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AgeCommit message (Expand)Author
2025-06-07Doc Actor: En_Ma2 (Adult Malon) (#2593)hiisuya
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-04T() macro loose ends 2 (#2564)Dragorn421
2025-06-03Commit `g_pn_*.c` files (#2573)Dragorn421
2025-06-03Rename `damageEffect` -> `damageReaction` (#2554)Dragorn421
2025-06-01Document kaleido debug menu (#2506)Pepe20129
2025-05-31GetItem_Draw: giDrawId and comment GID_ values (#2556)Dragorn421
2025-05-31Fix Link eyes left/right (#2558)Dragorn421
2025-05-29sPlayerFaces as array of structs instead of 2d array (#2559)Derek Hensley
2025-05-25Introduce TEX_LEN macro for texture arrays lengths (#2541)Dragorn421
2025-05-25Pause doc: Equipment page (#2538)Dragorn421
2025-05-24Cleanup includes in header files (#2540)Dragorn421
2025-05-23Some sequence 0 improvements (#2536)Tharo
2025-05-18New assets system (#2481)Dragorn421
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26create ACTOR_FLAGS_CHECK_ALL (#2515)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-23cleanup z64h (#2510)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies excep...fig02
2025-04-11variables.h cleaning: migrate audio variables (#2504)fig02
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
2025-04-05Remove functions.h (#2501)fig02
2025-04-02system_heap -> runtime (#2500)fig02
2025-03-28Rename absf to fabsf (#2499)Tharo
2025-03-27SoundMode -> SoundOutputMode (#2475)fig02
2025-03-26Some functions.h and variables.h work (#2491)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-24Fixup includes (#2483)Dragorn421
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-23Macroify MML opcodes (#2485)Dragorn421
2025-02-22Clean out z64.h (#2484)fig02
2025-02-20Create headers for Game States (#2482)fig02
2025-02-19Use "entry" terminology in map select (#2479)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-15Use enums for settings in SRAM header (#2429)cadmic
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2025-02-11Name Actor_DrawAll (#2464)fig02
2025-02-08Reduce overlay dependencies on global.h (4) (#2456)mzxrules
2025-02-08Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2025-02-04Finish matching ique-cn (#2451)Tharo
2025-01-28[iQue] Match z_fishing (#2445)cadmic
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
2025-01-27Reduce overlay dependencies on global.h (2) (#2442)mzxrules