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2024-11-23Add a PARAMS_PACK macro for building actor params setters (#2304)Tharo
2024-11-21Document Hookshot Attachment (#2300)fig02
2024-11-20Player: Name all Start Modes (#2302)fig02
2024-11-18Player Docs: Begin "Start Mode" Documentation (#2301)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-15Use debug macros even in N64-only code (#2298)cadmic
2024-11-15Document `enum PauseState` game over parts (#2283)Leonid Kapitonov
2024-11-11[ntsc-1.0/1.1] Match audio and loose ends (#2293)cadmic
2024-11-05Document Arrow Related Actor Flags (#2284)fig02
2024-11-04`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)fig02
2024-10-24Document `PLAYER_STATE1_SHIELDING` (#2279)Pepe20129
2024-10-20Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)fig02
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-10-15Document `ACTOR_FLAG_THROW_ONLY` (#2274)fig02
2024-10-15EnHy + objects docs (#1499)Derek Hensley
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-13Document `Player_Action_8084F390` (#2264)Pepe20129
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules
2024-10-11Document `Player_Action_SwingBottle` (#2263)Pepe20129
2024-10-11Document `Player_Action_TurnInPlace` (#2268)fig02
2024-10-10Name talking action related things (#2260)fig02
2024-10-10Document `Player_Action_Idle` (#2266)fig02
2024-10-09Player doc: some rotation logic/data (#1443)Dragorn421
2024-10-09[ntsc-1.0/1.1] Match audio library (#2243)cadmic
2024-10-09[ntsc-1.0/1.1] Match "system" files (#2254)cadmic
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
2024-10-04Player: AnimMovement (#2245)fig02
2024-10-01Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)fig02
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...Dragorn421
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...Dragorn421
2024-09-30Name Talking Related Actor Flags (#2230)fig02
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic
2024-09-27[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)cadmic
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...Dragorn421
2024-09-27[headers] z64bgcheck.h functions (#2239)Dragorn421
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421
2024-09-26Fix typos found by codespell (#2229)cadmic
2024-09-25Pause docs: Quest quads (#2224)Dragorn421
2024-09-25Player: `Player_ActionHandler_Talk` (#2226)fig02
2024-09-25[PAL N64] Match z_message.c (#2202)cadmic
2024-09-25Player Docs: `Player_ActionChange_6`, Rolling and Put Away (#1949)fig02
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
2024-09-25[headers] audio functions to z64audio.h and z64ocarina.h (#2223)Dragorn421
2024-09-25Pause docs: Songs playback (#2220)Dragorn421
2024-09-24[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)Dragorn421
2024-09-24create ucode_disas.h (#2222)mzxrules
2024-09-24Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215)Dragorn421
2024-09-24Z-Targeting Loose Ends (#2217)fig02
2024-09-23Document Player Knockback related functions (#1601)mzxrules