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Decompilation of The Legend of Zelda: Ocarina of Time
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functions.h
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Author
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-08-29
Doc pass on bgcheck-waterbox properties (#1288)
Dragorn421
2022-08-28
More documentation for PreRender.c (#1340)
Tharo
2022-08-23
Minor Misc Cleanup (#1360)
engineer124
2022-08-15
Doc shrink_window, rename system to Letterbox (#1341)
fig02
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-31
Doc, macros, enums for `SurfaceType.data` (#1293)
Dragorn421
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-29
Fix audio strings with -use_readwrite_const and -signed (#1324)
Roman971
2022-07-14
Cleanup z_debug (reg editor) (#1290)
Dragorn421
2022-07-12
Use intptr types in a few specific boot files (#1301)
Roman971
2022-07-04
Audio Misc Cleanup 2 (#1303)
engineer124
2022-07-04
Document code_800C3C20: Audio_StopAllSfx (#1309)
engineer124
2022-06-25
Some names and docs on dynapoly (#1287)
Dragorn421
2022-06-24
Document File-Select Audio Settings: Sound Modes (#1281)
engineer124
2022-06-23
Rename game states (#1294)
Dragorn421
2022-06-20
Document Viewpoints and Scene Cam Types (#1285)
engineer124
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-19
Restructuring SoundFont Structs (#1277)
engineer124
2022-06-17
Document Camera BgCamData (#1232)
engineer124
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-11
Minor cleanups in z_std_dma.c and yaz0.c (#1269)
Roman971
2022-06-07
Update clang-tidy configuration in format.sh and apply fixes for a new check ...
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Audio Misc Docs and Cleanup (#1221)
engineer124
2022-06-03
More documentation for sched.c (#1219)
Tharo
2022-06-03
Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)
Derek Hensley
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-06-02
Document Sequence Cutscene Effects (Sequence 109) (#1246)
engineer124
2022-05-31
Fix misc 13 (#1244)
Dragorn421
2022-05-31
Overlay Functions Cleanup (#1235)
Derek Hensley
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-20
Document SkelCurve system (#1192)
EllipticEllipsis
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-05-10
Various minor cleanups (#1218)
Roman971
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-05-09
Audio Ocarina Documentation (#1026)
engineer124
2022-05-07
HealthMeter_ -> Health_ (#1202)
engineer124
2022-05-04
Fix misc 11 (#1209)
Dragorn421
2022-05-04
Name rsp ucodes and surrounding cleanup (#1166)
Tharo
2022-05-02
Memstuff (#1164)
EllipticEllipsis
2022-05-01
Improve the state of handwritten assembly files (#865)
Tharo
2022-04-27
Document Transition System (#1131)
fig02
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
2022-04-09
Names for some view things (#1191)
Robin Allen
2022-04-04
Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)
engineer124
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