_view` * Add documentation to `SurfaceType_GetConveyorType` * Cleanup Conveyor Type docs * update cycle to phase
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
* Match Player_GetHeight * Another bunch * Fix merge conflict * rename Gfx_DrawDListXlu * add WEEROR * Actor_Spawn * almost Actor_SpawnTransitionActors and Actor_Delete * A bunch of small actors * More renames * format * Some Player renames * a few more * import data * run formatter * func_800B7170 * whoops * Fix merge issues * Whoops 2 * func_800B83BC and func_800B83F8 * Actor_IsActorFacingPlayerAndWithinRange * add some prototypes * match Actor_UpdateBgCheckInfo * func_800B7678 * mark Actor_SpawnAsChildAndCutscene as non_matching * Actor_Draw * Update is chaotic * 2 new matches * func_800BC8B8 * Another bunch * function renames * run formatter * cleanup * remove unnecesary casts * add missing sfx * Fix renames * fix merge * func_800BF7CC * small bunch * another bunch * func_800BE184 non_matching * two more * split z_cheap_proc * Another bunch * another bunch * a few and a non matching * yeee * a * Actor_DrawAll non_equivalent * Actor_RecordUndrawnActor * i don't know what to put in this commit message * func_800B4B50 non matching * func_800B42F8 non matching * func_800B5040 * func_800B5814 non_equiv * func_800B6584 * func_800B6608 * func_800B6680 * func_800B7E04 * func_800B8118 * func_800b9170 * , * func_800BC4EC * func_800BA6FC * func_800BA798 * func_800BA8B8 * Actor_LoadOverlay * small cleanup * func_800BB2D0 * meh * func_800BBAC0 * func_800BC270 * func_800B5208 non matching * Fix warnings * meh * rename some ActorShadow_ functions * fairy * Flags_ * fix warnings * format * Actor_PickUp and family * func_800B8E58 * match Actor_RemoveFromCategory * another bit of docs * Match func_800B86C8 * And another bit * rename Player_GetRunSpeedLimit * func_800B9E84 * func_800BE63C * func_800BB8EC * match func_800B5814 * match func_800B9334 * cleanup * fix conflicts: first pass * another fix * actorfixer fix * fix conflicts * func_800BE680 non_equivalent * Improve func_800BE680 a bit * func_800BE680 equivalent (?) * func_800BE680 equivalent * Actor_UpdateActor equivalent * format * use some ExchangeItemID enum values * Some more cleaning * more cleanup * More name stealing from OoT * match func_800B82EC * match func_800B9D1C and a bit of cleanup * Add ACTOR_FLAGS placeholders * Renames and match func_800BE184 * last pass of name stealing * format * fix conflicts * more cleanup * more cleanup * cleanup and OVERLAY_RELOCATION_OFFSET macro * Remove prototypes of obviously internal-only functions, update variable names, forward declare where necessary, remove all `param_\d`s * remove newlines * minor rename * Use ACTOR_FLAGS in z_actor * Match func_800BE3D0 * Rename movement functions * Document Actor_CalcOffsetOrientedToDrawRotation * velX -> horizontalSpeed * A bit of documentation for actor movement functions * format * Fix merge issues * format * Format * Fix renames * fix warnings * fix conflicts * review :D * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Fix * format * Actor_SpawnSetupActors * engineer review * Update src/code/z_actor.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * A bunch of Engineer's reviews * more Engineer's review * a * whoops * run actorfixer * c'mon * :face_exhaling: * whoops * warning * More engineer's review * run format * I'm dumb * a * match func_800BE680 * Match Actor_DrawZTarget * Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor * Fix merge issue * format * update actor * Steal a bit of @Thar0 documentation from OoT's z_message * Run actorfixer * Fix renames * Match func_800B4B50 thanks to @hensldm * Improve ActorShadow_DrawFeet thanks to @hensldm * whoops * Actor_PlaySfxAtProjectedPos * Actor_UpdateActor matched by @hensldm * Match func_800BA2FC by @hensldm * Match Actor_SpawnTransitionActors by @hensldm * Match func_800BB604 by @hensldm * Match Actor_DrawAll by @hensldm * ActorShadow_DrawFeet by @hensldm * Actor_UpdateAll by @hensldm * Match func_800BCCDC by @engineer124 * Small Actor_PlaySfxAtPos by @engineer124 * ACTOR_FLAGS_ALL and a bit of cleanup * Add invisible comment * Small docs pass * Fix merge * Engineer's review * format lol * Actor_DrawDoorLock docs * Actor_SpawnShieldParticlesMetal * fix merge issues * sActorFaultClient * fix * commit message * Run actorfixer.py && format.sh * Fix warnings * fixes * format * bss * Update include/functions.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Address review * Fix merge issues, format and such * fix merge issues * Add ACTORCAT_MAX * actorList -> actorLists * Fix merge issues * format * Enable WERROR on jenkinsfile * Fix merge * Use object symbols * address review * format * review * fix merge issues * fix * VRAM_PTR_SIZE, small cleanup and format * review Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2021-11-23z_bgcheck.c (#357)mzxrules
* first few functions * two more almost matching functions * Rebase to NBS, get it to compile * BgCheck_RaycastFloorStaticList OK, fix-up some functions * BgCheck_SphVsStaticWall OK! and a few others * more z_bgcheck NON_MATCHINGS * OK more functions, reorganize external reference #defines * More functions OK, more struct fixes * More OKs * Decomp all the way to the end of bgcheck * All functions attempted * Rename functions * formatting, data migration * Give names to unk structs, rename some structs, fix some non-equivalent functions * WaterBox_GetSurfaceImpl OK * BgCheck_ResetPolyCheckTbl OK, improve WaterBox_GetSurface2 codegen, eliminate warnings and clean up source. * BcCheck3_BgActorInit ->BgCheck3_BgActorInit, fix warnings * pr change requests * fix crc maybe * implement more changes * implement alf's changes
2021-11-11Improve/Add Enums for Player, Items, and Quest (#275)engineer124
* Create enums (non-matching monkaBSS) * Add effect enum * Almost fix bss reordering (1 different word) * Fix capacity * Fully fix bss * Add PlayerBoots * PR Feedback & add missing playerForm enums * Clean-Up * Script to check global bss ordering * Bit of cleanup * Format * Remove global_bss_check PR * Fix bss * Add enums to new PRs & previously missed ones * Remove Effect Enums * Missed one * Format * Remove old prevent_bss_reordering.h comments * Use a better macro * A few more uses of enums found * Add enums to recent PRs * Improve GI enums * Add enums from new PRs * PR Suggestions * format * Fix bss * Fix mistake in GI * No actually, part of it was correct before Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2021-10-12Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> ↵engineer124
`GET_ACTIVE_CAM(globalCtx)` (#283) * PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * formatter * PR Suggestions * `FIRST_ENEMY` -> `GET_FIRST_ENEMY(globalCtx)` * Fix merge conflicts
2021-09-01En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)rylieb
* EnHoll_Destroy() matching. * EnHoll_Update() matching. * EnHoll_Draw() matching and mostly documented. * func_808999B0() matching and mostly documented. * En_Holl OK (some asm remains) * Renamed macros. * func_80899B88 matching, but control flow could use some work. * Got rid of GOTO in func_80899B88. * Removed as many returns and magic numbers as currently possible. * Renamed previous two functions to EnHoll_ChangeRooms and EnHoll_VisibleIdle. * EnHoll_SetAlwaysZero matching. * EnHoll_TransparentIdle matching. * func_8089A0C0 matching and mostly documented. * func_8089A238 matching and mostly documented. * Deleted last GLOBAL_ASM pragma. * Final documentation for En_Holl PR. * Switched spec to generated reloc. * Clean up macros. * Rename functions. * Simplify name of ActionFunc array. * Renamed globalCtx->unk_18878 to bgCoverAlpha. * Ran format.sh. * Added c file header. * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c add trailing comma to sActionFuncs[] Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c replace UNK_TYPE with s32. Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Run format.sh. * s32 pad and declaration formatting * Remove comma in EnHoll_TransparentIdle. * Renamed sThis to sInstancePlayingSound. * renamed gfxP to dl * Improved affine transformation documentation. * ran format.sh * Updated documentation to be doxygen compatible. * Extracted assets. * fix bss * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c replace bitmask == 0 with ! Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Rename extracted asset variables. * Renamed argument to macro functions to match .c * renamed Vertices to Vtx. * Renamed Vtx and DL. * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c Shorten documentation. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Apply suggestions from code review Newline changes for readability. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c Change oldCurrRoom to tempRoom. * Apply suggestions from code review engineer124's suggestions Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-08-03Overhaul the build system (#234)Tharo
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-07-19z_quake OK and documented (#213)engineer124
* Create z_quake.c file * Match all quake functions with OoT counterparts (quake2 left) * z_quake OK * Document first half of quake * More docs * more cleanup * remember to format! * PR Suggestions * More PR Suggestions