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Decompilation of The Legend of Zelda: Ocarina of Time
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2024-12-11
Rename EVENTCHKINF_69 (#2330)
Jordan Longstaff
2024-12-10
Renamed EVENTCHKINF_3C (#2324)
Jordan Longstaff
2024-12-10
Rename symbols related to Kakariko Well being drained (#2332)
Jordan Longstaff
2024-12-09
Renamed EVENTCHKINF_33 (#2326)
Jordan Longstaff
2024-12-09
Rename EVENTCHKINF_4D (#2329)
Jordan Longstaff
2024-12-09
Document Mido functions, fields, and animations (#2289)
Leonid Kapitonov
2024-12-08
Document Player Params (#2307)
fig02
2024-12-07
Renamed EVENTCHKINF_4B (#2328)
Jordan Longstaff
2024-12-07
Replaced EVENTCHKINF_4E (#2327)
Jordan Longstaff
2024-12-07
Rename EVENTCHKINF_02 (#2322)
Jordan Longstaff
2024-12-07
Renamed EVENTCHKINF_3A (#2325)
Jordan Longstaff
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-12-01
Minor Cleanup (#2308)
engineer124
2024-11-27
Player Docs: Document Some Start Mode Actions (#2305)
fig02
2024-11-27
Document Actor "Fidget Tables" (#2287)
Leonid Kapitonov
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
2024-11-23
Add a PARAMS_PACK macro for building actor params setters (#2304)
Tharo
2024-11-21
Document Hookshot Attachment (#2300)
fig02
2024-11-20
Player: Name all Start Modes (#2302)
fig02
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-15
Use debug macros even in N64-only code (#2298)
cadmic
2024-11-15
Document `enum PauseState` game over parts (#2283)
Leonid Kapitonov
2024-11-11
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
cadmic
2024-11-05
Document Arrow Related Actor Flags (#2284)
fig02
2024-11-04
`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)
fig02
2024-10-24
Document `PLAYER_STATE1_SHIELDING` (#2279)
Pepe20129
2024-10-20
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
fig02
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-10-15
Document `ACTOR_FLAG_THROW_ONLY` (#2274)
fig02
2024-10-15
EnHy + objects docs (#1499)
Derek Hensley
2024-10-14
Rename RoomBehaviorType1 to RoomType (#2271)
mzxrules
2024-10-13
Document `Player_Action_8084F390` (#2264)
Pepe20129
2024-10-12
Rename RoomBehaviorType2 (#2270)
mzxrules
2024-10-11
Document `Player_Action_SwingBottle` (#2263)
Pepe20129
2024-10-11
Document `Player_Action_TurnInPlace` (#2268)
fig02
2024-10-10
Name talking action related things (#2260)
fig02
2024-10-10
Document `Player_Action_Idle` (#2266)
fig02
2024-10-09
Player doc: some rotation logic/data (#1443)
Dragorn421
2024-10-09
[ntsc-1.0/1.1] Match audio library (#2243)
cadmic
2024-10-09
[ntsc-1.0/1.1] Match "system" files (#2254)
cadmic
2024-10-08
Document `Player_ChooseNextIdleAnim` (#2262)
fig02
2024-10-04
Player: AnimMovement (#2245)
fig02
2024-10-01
Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)
fig02
2024-10-01
[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...
Dragorn421
2024-10-01
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...
Dragorn421
2024-09-30
Name Talking Related Actor Flags (#2230)
fig02
2024-09-28
[PAL N64] Match file select language selection (#2240)
cadmic
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