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2023-06-17Misc Cleanup 5 (#1294)engineer124
* quick cleanup * a few more * more * misc cleanup * PR Suggestion
2023-06-10libultra voice OK (#1264)engineer124
* Import all libultra voice code * Libultra voice cleanup * more cleanup * more cleanup/docs * cleanup variables.h * File: * PR review 1 * adjust comment * more review * More (p) * SWRITEFORMAT * consistent spacing * fix bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-06-10Misc Cleanup 4 (#1271)engineer124
* begin next cleanup * more cleanup * climbAnim * more cleanup * more * quick, a few more before anyone looks * PR * another fix * table * another small cleanup * PR Suggestion
2023-06-08Persistent Cycle Weekeventregs (#1267)engineer124
* persistent weekeventregs * move macro * PR Suggestions * 2 to ALT * PR Suggestions
2023-06-06Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)Derek Hensley
* Start * Try every function * Import data * Docs from message branch * Fix non-equivalency for func_8016AE1C * Everything looks NON_MATCHING * Some more clean up and docs * Some cleanup * Small format * Small improvements here and there * Match a couple * Anotha one * and than there was 1 * and than there were none :) * Lots of docs * Finish code docs * schedule static * Macros + cleanup * text ids array cleanup * Entries cleanup * Use sBombersNotebookEntries in macros * Some docs from message branch * eventIndex -> event * Remove outdated comments * PR * BOMBERS_NOTEBOOK_ENTRY_SIZE * tables * Token pasting to simplify * Some more fixes * PR pt 1 * Format * Bring over BombersNotebook docs from z_message branch Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com> * Full enum glory * Format * Name weekeventregs * typo * Some comments * bss * Review * bss * Update src/code/z_play_hireso.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fix * Namefixer * bss * Format * 0 = 0x0000 --------- Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-06-06`z64game.h` (#1250)Anghelo Carvajal
* z64game.h * grrrrr * fix missing stuff * Update include/z64game.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64game.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * global.h to the top * reiew * fix --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-06-05sys_math.c Rename (#1258)engineer124
* rename via comments * missed a comment * math header * name boot_80086760.c functions * PR Review * rm cam comment * Elliptic review * alphabetical
2023-06-06Misc Cleanup 3 (#1268)engineer124
* begin more cleanup * more enums * typo * == * fix go.h * fix RaceDogInfo struct * PR Review * PR Suggestions * missed one * missed even more * fix params * fix number
2023-06-05File Select (1 Non-Matching) (#1158)engineer124
* Everything below Main OK, and some small ones at the top * 3 more short ones * FileChoose_Main * SelectModeUpdate/Draw * SelectMode update functions done * 2 more small ones * ConfigModeDraw * SetWindowVtx * FileChoose_FadeInMenuElements * Rest of the Config Mode Update Functions * Minor cleanup * FileChoose_UpdateMainMenu * Make xml for title_static * Minor correction * One nasty draw, thanks Synray Co-Authored-By: Synray <31429825+Synray@users.noreply.github.com> * import data * some cleanup * import OoT docs * missed some docs * some progress * FileSelect_SetWindowContentVtx WIP * improve FileSelect_SetWindowContentVtx * match z_file_nameset_NES * cleanup and docs * title static * a few more functions * even more functions * small cleanup * Data Cleanup * 2 more matches * z_file_choose_80807940 OK * cleanup * fix merge master * FileSelect_DrawFileInfo wip * small cleanup * minor * fix merge * match FileSelect_DrawFileInfo * cleanup * fix merge * fix merge * sram cleanup * document select mode * many docs * more docs * more cleanup * small nitpick * consistency * more cleanup * more cleanup * small * small typos * octal bad * pr review * noop * elliptic review * more review * non-matching * oops * more suggestions * keyboard formatting * fix master * sound * padding --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
2023-06-05Some pathing docs (#1205)Derek Hensley
* Some pathing docs * Missed one * Uno mas * Uno mas x2 * Cleanup * fix * namefixer * NULL * More * PR * Actually remove SQ * -1 define, plus some more pathing cleanup * Actor macros instead * Format * ADDITIONAL_PATH_INDEX_NONE * Remove reliance on PATH_INDEX_NONE * Missed some PathIndex cleanup * Review * format
2023-06-04Misc Cleanup (#1257)engineer124
* a lot of brackets, and some other things * oops * another bracket * check flag all * just a few more... * PR suggestions * PR comment * pr * one more bracket
2023-06-02Match Interface_DrawClock (#1261)engineer124
* Match Interface_DrawClock * oops * space * combine ifs to help indentation * small adjustment * PR Suggestions * extra space * Section:
2023-06-02Misc Cleanup 2 (#1260)engineer124
* more misc cleanup * PR suggestions * more abs alt, csId * more cleanup, can't help it * fix incorrect sq * more fixes
2023-06-01`z_horse.c` OK (#1245)Anghelo Carvajal
* func_800F3940 * func_800F3B2C, func_800F415C and func_800F41E4 * func_800F40A0 * func_800F3ED4 * func_800F3C44 * func_800F3B68 NON_MATCHING * func_800F3A64 kinda * func_800F39B4 * cleanups * import data * fix fake match * format * Scene enum * minor cleanup on data usage * Horse_RotateToPoint and ENHORSE_PARAMS * scene setup index Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * fix merge * z64horse.h * Renames * and even more renames * format * fix * review * Horse_IsActive * review * bss * fix * remove comments * Update src/code/z_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * Update src/code/z_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review --------- Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-29sys_flashrom matched (#1251)louist103
* done * WIP * Fix the rebase * fix build * re match * Last thing before the PR * PR fixes * PR Fixes (tharo) * fix * format * PR fixes (hensldm) * oops * MAGIC * Fix BSS and rename FLASH_MAGIC * PR Fixes (Engineer) * remove from functions.h
2023-05-30Scene table (#1207)Anghelo Carvajal
* scene_table.h * Move restriction flgs to scene_table.h * format * rename D_801C5FC0 to sPersistentCycleFlags * format * move persistent flags to table * cleanups * review * PERSISTENT_CYCLE_FLAGS_SET * PERSISTENT_CYCLE_FLAGS_NONE * move comment above the scene * bss * tons of bss * whoops * bss * bss * bss * Update include/tables/scene_table.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_scene_table.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * SCENE_MAX * bss * bss * bss --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-29z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)mzxrules
* z_vimode * Fixups * WIP * matching * sys_cfb OK * some documentation * vimode docs, name all syscfb vars * quick fixes * suggested changes, more things I missed * merge suggestions * code_80140CE0 -> z_viscvg * format * update symbols * more suggestions * fix include order * sNotebookViMode comment, bss fix --------- Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk> Co-authored-by: louist103 <louist103@gmail.com>
2023-05-29Kaleido OK & icon_item_vtx_static (Documented) (#1243)engineer124
* Begin Kaleido * WIP * DW macros for gbi * More Progress * Match KaleidoScope_GrayOutTextureRGBA32 * DrawGameOver wip * Add some function names * A few more matching, some docs * More docs, data wip * Import Kaleido Data * Data cleanup * Some progress * Match TitleCard_Draw Again (Thanks Roman) * Match KaleidoScope_DrawDebugEditor * KaleidoScope_UpdateDebugEditor WIP * Some cleanup * z_kaleido_debug.c OK * Cleanup * match func_8081B6EC * more wip, data cleanup * match func_80825A50 * match KaleidoScope_InitVertices * cursor progress * name func * item headers * match KaleidoScope_DrawItemSelect * KaleidoScope_UpdateItemEquip WIP * match kaleido item * doc kaleido item * z_kaleido_prompt ok * kaleido mask setup * small cleanup * kaleido mask OK * mask cleanup * small fix * quest page setup * doc save prompt * sync with prompt docs * KaleidoScope_Update WIP * More progress on KaleidoScope_Update * kaleido update cleanup * KaleidoScope_Update OK * Slightly cleaner match in KaleidoScope_Update * match KaleidoScope_DrawPages and KaleidoScope_DrawGameOver, organize data * more cleanup * match KaleidoScope_Draw and KaleidoScope_SetView * match KaleidoScope_UpdateNamePanel * match another 2 funcs, segment docs * another KaleidoScope_UpdateNamePanel ? * swap update name panel names * another match, only 2 large/similar vtx function in kaleido nes * more setup for drawInfoPanel * match KaleidoScope_DrawDungeonStrayFairyCount, 8 funcs left * document KaleidoScope_DrawDungeonStrayFairyCount * KaleidoScope_DrawInfoPanel1 WIP * match KaleidoScope_DrawInfoPanel2 * gameover pause states * name two pause states * match KaleidoScope_UpdateDungeonCursor and KaleidoScope_UpdateWorldMapCursor * match KaleidoScope_DrawDungeonMap * KaleidoScope_DrawWorldMap WIP * cleanup map * some cursor/texture docs * more cursor docs * KaleidoScope_UpdateQuestCursor wip * match KaleidoScope_UpdateQuestCursor * quest cleanup * KaleidoScope_DrawQuestStatus WIP, broke gakufu * match KaleidoScope_DrawInfoPanel1, Kaleido NES OK * pause substates * more cleanup * map progress * very small improvements to KaleidoScope_DrawWorldMap * match KaleidoScope_DrawWorldMap * cleanup KaleidoScope_DrawWorldMap * rematch EnGakufu_ProcessNotes, thanks anon58 * gameover and misc docs * more docs * small cleanup of maps * owl warp and other docs * symmetry in pause state * some docs and cleanup * docs * more docs from OoT WIP * fix * quest page docs * more enums * more cleanup and enums * another round of docs * doc cursor indices * map docs * some docs * cleanup for-loops * cleanup * else if * small docs * icon_item_field_static * dungeon static * eol * icon item jpn static * vtx static * jpn static comments * import parameter texture functions * mask cleanup * sync with PRs * some docs * more docs * fix bss * some docs * sync with PR * quest docs * fix quest vtx * sync with PR * sync with PR * fix typo * small cleanup * vtx madness * more vtx * add quad docs * cleanup vtx * cleanup * cleanup * revert gbi changes * cleanup * more cleanup * another cleanup * remove empty comment * some PR review * more naming suggestions * namefixer * L button to Z button --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-05-29Docs Cleanup (#1153)Derek Hensley
* sysheap * Gorons * Update goron comment * functions.h * Update src/boot_O2/system_heap.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * add header * Fix header guards * Update data * Add malloc and free to header --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
* SetupDL enum * name functions * namefixer * cleanup * small cleanup * PR Review * don't need address of array * PR Suggestion
2023-05-28`ovl_player_actor`: Dawn of a new PR (#1227)Anghelo Carvajal
* Rename Player_UpdateBottleHeld * Match func_808497A0 * func_80852290 NON_MATCHING * Match func_8083B3B4 * Params cleanup * Match func_8083FBC4 * sfxId cleanups and others * Fix declaration of functions from D_8085D990 * Change D_8085BE84 to be a 2D array * ARRAY_COUNT_2D * Match func_8085ADA0 * func_808426F0 nonmatching * Match func_80852290 * Match func_808426F0 Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * Add notes to Player_SetDoAction * Name putAwayCountdown * rebase * Match func_80856918 * format * func_8084933C nonmatching small amount of boomerang documentation * Progress on moving data near where it is used * finish moving data * format * cleanup up remaining data * more match * Some minor cleanups * PlayerCsMode enum * func_80851F18 nonmatching * Fix unk_B10 * Purge ExchangeItemID enum * Rename `targetActor` to `talkActor` * Name `targetedActor` * PLAYER_LIMB_BUF_SIZE Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Change SkelAnime Player functions to take a void pointer for the corresponding buffers * Use PlayerAnimationFrame on Player_DrawImpl * Match func_8082F1AC * Match func_8083D23C * cleanup * Match and clean up func_808373F8 * Match and document func_8083A98C * PLAYER_PARAMS macro and PlayerInitMode enum * Preliminary names for InitMode functions * Match func_8083C8E8 * remove redundant externs * Match func_8084933C * cleanup func_8084933C * Access D_8085BE84 directly instead of using a macro * Match func_8084AC84 * Fix boomearng typo * OK boomerang * cleanup func_8083D168 * untargetedRotY * this->unk_14E = ABS_ALT(var_v1); * GIFIELD macros * sort of a match * Match func_8084C16C Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Use the same trick to match func_808573A4 * Add note on Deku spinning * Match func_8084D18C * Match func_80850D68 * Improve func_80832660 * Match func_80854EFC Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Rename unk_B2A to getItemDrawId * Some cleanup * fix merge issues * format * minor anim docs * Match func_808553F4 * Cleanup func_808553F4 * func_8083D860 nonmatching * Match func_8083D860 * Defake func_80859BA8 * () * Add notes to PlayerAnimGroup enum * underwaterTimer Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * some stateFlags cleaning * more stateFlags cleaning * some notes and minor cleanups * more general cleanups * Slightly less fake func_80832CAC * Document some melee weapon damage stuff * Mark lunge storage * Note PCS patch * match * add notes to bss * yeet extra indentation * add reloc as nonmatching to spec * floorSfxOffset * Player_GetFloorSfx * Player_GetFloorSfxByAge * Comments for AnimSfx dunctions * Name some AnimSfx functions * Name AnimSfx stuff * Some PlayerAgeProperties notes * use animflag defines * Player_SpawnExplosive * fix enum and some other minor fixes * Bit more misc. cleanup * Use OoT's version of func_808333CC * Note on quickspin buffer * Final nonmatching, func_80851F18 Co-authored-by: Synray <31429825+Synray@users.noreply.github.com> * RIP player.c * Name Player_StopHorizontalMovement * misc fixes * Actor_DeactivateLens * fixes * typos and tweaks * minor stuff * add names as comments on the animgoup array * Correct some function names and data type * add anim commets to ageproperties * some notes * De-fake func_80840F90 * Defake & clean up func_8085ADA0 * Improve func_80859BA8 * Enums in func_80852B28 * Name some secret-related things * 3 small things * stuff * Player_TalkWithPlayer * SurfaceType_GetFloorType * SurfaceType_GetWallFlags * and more bgcheck stuff * more bss naming * sPlayerControlInput * clean up func_80836F10 a bit * name the parameters of func_80835BF8 * door stuff * remove NON_MATCHING * remove D_8085D2B0 padding * Name some Player_Cutscene_ functions * various cleanups * format * remainingHopsCounter * some cleanups on the struct * Actor_RequestRumble * this->exchangeItemId = PLAYER_AP_NONE; * fix merge stuff * format * PlayerUnkAA5 * Name two cylinder-related functions * BSS * Add MagicConsume's enum, treat lensActive as bool * Update func_808332A0 based on better info * fix merge * fix merge issues * remove redundant comments * Name Player_AddQuake * ANIM_FLAG_UPDATE*_*Y * Format * AT_TYPE_ENEMY * fix merge issues * format * fix uintptr_ts * Rename * Name leftHandMf * fix merge issues * format * exchangeItemId <= PLAYER_IA_MINUS1 * getItemDrawIdPlusOne * currentActorCsIndex * <= PLAYER_IA_MINUS1 * fix merge issues * format * namefixer and bss * fix build * bombs parameters cleanup * bss * Fix building * fix building * Fix building * Fix building and cleanups * Pre-PR cleanup * really... * format * review * stateFlag Mistakes * 268 * 0.1f * z64door.h * fix cutscene stuff * bss * Update include/z64player.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update include/z64player.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * reiew * PR Review * collision * review * format and a few stuff i missed * EnBomExplosiveType * weekeventregconvert and eventinfconvert * more review * review * bss * review * re format sGetItemTable * Entangle PlayerMask and PlayerItemAction * a few extra cases i missed * bss * review * EnArrow stuff * ARROW_MAGIC_DEKU_BUBBLE * minor format * merge * fix bss * review * !ARROW_IS_ARROW * review * bool cleanup * fix merge * review * Player_StopCutscene * Player_RequestQuake * quakeIndex * Player_RequestQuakeAndRumble * knobDoor and slidingDoor * bss * fix * review * dog and float --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
2023-05-27`gfx.h` (#1248)Anghelo Carvajal
* gfx.h * move rcp functions and variables to gfx.h * minor cleanup * Update include/gfx.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-26Decompile padmgr.c (#1246)Tharo
* Decompile padmgr.c * Format * Enum names * Update namefixer * Suggested changes Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Suggested changes, improve motor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Further suggested changes * Format * Fix `controller.h` comment Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-22`z_camera` with Partial Docs (3 Non-Equivalent) (#601)engineer124
* more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Clean up most matching with rodata and most warnings * Match Parallel1, minor improvement in Jump and KeepOn * Begin Documentation * More docs, fixed warnings * cleanup * Continuing with docs * Small progress * Fix BSS, All but 1 matching functions freed, continue docs * Fix merge * Many function names * More Names * Change name * Docs * Begin camera_data docs * small progress * Minor change * Improve docs on functions * Player to TrackActor, progress on camera_data * Add Cam_Data Macro and fix warnings * Progress on Camera_Data docs * Document CsCamData * Cleanup * Minor clean up in Battle NON_MATCHING * Small fixes * Fix bss, OK * typo * revert some z64 macros and format * OK * minor settings docs * Many flags, names, and other documentation * Name many camera_data variables * A few more small changes * Refactoring Camera Action Function Structs WIP * Finish Struct reworking * Some door docs * Add my findings of Camera Settings as comments * More camera data names and comments cleanup * A few names * Slow progress on camera_data * More camera_data progress, slow and steady * Many renaming * wip * camera_data WIP * The grind continues * More data wip * All the macros are in! * Format and cleanup * more docs * format * Breakup camera into pieces * format * PR Feedback round 1 * revert macro * Fix header * Document Play Camera and Screen pos * cleanup * revert camera split * Start copying docs from OoT * remaining CAM_INTERFACE_FLAGS * roData and rwData * Change paramData * Flags * More docs * More Cleanup * cleanup * more * More docs * Standardize subcams * macro * Player_UpdateCamAndSeqModes * cleanup from PR * format * sync with bgCam and actorsCsCam PR * sync to z_play cam PR * docs progress * revert player changes * helper function cleanup * match Jump3, thanks petrie & synray * camera bg docs * brackets * cam math docs * more cam bg docs * rename flags * misc docs * more cleanup * some cam docs * some PR * hud visibility * fix macros, sync with PR * sync with PR * sync with PR * helper cleanup * cleanup * PR Suggestions * more PR * fix merge master * PR review * add comment * more quake cleanup * pr suggestions --------- Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2023-05-18Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)engineer124
* more quake docs * more docs * more distortion docs * math cleanup * fix header * cleanup * only partial PR review * PR Suggestions * fix master merge * reverb angle change macros * more revert * fix enum
2023-05-16Player Impact Documentation From ActorContext (#1226)engineer124
* playerImpact * discord feedback * namefixer * rm comment * adjust not-logic * pr review * fix bss
2023-05-14Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in ↵Tom Overton
all dog racing files (#1234) * Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in all dog racing files * Respond to first review * Respond to anon's review * Forgot a _FLAG_ on one of my flags * Respond to anon's review * Respond to engineer's review * Delete extra period * Undo the EVENTINF stuff I goofed up * Update comment * Fix bss * Respond to engineer's review
2023-05-14Use proper sequence names in certain actors (#1241)Tom Overton
* Use proper sequence names in certain actors * Fix z_en_jgame_tsn too * func_801A1FB4 enums
2023-05-13Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) (#1231)Derek Hensley
* collision check bss * play_hireso
2023-05-04Transition table (#1210)Anghelo Carvajal
* transition_table.h * format * Update include/tables/transition_table.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * review * bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-04-24Match Room_DrawCullable (#1232)Derek Hensley
* Match Room_DrawCullable * format * Update src/code/z_room.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-21cs state cleanup (#1229)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
* begin cutscene docs * more docs * more docs * z_eventmgr.c OK Co-authored-by: Thar0 <Thar0@users.noreply.github.com> * cutscene camera * commands WIP * more docs * merge master * csId, oof * more cleanup * more docs, csCam * more cleanup * more docs * more * cleanup functions.h * better misc cmd docs * apply discord discussions * small adjustment * more cleanup * more docs * more cleanup * more cs cam docs * small fix * cmd cleanup * small cleanup * better match, thanks anon * remove last return * PR suggestions, small cleanup * next PR review * rm internal funcs from functions.h * more PR * add comment * csCam interp typedef handler * cleanup, scene cmd * missed an enum use * ActorCutscene -> CutsceneManager, PR Suggestions * more PR Suggestions * more actorCutscene cleanup * R_USE_DEBUG_CUTSCENE * more small docs * move functions to cutscene.h * PlayerCsId * fix bss * missed some function headers * more scene cleanup * more scene cleanup * missed one * CS_SPAWN_FLAGS * wrong usage of macro * more cleanup * name last cs transition types * IsNext bool * update namefixer * fix namefixer * more cleanup * add comment * fixed enums for motion blur * consistent cutscene lists * cutscene entry func consistent * PR Suggestion * fig review * fix additionalCsId name in actor * more pr review * bss --------- Co-authored-by: Thar0 <Thar0@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-04-18`z_player_lib`: Dawn of the final PR (#1142)Anghelo Carvajal
* Player_GetMask and Player_RemoveMask * some comments * Player_ActionToBottle and Player_GetBottleHeld * Player_DrawGetItemImpl and Player_DrawGetItem * func_80123420 OK * Decompile a few more functions * Decompile a few more functions * func_80122760 * func_80122868, func_801229A0 and func_801229EC * func_80122F28 * func_8012301C * func_801242B4 * func_801242DC * func_80124420 nonmatching * func_80126440 * func_801240C8 and func_801240DC * func_8012405C and func_80124088 * func_80124020 * Player_IsBurningStickInRange * func_8012754C * func_80125318 and func_80125CE0 * func_801229FC * func_80127B64 * func_80127488 * func_80122D44 * func_80122BA4 * func_80122C20 attempt * func_80122EEC * func_80122F9C * func_80122FCC and func_8012300C * func_80123448 * func_801234D4 * func_801235DC * func_80123960 * func_80123BD4 * func_80123AA4 * func_801239AC * func_801241B4 * func_80123C58 and func_80123C90 * func_80123D50 and func_80123DA4 * func_80123DC0, func_80123E90 and func_80123F14 * func_80124110 and func_80124148 * func_80124168 and func_80124190 * func_80124278 * func_80124F18 non_equivalent * func_80125340 and func_8012536C * func_801263FC * func_801265C8 * func_8012669C * func_80128B74 * func_80123140 * func_801246F4 * func_801253A4 NON_MATCHING * func_801262C8 * func_80126AB4 * func_80126B8C * func_80127438 * func_801278F8 NON_MATCHING * Fix data split * cleanup externs * func_80128BD0 compiles... * Rename Player_SetEquipmentData * fix merge issues * Fix types * Improvement? Worse? I don't know at this point * func_80128640 attempt * func_80127BE8 * func_80127A60 * func_80127594 attempt * func_801271B0 * func_8012364C NON_MATCHING * func_80124618 * func_80124CC4 non matching * func_801251C4 * func_80125580 non equivalent * func_80128388 * cleanup * remove some hardcoded pointers * object symbol cleanup * func_80124870 NON_EQUIVALENT * name overridlimbdraw arguments * func_80125D4C NON_EQUIVALENT * func_80126BD0 NON_MATCHING * Match func_80126BD0 thanks to anon58 * func_80127DA4 NON_EQUIVALENT * fix merge issues * some stealing from OoT * small rename pass and cleanup * Improve some * CLAMP and fix warnings * func_80125580 matched by mzx * cleanup func_80128BD0 a bit * import data * func_80124CC4 * Rename objectFileTable to gObjectTable * Improve func_80124FF0 thanks to maide * fix renames * Match func_80124FF0 thanks to Maide * cleanup * More cleaning up * import bss * Add PLAYER_STATE macros * a bit more of cleanup * run formatter * func_80128BD0 a bit more deecent * Add player limb enum * Use limb enum * cleanup and format * Use symbols for player dlists groups * A bunch more of pointers * more object pointers * Change the remaining object pointers * Add a few missing dlist in link_child * Small rename * whoops * Work on NON_MATCHINGs * Cleanup * Steal OoT renames from "sword" to "meleeWeapon" * Fix some symbols * Match func_80127594 and format * Match func_80127DA4 * Matched func_801284A0 * Annotate D_801F59AC * Matched func_80128640 * Some cleanup * format * stuffs * some cleanups * import stuff from pr * swords and shields * fixes * bss * cleanup Player_OverrideLimbDrawGameplayCommon * progress on func_80125D4C * PlayerMeleeWeapon enum * Player_BButtonSwordFromAP * GET_B_SWORD_FROM_AP * GET_MELEE_WEAPON_FROM_AP * PlayerBottle * PlayerExplosive and PlayerSword * misc fixes * Various changes fromplayer_actor * z64player.h stuff from player_actor * Fixes * skelanime stuff * placeholders on z64item.h, save macros and ther cleanups * <= PLAYER_AP_MINUS1 * Player_UpdateBunnyEarsKinematics Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * cleanup * bodyPartsPos * comment * sizeof(u16) * typo * merge fixes * fix * fixes * format * fix merge * fix merge * func_80125D4C Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * func_80128BD0 improvement * minor renames * format * whoops * small cleanup * Update src/code/z_player_lib.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * _B_ * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * remove gap * whoops * clanups * remove stuff from permuter_settings * steal some OoT docs * some other docs vscode didn't add to the last commit * format * data as infunction-static data * OoT docs stealing * Improvements on Player_PostLimbDrawGameplay * More improvement * Match Player_PostLimbDrawGameplay Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * cleanups * Convert unk_AF0 into an union and some other cleanups * bss * headLimbRot and upperLimbRot * fix naming * cleanups * bss * bss * Update src/code/z_player_lib.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * pr review Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * bss * gesture * namefixer * gestureInfo * IA_MIN and BOTTLE_EMPTY * review Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * review * D_801F59B0_LEN * Remove LevelOfDetail enum * bss * review * review * gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL * _B_ * Player_DrawStrayFairyParticles * fix build --------- Co-authored-by: kyleburnette <kyle@kyleburnette.com> Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18Rename `LinkAnimation` to `DmaAnimation` and other `skelanime` misc cleanups ↵Anghelo Carvajal
(#1147) * Rename LinkAnimation to PlayerAnimation * remove the remaining link stuff * Move functions out of functions.h * cleanup returns * more cleanups * format * format again * format again again * Remove internal functions from header * legacy * bss * linkAnimSegment * Update src/overlays/actors/ovl_En_Yb/z_en_yb.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * bss * `DmaAnimation` rename * more DMA i missed * Revert "more DMA i missed" This reverts commit 6c0ca44f450c92d8c12374fa243c8b17d46527d3. * Revert "`DmaAnimation` rename" This reverts commit 1d2626514c94158001566fa664222b0dcf34a4f7. * Add LinkAnimationHeader rename to namefixer.py --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18Add `SaveInfo` substruct to `SaveContext` (#1191)Anghelo Carvajal
* SaveInfo * fix accesses in sram_NES.c * some more fixing * more fixes * format * fix unk * namefixer * format * bss * review * weekeventregconvert * namefixer * bss
2023-04-18DynaPoly Docs Pass (#1194)engineer124
* dyna docs * init flags * more docs * cleanup * partial PR review * another bracket * hold to press * PR cleanup
2023-04-18Name some `SurfaceType_` functions (#1155)Anghelo Carvajal
* enums * renaming functions * fixes * SurfaceType_IsSoft * type fixing * format * Update src/code/z_bgcheck.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_bgcheck.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * SurfaceType_GetFloorEffect Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * format * bss * cleanups * extra material docs * cleanup * cleanups * Remove Bg prefix * minor fixes * Remove BG_ * SURFACE_MATERIAL_DIRT_SHALLOW * format * bss * bss * review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * format again * bug * format * namefixer * bss * bss * bss * review --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-04-18`stackcheck.h` (#1204)Anghelo Carvajal
* stackcheck.h * warning * Update src/boot_O2/stackcheck.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/boot_O2/stackcheck.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/boot_O2/stackcheck.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * stack * format * bss * review * review --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18Angle Conversions (#1216)Derek Hensley
* Angle Conversions * Format * namefixer * Renames in ObjHsStump_Appear * Format * once more * Explicit cast in EnSsh * Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)engineer124
* add flags * add comment * small fix --------- Co-authored-by: angie <angheloalf95@gmail.com>
2023-04-18Match `DynaPoly_ExpandSRT` (#1203)engineer124
* match DynaPoly_ExpandSRT * name variables * oops
2023-04-18z_viszbuf (code_801420C0) OK (#1211)Derek Hensley
* first pass * Match * variables.txt * Update include/functions.h Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> --------- Co-authored-by: angie <angheloalf95@gmail.com>
2023-04-07Introduce `SaveContext.gameMode` enum (#1198)engineer124
* gamemode enum * owl save * trailing enum comma
2023-03-30Effect table (#1209)Anghelo Carvajal
* effect_ss_table.h * monkaBSS * format * Remove InitVars extern headers * Remove `const` from InitVars * cleanup * cleanup * format * bss * bss * bss
2023-03-30`z_parameter`: Buttons (part 9) (#1192)engineer124
* import button docs * cleanup * sync timer val * add flag comments * Update src/code/z_parameter.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_parameter.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_parameter.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * fix merge master --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-30Audio `sequence.c` OK and documented (#1201)engineer124
* import sequence docs * cleanup * do not need raw hex
2023-03-24`z64game_over.h` (#1183)Anghelo Carvajal
* z64game_over.h * format * Update include/z64game_over.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-24THA docs (#1177)Anghelo Carvajal
* THA docs Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * format * namefixer * yada * remove zero pad comment * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/thga.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * namefixer * bss * namefixer --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-23z_room (1 non-matching) (#1143)engineer124
* begin room docs and decomp * match Room_DrawImageSingle * match Room_DrawImageMulti * Room_AllocateAndLoad non-matching * big improvements on Room_DrawCullable * match Room_AllocateAndLoad * improvement? * cleanup * comments * cleanup * small pr suggestions * PR Suggestions * cleanup sceneCmds * some PR * PR Suggestions * more PR Suggestions * col to collision