index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
include
Age
Commit message (
Expand
)
Author
2025-06-07
Doc Actor: En_Ma2 (Adult Malon) (#2593)
hiisuya
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
T() macro loose ends 2 (#2564)
Dragorn421
2025-06-03
Commit `g_pn_*.c` files (#2573)
Dragorn421
2025-06-03
Rename `damageEffect` -> `damageReaction` (#2554)
Dragorn421
2025-06-01
Document kaleido debug menu (#2506)
Pepe20129
2025-05-31
GetItem_Draw: giDrawId and comment GID_ values (#2556)
Dragorn421
2025-05-31
Fix Link eyes left/right (#2558)
Dragorn421
2025-05-29
sPlayerFaces as array of structs instead of 2d array (#2559)
Derek Hensley
2025-05-25
Introduce TEX_LEN macro for texture arrays lengths (#2541)
Dragorn421
2025-05-25
Pause doc: Equipment page (#2538)
Dragorn421
2025-05-24
Cleanup includes in header files (#2540)
Dragorn421
2025-05-23
Some sequence 0 improvements (#2536)
Tharo
2025-05-18
New assets system (#2481)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
create ACTOR_FLAGS_CHECK_ALL (#2515)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-23
cleanup z64h (#2510)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-04-02
system_heap -> runtime (#2500)
fig02
2025-03-28
Rename absf to fabsf (#2499)
Tharo
2025-03-27
SoundMode -> SoundOutputMode (#2475)
fig02
2025-03-26
Some functions.h and variables.h work (#2491)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Fixup includes (#2483)
Dragorn421
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-23
Macroify MML opcodes (#2485)
Dragorn421
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-19
Use "entry" terminology in map select (#2479)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-15
Use enums for settings in SRAM header (#2429)
cadmic
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-11
Name Actor_DrawAll (#2464)
fig02
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2025-02-08
Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2025-01-28
[iQue] Match z_fishing (#2445)
cadmic
2025-01-27
Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
mzxrules
2025-01-27
Reduce overlay dependencies on global.h (2) (#2442)
mzxrules
[prev]
[next]