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Decompilation of The Legend of Zelda: Ocarina of Time
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functions.h
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Author
2023-09-09
Apply noreturn attribute where applicable (#1532)
Tharo
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-15
Doc/cleanup pass on effects 1 (#1421)
Dragorn421
2023-08-15
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmet...
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-02-27
Further documentation for overlay relocation (#1498)
Tharo
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-30
Document debug text drawing functions in z_debug.c (#1472)
fig02
2022-12-28
Fbdemo Docs: `TransitionTile` (#1471)
Derek Hensley
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
TransitionFade docs and clean up other transitions (#1459)
Derek Hensley
2022-12-20
Name `Message_StartOcarina` and related things (#1473)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-17
`z_play`: Camera Docs and Cleanup (#1460)
engineer124
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
2022-12-04
Camera Flags (#1225)
engineer124
2022-11-30
Skelanime/Animation header cleanup (#1434)
Dragorn421
2022-11-26
Document Surface Material (#1447)
engineer124
2022-11-26
Add skybox .h and cleanup, `SkyboxDraw_` -> `Skybox_` (#1435)
Dragorn421
2022-11-25
Document NPC talking and player tracking (#1426)
Lauri Koskela
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-16
Document Timers (#1412)
engineer124
2022-11-16
Mempak doc (#1382)
Tharo
2022-11-13
TwoHeadArena and TwoHeadGfxArena docs (#1349)
Tharo
2022-11-13
Improvements to Video Interface related functions and data (#1332)
Tharo
2022-11-01
Some doc on env light settings (#1307)
Dragorn421
2022-10-24
Documentation pass on `DoorShutter` (#1352)
Dragorn421
2022-10-23
Document Crawlspaces (#1286)
engineer124
2022-10-16
Rename scene lists (#1344)
fig02
2022-10-16
Misc Sequence Docs (#1400)
engineer124
2022-10-15
Lightweight trigonometry doc (#1356)
Dragorn421
2022-10-15
`gbi.h` and `ucode_disas.c` cleanups (#1267)
Tharo
2022-10-15
Document elf_message scripting system (#1398)
fig02
2022-10-15
Cleanup `VecSph`: Better Distinguish Between "Spherical" vs. "Geographic" Coo...
engineer124
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-10-12
Doc dynapoly move flags (#1372)
Dragorn421
2022-10-10
Document Malon's Singing (#1395)
engineer124
2022-10-09
Document Scene Sequences and Remaining SeqFlags (#1308)
engineer124
2022-10-09
`PlayerActionParam` -> `PlayerItemAction` (#1394)
Dragorn421
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-10-02
Various minor fixes (#1383)
Roman971
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-09-27
Rumble doc (#1375)
Tharo
2022-09-03
More documentation for padmgr.c (#1336)
Tharo
2022-08-31
Doc room drawing (#1283)
Dragorn421
2022-08-30
Fix misc 16 (#1371)
Dragorn421
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