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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2020-06-23
Merge branch 'master' of https://github.com/zeldaret/mm
Kenix3
2020-06-23
func_800B72F8 decompiled
Rafael Moura
2020-06-23
Decompile `game.c`
MMDecomp
2020-06-06
Adds TODO comments to remove implementation defined pointer manipulation.
Kenix3
2020-06-04
z_lib now uses SEGMENTED_TO_VIRTUAL macro
Kenix3
2020-06-04
Added macros header
Kenix3
2020-06-04
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather tha...
Kenix3
2020-06-04
All z_scene functions now OK
Kenix3
2020-04-29
z_scene functions now use the same structs as OOT (#3)
Kenix3
2020-04-23
Decompile z_prenmi.c
rozlette
2020-04-22
Decompile z_rpc.c
rozlette
2020-04-21
Some work on z_view
rozlette
2020-04-21
Fix build issue
rozlette
2020-04-08
Adds in fully matching Scene_HeaderCommand00
Kenix3
2020-04-08
Merge pull request #2 from Kenix3/master
Kenix3
2020-04-08
Decompile functions in z_scene
Kenix
2020-03-19
Decompile code_0x800AF710.c
rozlette
2020-03-18
z_actor.c: Some functions
Egor Ananyin
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-03-10
More functions from z_actor.c (#6)
Cleverking2003
2020-03-04
Some functions from z_actor.c (#5)
Cleverking2003
2020-03-02
Update names in z_bgcheck.c
rozlette
2020-03-01
Start on z_bgcheck.c
rozlette
2020-03-01
Decompile code_0x800CAE10.c
rozlette
2020-02-20
Make non-matchings consistent with oot
rozlette
2020-02-19
Normalize line endings
rozlette
2020-02-17
Decompiling functions in z_scene (#4)
Kenix3
2020-01-25
Fix nonmatching location in z_scene stub
rozlette
2020-01-23
Splits out z_scene for decompilation.
Kenix
2020-01-12
Port over fault.c from oot decomp
rozlette
2020-01-08
Update to latest ghidra project
rozlette
2019-12-29
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
rozlette
2019-12-28
Little bit of work on z_scene_proc
rozlette
2019-12-24
Decompile z_kanfont
rozlette
2019-12-24
Port some of z_room from the oot decomp
rozlette
2019-12-23
Fix typo in comment
rozlette
2019-12-20
Redo z_lights.c for new code base
rozlette
2019-12-18
Decompile code_0x800E8EA0.c
rozlette
2019-12-17
Cleanup files in code. Decompile code_800CAAD0.c
rozlette
2019-12-15
Decompile z_eff_footmark.c
rozlette
2019-12-14
Update to latest from ghidra project
rozlette
2019-12-07
Generate all major headers from ghidra project
rozlette
2019-11-28
Use variable names from ghidra project. Reorganize some data tables and heade...
rozlette
2019-11-14
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
rozlette
2019-11-13
Update structs.h because Ghidra can handle bitfields now
rozlette
2019-09-29
Decomp 1 function in z_actor
rozlette
2019-09-29
Use structs.h generated from Ghidra project
rozlette
2019-09-20
Use per-function ASM blocks
rozlette
2019-09-20
Add tons of function names. Datatypes TODO
rozlette
2019-04-15
Add z_effect_soft_sprite
rozlette
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