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2024-12-11Rename EVENTCHKINF_69 (#2330)Jordan Longstaff
2024-12-10Renamed EVENTCHKINF_3C (#2324)Jordan Longstaff
2024-12-10Rename symbols related to Kakariko Well being drained (#2332)Jordan Longstaff
2024-12-09Renamed EVENTCHKINF_33 (#2326)Jordan Longstaff
2024-12-09Rename EVENTCHKINF_4D (#2329)Jordan Longstaff
2024-12-09Document Mido functions, fields, and animations (#2289)Leonid Kapitonov
2024-12-08Document Player Params (#2307)fig02
2024-12-07Renamed EVENTCHKINF_4B (#2328)Jordan Longstaff
2024-12-07Replaced EVENTCHKINF_4E (#2327)Jordan Longstaff
2024-12-07Rename EVENTCHKINF_02 (#2322)Jordan Longstaff
2024-12-07Renamed EVENTCHKINF_3A (#2325)Jordan Longstaff
2024-12-02More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)mracsys
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-12-01Minor Cleanup (#2308)engineer124
2024-11-27Player Docs: Document Some Start Mode Actions (#2305)fig02
2024-11-27Document Actor "Fidget Tables" (#2287)Leonid Kapitonov
2024-11-23Name Remaining Hookshot Actor Flags (#2306)fig02
2024-11-23Add a PARAMS_PACK macro for building actor params setters (#2304)Tharo
2024-11-21Document Hookshot Attachment (#2300)fig02
2024-11-20Player: Name all Start Modes (#2302)fig02
2024-11-18Player Docs: Begin "Start Mode" Documentation (#2301)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-15Use debug macros even in N64-only code (#2298)cadmic
2024-11-15Document `enum PauseState` game over parts (#2283)Leonid Kapitonov
2024-11-11[ntsc-1.0/1.1] Match audio and loose ends (#2293)cadmic
2024-11-05Document Arrow Related Actor Flags (#2284)fig02
2024-11-04`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)fig02
2024-10-24Document `PLAYER_STATE1_SHIELDING` (#2279)Pepe20129
2024-10-20Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)fig02
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-10-15Document `ACTOR_FLAG_THROW_ONLY` (#2274)fig02
2024-10-15EnHy + objects docs (#1499)Derek Hensley
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-13Document `Player_Action_8084F390` (#2264)Pepe20129
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules
2024-10-11Document `Player_Action_SwingBottle` (#2263)Pepe20129
2024-10-11Document `Player_Action_TurnInPlace` (#2268)fig02
2024-10-10Name talking action related things (#2260)fig02
2024-10-10Document `Player_Action_Idle` (#2266)fig02
2024-10-09Player doc: some rotation logic/data (#1443)Dragorn421
2024-10-09[ntsc-1.0/1.1] Match audio library (#2243)cadmic
2024-10-09[ntsc-1.0/1.1] Match "system" files (#2254)cadmic
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
2024-10-04Player: AnimMovement (#2245)fig02
2024-10-01Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)fig02
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...Dragorn421
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...Dragorn421
2024-09-30Name Talking Related Actor Flags (#2230)fig02
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic