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Decompilation of The Legend of Zelda: Ocarina of Time
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graph.c
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Commit message (
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Author
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-16
Match the last 2 functions in graph.c (#328)
Roman971
2020-06-17
Matched some controller files (#178)
Lucas Shaw
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-06-05
ucode_disas.c progress (#188)
Random
2020-05-26
Decompiles sched.c (#145)
krimtonz
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-10
Decompile audioMgr (#124)
Tharo
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-14
padmgr and related (#71)
silv3rwing07
2020-04-13
Decompile z_jpeg.c (#70)
Random
2020-04-08
Run format.sh
Random
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-05
Fixes in PR #50
Random
2020-04-04
Add log macros
Random
2020-04-04
Run format.sh
Random
2020-04-04
Decompile graph.c
Random