| Age | Commit message (Collapse) | Author |
|
* Initial xml
* most of in-code references
* Add limbs and evrything else
* Functions used by EnRiverSound
* Fix forearm and use void* for textures
* Run formatter
|
|
* Object cleanup
* Fix running man
* fix mm symbols
|
|
* OK a few functions
* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall
* migrate data
* create mizu_objects, defines for water temple water level
* clean up some code
* implement most suggestions
* review
* review2
* formatting
Co-authored-by: Fig02 <fig02srl@gmail.com>
|
|
* Data imported, 8 easy functions matched
* Init only remaining nonmatching, data in
* some renaming & fiddling with Init, still nonmatching
* fix colours
* Init still not matching
* Decompile object_tp
* renames
* Rename func_80B20DE0
* Horrible new idea
* Known equivalent, docs next
* Another attempt
* Finished naming in object_tp
* Named functions, more enums
* DrawBridge -> Drawbridge
* skulltulla -> Skulltula
* Name almost all struct variables
* Named most of the temps
* delete asm
* spec
* Missed data file, whoops
* Review
* More review changes
|
|
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* Lots of functions matched. Some big ones are close.
* Five left unmatched, one close.
* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.
* Three unmatched, one essentially matched, the rest matched.
* More fixes.
* Documented more of the structure and cleaned up a bit.
* BossFd2, BgVbSima, and EnVbBall matched and documented
* Also removed unneeded .s files
* And need to name EnVbBall's functions
* give this a shot
* fix conflict
* one more try
* removing darkmeiro changes
* and again
* now OK from make clean
* minor cleanup
* One more matching function for BossFd
* which means it doesn't need its .s
* splitting
* splitting
* splitting
* forgot some .s
* fancy new names
* fancy new names
* trying again
* sneaky .s files
* sound effects and some hex to decimal conversions
* Sound effects and static variable cleanup
* format.sh and clean up static variables
* sfx and formatting
* ZAP and cleanup
* small cleanup
* cleanup and ZAP
* ZAP
* looking at the giant function again
* looking at the giant function again
* Only the big function left.
* Those .s files aren't mine, officer
* float literals might be fixed. regalloc still a nightmare
* almost done with the big function
* should make now
* not much of a change
* all functions match. rodata somehow doesn't.
* forgot some things
* lots of cleanup
* and a little more
* small error
* large cleanup. Also BossFd has function names and inlined variable declarations
* still more cleanup
* the quest for 0.1f continues
* forgot to put NON_MATCHING back in
* Data structures fully documented. Still more cleanup.
* DECR now works with BossFd2
* should match now
* cleanup
* small cleanup
* cleanup and names
* tiny thing
* particles and headers and stuff
* now with more enums
* merge
* test
* end test
* update
* cleanup
* object 2
* object 1
* doc object_fd2
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* formatting
* .s
* merge actor
* vertex arrays
* a little more
* formatting
* merge opd
* fixed damage check
* cleanup
* fixes
* effect struct
* review
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
|
|
* Started
* did some more
* did a few more
* update
* Fixed corrupted git repo
* did some more
* Did a few more functions
* taking a break
* fix undefined
* matched the stupid hard function
* a few more
* did some more, done for tonight
* commit in case i mess up
* 3 non matching
* .
* remove tools/ZAP2 from origin master
* idk
* i cant figure this out
* object_xc OK
* compiles now
* the evil function is now ok
* z_en_xc OK
* some documentation
* more documentation i guess
* more documentation
* more z_en_xc docs
* z_en_xc updates
* Final pass, its been nearly a year
* Remove unnecessary comment
* forgot to remove unused asm
* Merge
* Made suggested changes and fixed warnings in z_en_xc
* Remove symbols from undefined_syms.txt
* Add some missing animmode to en_Xc
* review
* review
* fix tot cutscene
* comment
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
|
|
* object_horse_zelda
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse_normal
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse_link_child
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse_ganon
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse
Signed-off-by: angie <angheloalf95@gmail.com>
* object_hni
Signed-off-by: Angie <angheloalf95@gmail.com>
* ZAPD is falling to do vtx
Signed-off-by: Angie <angheloalf95@gmail.com>
* Testing
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename horse_link_child variables
Signed-off-by: angie <angheloalf95@gmail.com>
* horse_zelda with names
Signed-off-by: angie <angheloalf95@gmail.com>
* I'm suspecting that this game doesn't use z_en_horse_ganon
Signed-off-by: angie <angheloalf95@gmail.com>
* Child epona eye textures
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract eyes textures from Epona
Signed-off-by: Angie <angheloalf95@gmail.com>
* Small rename
Signed-off-by: Angie <angheloalf95@gmail.com>
* change references in EnHorseNormal
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename a few HorseNormal animations
Signed-off-by: angie <angheloalf95@gmail.com>
* Add normal horse eye texture
Signed-off-by: angie <angheloalf95@gmail.com>
* Add some textures
Signed-off-by: angie <angheloalf95@gmail.com>
* change pointers in EnViewer
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename some animations of HorseGanon
Signed-off-by: angie <angheloalf95@gmail.com>
* Add a few dlists in object_horse
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add whinnies
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename last animations remaining in horse_normal and horse_ganon
Signed-off-by: angie <angheloalf95@gmail.com>
* remove the other horses from this branch
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename Epona animations
Signed-off-by: angie <angheloalf95@gmail.com>
* rename animations of ingo's horse
Signed-off-by: angie <angheloalf95@gmail.com>
* add textures in hni
Signed-off-by: angie <angheloalf95@gmail.com>
* Give proper animation names
Signed-off-by: angie <angheloalf95@gmail.com>
* Update symbols
Signed-off-by: angie <angheloalf95@gmail.com>
* cutscenes
Signed-off-by: angie <angheloalf95@gmail.com>
* ./format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* Apply suggestions from code review
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Add most of epona's textures and some limbs
Signed-off-by: angie <angheloalf95@gmail.com>
* add a bunch of textures and limbs of hni
Signed-off-by: Angie <angheloalf95@gmail.com>
* typo
Signed-off-by: Angie <angheloalf95@gmail.com>
* trailling comma memes
Signed-off-by: Angie <angheloalf95@gmail.com>
* all textures from hni
Signed-off-by: angie <angheloalf95@gmail.com>
* The remaining epona's textures
Signed-off-by: Angie <angheloalf95@gmail.com>
* Use proper names for bridge cutscene
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
|
|
* object_ge1
* more stuff named
* object_gla OK, symbols added to C
* eff fire fix in gameplay_keep
* object_nb OK, fixed gameplay_keep
* replaced symbols in EnNb, limb enums
* Change EnGeldB limb enums to hex
* Use enum in header too
* Add descriptions to EnGe2 and EnNb, rearrange xml
* Reorder xml
* review changes
|
|
* Changed PlayerAnimations to be named with offsets
* named hover boots timer
* update EnIshi sCylinderInits
|
|
NON_MATCHING (#750)
* match a few
* delete ASM
* Almost done
* One reg swap left
* GlobalCtx2 YEP
* Start object SKJ
* Start some documentation
* Big doc pass
* Name the first batch of functions
* Done
* fix some issues real quick
* lets try this again
* remove left over doc tools and add 3 textures
* Finish object_skj docs
* PR fixes
* PR fixes
* Delete BuildInfo.ha
* PR fixes (Roman)
* PR fixes (Roman)
|
|
* First pass
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* more matching fun
* fun with bongo
* clean this up later
* found the matching versions
* diff.py has escaped?
* now with more docs
* Now with floor and more docs
* one more thing
* incremental progress
* It's Bongo time
* one little thing
* merge ZAP
* update
* camera
* gfx now in their own file
* now with more object decomp
* name animations
* now shiftable
* missed some. also DECR
* opd merge
* start xml
* now with xml asset extraction
* format
* cleanup
* removed union
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
|
|
* testing
* all named
* oh god spelling
* fixes
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
|
|
* poe objects
* Last unaccounted resolved, name suffix fixes
* remove _tex
* missed 2
* format
Co-authored-by: Fig02 <fig02srl@gmail.com>
|
|
* fix hidan door
Signed-off-by: angie <angheloalf95@gmail.com>
* doors and lens of truth in gameplaykeep
Signed-off-by: angie <angheloalf95@gmail.com>
* other minor fixes
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix a typo
Signed-off-by: Angie <angheloalf95@gmail.com>
|
|
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* It's Phantom Ganon time
* Fhg_Fire matched
* small touch up
* more documentation
* starting naming fire
* renaming
* cleanup
* hooray for new names
* merge
* first pass
* camera status
* bgcheck
* object 1
* object 2
* .s
* .s
* fig's comments
* implementing zel's suggestions and a few other things
* the work begins
* work continues
* docs, shifts, cleanup
* cleanup
* texture names
* addressing the rest of the notes
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
|
|
* Shift to new branch
* object_jj decomped
* docs
* Documented blinking, various other things
* more naming
* Most stuff in the object named
* implement eye enums
* delete asm
* Changes from Fig's review
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
|
|
* almost done
* progress
* OK
* update mm2
* delete asm
* whitespace
* Update assets/xml/objects/object_mm.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Mm/z_en_mm.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* name data
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
|
|
object_horse_zelda OK (#724)
* object_horse_zelda
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse_normal
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse_link_child
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse_ganon
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse
Signed-off-by: angie <angheloalf95@gmail.com>
* object_hni
Signed-off-by: Angie <angheloalf95@gmail.com>
* ZAPD is falling to do vtx
Signed-off-by: Angie <angheloalf95@gmail.com>
* Testing
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename horse_link_child variables
Signed-off-by: angie <angheloalf95@gmail.com>
* horse_zelda with names
Signed-off-by: angie <angheloalf95@gmail.com>
* I'm suspecting that this game doesn't use z_en_horse_ganon
Signed-off-by: angie <angheloalf95@gmail.com>
* Child epona eye textures
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract eyes textures from Epona
Signed-off-by: Angie <angheloalf95@gmail.com>
* Small rename
Signed-off-by: Angie <angheloalf95@gmail.com>
* change references in EnHorseNormal
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename a few HorseNormal animations
Signed-off-by: angie <angheloalf95@gmail.com>
* Add normal horse eye texture
Signed-off-by: angie <angheloalf95@gmail.com>
* Add some textures
Signed-off-by: angie <angheloalf95@gmail.com>
* change pointers in EnViewer
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename some animations of HorseGanon
Signed-off-by: angie <angheloalf95@gmail.com>
* Add a few dlists in object_horse
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add whinnies
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename last animations remaining in horse_normal and horse_ganon
Signed-off-by: angie <angheloalf95@gmail.com>
* Remove epona and ingo's horse
Signed-off-by: angie <angheloalf95@gmail.com>
* ./format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* Give a proper name to horses animations
Signed-off-by: angie <angheloalf95@gmail.com>
* add trailling comma
Signed-off-by: Angie <angheloalf95@gmail.com>
* remove union of skeletons
Signed-off-by: angie <angheloalf95@gmail.com>
* change skeletonheader* to void*
Signed-off-by: angie <angheloalf95@gmail.com>
* remove cast
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* remove cast 2
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
|
|
* .gitkeep and xml
Signed-off-by: angie <angheloalf95@gmail.com>
* comment out most of the xml
Signed-off-by: angie <angheloalf95@gmail.com>
* add all animations
Signed-off-by: angie <angheloalf95@gmail.com>
* textures
Signed-off-by: angie <angheloalf95@gmail.com>
* more textures
Signed-off-by: angie <angheloalf95@gmail.com>
* another texture
Signed-off-by: angie <angheloalf95@gmail.com>
* eye and mouth textures
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add to spec and comment out a problematic skeleton
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* replace almost all d_ references
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add missing include
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* fix problems with overlapping data
Signed-off-by: angie <angheloalf95@gmail.com>
* replace references to Darunia's skeleton
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename cutscenes in en_du
Signed-off-by: Angie <angheloalf95@gmail.com>
* last renaming
Signed-off-by: Angie <angheloalf95@gmail.com>
* ups, forgot to delete some pointers from undefined_syms.txt
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename the animations
Signed-off-by: angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
* gDaruniaSageFormationAnim
Signed-off-by: angie <angheloalf95@gmail.com>
* update actor symbols from object
Signed-off-by: angie <angheloalf95@gmail.com>
* rename eyes
Signed-off-by: angie <angheloalf95@gmail.com>
* rename a mouth texture
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* typo
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
* link of the pr
Signed-off-by: Angie <angheloalf95@gmail.com>
* update the cs name to the correct one
Signed-off-by: angie <angheloalf95@gmail.com>
* tlut
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* add object name to outname in palettes
Signed-off-by: angie <angheloalf95@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
|
|
* xml
Signed-off-by: Angie <angheloalf95@gmail.com>
* add xmls of anime1 and anime2
Signed-off-by: Angie <angheloalf95@gmail.com>
* add unaccounted data from animes
Signed-off-by: Angie <angheloalf95@gmail.com>
* add all unaccounted data and a bit of renaming
Signed-off-by: Angie <angheloalf95@gmail.com>
* add to spec and change the pointer to the decompiled names
Signed-off-by: Angie <angheloalf95@gmail.com>
* add palettes
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
* change palette to Tlut
Signed-off-by: angie <angheloalf95@gmail.com>
* change `Tlut` to `TLUT`
Signed-off-by: angie <angheloalf95@gmail.com>
|
|
* object_triforce_spot
* object_gi_jewel
* object_efc_crystal_light
* object_efc_fire_ball
* object_efc_lgt_shower
* object_god_lgt
* object_light_ring
* object_efc_tw
* undefined_syms
* fix gameplay_keep
|
|
* Fix setup warnings
Signed-off-by: angie <angheloalf95@gmail.com>
* Casting the problems away
Signed-off-by: angie <angheloalf95@gmail.com>
* I don't really like changing the type to void
Signed-off-by: angie <angheloalf95@gmail.com>
* We're out of EARLY hell
Signed-off-by: angie <angheloalf95@gmail.com>
* ./format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* Change skel type to "Normal"
Signed-off-by: angie <angheloalf95@gmail.com>
* Changes requested
Signed-off-by: angie <angheloalf95@gmail.com>
* suggestion of roman
Signed-off-by: angie <angheloalf95@gmail.com>
* early is back :c
Signed-off-by: angie <angheloalf95@gmail.com>
* This will be a fix in ZAPD
Signed-off-by: angie <angheloalf95@gmail.com>
|
|
* object_bg and object_mir_ray
* remove externs in mir_ray
* newline at end of xml
* fix a couple of warnings in Obj_Tsubo
|
|
* xml
Signed-off-by: angie <angheloalf95@gmail.com>
* add to spec and remove repetaed entries
Signed-off-by: Angie <angheloalf95@gmail.com>
* add some dlists
Signed-off-by: Angie <angheloalf95@gmail.com>
* add a few offsets
Signed-off-by: Angie <angheloalf95@gmail.com>
* fireballs textures
Signed-off-by: Angie <angheloalf95@gmail.com>
* add some unused dlists
Signed-off-by: Angie <angheloalf95@gmail.com>
* change the references in decompiled objects
Signed-off-by: angie <angheloalf95@gmail.com>
* change the references from non matching actors
Signed-off-by: angie <angheloalf95@gmail.com>
* add blob
Signed-off-by: angie <angheloalf95@gmail.com>
* changes requested by @Zelllll
Signed-off-by: angie <angheloalf95@gmail.com>
* why is this object so big?
Signed-off-by: angie <angheloalf95@gmail.com>
* rename a lot of stuff
Signed-off-by: Angie <angheloalf95@gmail.com>
* this object never ends
Signed-off-by: angie <angheloalf95@gmail.com>
* Some floats
Signed-off-by: angie <angheloalf95@gmail.com>
* stones blocks
Signed-off-by: angie <angheloalf95@gmail.com>
* rename fireball and stuff
Signed-off-by: Angie <angheloalf95@gmail.com>
* Stationary flame thrower
Signed-off-by: Angie <angheloalf95@gmail.com>
* SpinningFlamethrower
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename the lasts textures
Signed-off-by: Angie <angheloalf95@gmail.com>
* some random renamings
Signed-off-by: Angie <angheloalf95@gmail.com>
* run format
Signed-off-by: Angie <angheloalf95@gmail.com>
* Remove .gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
|
|
* xml
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add spec
Signed-off-by: angie <angheloalf95@gmail.com>
* replace all hardcoded pointers in demo_gj
Signed-off-by: angie <angheloalf95@gmail.com>
* add the rest of the unaccounted data as a blob
Signed-off-by: angie <angheloalf95@gmail.com>
* i forgot to erase a undefined_sym
Signed-off-by: angie <angheloalf95@gmail.com>
* name everything in object_gj
Signed-off-by: angie <angheloalf95@gmail.com>
* Categorize by how are ussed each rubble
Signed-off-by: Angie <angheloalf95@gmail.com>
* forgot to erase the externs
Signed-off-by: angie <angheloalf95@gmail.com>
* the cool laser meme is ded
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
|
|
* object_okuta
* object_crow
* object_wallmaster
* named wallmaster textures
* object_dodongo
* object_firefly
* object_fire
|
|
* xml
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add all the object to xml
Signed-off-by: Angie <angheloalf95@gmail.com>
* add object to srccode
Signed-off-by: Angie <angheloalf95@gmail.com>
* A bit of naming
Signed-off-by: angie <angheloalf95@gmail.com>
* final rename
Signed-off-by: angie <angheloalf95@gmail.com>
* add unused particle
Signed-off-by: angie <angheloalf95@gmail.com>
* rename unused particle dls
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
|
|
* add deku and torch objects
* why git?
|
|
* started
* all but 2
* OK
* docs progress
* lots of docs
* add gitkeep back
* all funcs named
* small fix
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0305ec2c2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0305ec2c2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* object_am
* change
* ready i think
* last thing
* asm
* progress
|
|
* z_bg_jya_ironobj OK
* decompile object_jya_iron, clean up code
* implement requested changes
|
|
* xml done
* add references in
* missed a few
* newline
* review
|
|
* starting out
* match demo
* full match
* cleanup
* more names
* more names
* headers
* dist from link
* docs
* objects
* format
* organization of xmls
* merge actor
* Update src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
|
|
* dekunuts OK
* named unk_19A
* improved the match, got rid of volatile
* one unaccounted blob
* finished object_dekunuts
* capitalization consistency
* suggested changes
* suggested changes again
|
|
* significant progress
* cutscene data
* match
* docs
* dist from link
* compiler warnings
* cutscene and such
* object decomp
* stuff
* cleanup
* name some things
* stuff
* cutscenes fixed
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "44f5d7cb9"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "44f5d7cb9"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0305ec2c2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0305ec2c2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* reorder
* unused content
* documented cutscene dlists
* enviewer update
* Update src/overlays/actors/ovl_En_Zl4/z_en_zl4.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Zl4/z_en_zl4.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* formatter
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
|
|
* All get item objects OK
* Name z_draw functions
* fix skulltula tokens draw ids
* Review suggestions, merge extract_single_asset into extract_assets as an optional argument
Co-authored-by: Thar0 <maximilianc64@gmail.com>
|
|
* fix colliderinit typo
* fix initchain
* start init
* match init
* progress
* progress
* more funcs
* match func_809B3DD8
* progress
* last func almost done
* enum
* name some more types
* progress
* all but one
* fix warning
* remove undefined syms
* match arrows
* review
* spec
* remove asm
|
|
* first pass
* scene
* object
* name
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "44f5d7cb9"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "44f5d7cb9"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* now with cutscenes
* one last name
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0305ec2c2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0305ec2c2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* ZAPD works
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "2e1174063"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "2e1174063"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* now with vtx arrays
* revert zap changes
* review
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
|
|
* get data in
* Match Init and one other
* match some more
* match a bunch more
* merge master
* OK
* Some naming done
* OBJECT_NY almost done. waiting on ZAP changes
* Remove ASM
* Cleanup
* Commit before merge
* fix damage table
* Change comment
|
|
* objects are fun
* more objects
* again
* fixes to geldb
* one more thing
* forgot s
* type fix
* some formatting
* change Gerudo name
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0305ec2c2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0305ec2c2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* organize xmls
* outname
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
|
|
* First batch of files
* Add missing folders back
* Fix missing folders again
* Finish fixing existing texture files
* Gameplay_Keep XML finished
* Most actor gameplay_keep undefined syms removed
* Only ~200 gkeep symbols remain
* All gkeep symbols that ZAP supports are fixed
* Cleanup, and make gkeep names more accurate
* Starting to figure out what some unknown blobs are, merge zeldaret in
* fix a few more things
* refactor gkeep
* Change how gitkeep is handled
* gkeep xml cleanup
* Gkeep finished, now just waiting up ZAP updates
* 100 link animations finished
* 150 link animations finished
* 200 link animations finished
* 250 link animations finished
* 350 link animations finished
* 400 link animations finished
* 450 link animations finished
* 500 link animations finished
* 550 link animations finished
* All Link animations finished
cannot build yet because ZAP doesn't have LinkAnimationHeader yet
* xml changes for new zap stuff
* finish gameplay_keep
* fixing existing objects
* ready for pr besides zap padding issue
* mostly ready for pr
* format all c files
* all conflicts fixed
* make changes that roman requested
* fix thing i didn't mean to change
* some animation symbols renamed
* fixed roman's stuff
* lifemeter hardcoded pointers removed
* fix issue with incorrect data in gameplay_keep
* removed unused asm
* fixed most of fig's comments
* fix all of fig's comments
* reformat files
* Update assets/xml/textures/icon_item_static.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update assets/xml/textures/icon_item_static.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* fixed stuff
* fixed most of roman's comments
* remove leading zeroes
* should build now
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "f84d8337b"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "f84d8337b"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* all of gkeep symbols fixed
* compiler error fixed
* format files
* final changes
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
|
|
* remove zap
* git subrepo clone https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "cd4a8760b"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "cd4a8760b"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* remove thanks.md
* zap2 -> zapd and spec changes
* remove submodule init
|
|
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* more names
* so many names
* we got subsystems now
* slight cleanup
* merge part 2
* new naming scheme
* slight adjustment
* no limit
* syms maybe
* step one
* OK, it's fixed
* table
* some names and such
* comments**
* update zap
* gitkeep to please jenkins
* ZAP
* fixer
* fixer2
* fixer3
* zap
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
|
|
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Fixed newline issue with ZAPD
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Fixed merge issues.
* Fixed makefile merge error
* Fixed additional merge error
* Fixed several more merge issues
* Commented out gameplay_keep and sk2 extraction, since currently unused.
* Reenabled gameplay_keep extraction since it's used in the spec
* Fixed build error
* Removed test struct
* Fixed makefile error that would happen on fresh builds
* Fixed merge issue
* Removed relative paths
* Multithreading on extraction, spec uses numbers, few changes to XMLs
* Removed redundant code from the extract_assets script
* object_sk2 and object_spot09_obj OK
* object_spot11_obj OK
* object_spot17_obj OK
* Test: One of the gameplay_keep dlists given a proper symbol
* Updated asset symbol names based on new naming scheme
* XMLs use "Offset" instead of "Address" now
* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file
* Updated to use latest build of ZAPD
* Updated ZAPD again
* Updated ZAP to remove assimp dependency
* Jenkins Test: Added .gitkeep file
* Updated ZAP once more
* Updated png file name to comply with new naming scheme.
* Fixed bad include
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
|