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AgeCommit message (Expand)Author
2021-02-15En_Ba OK (#700)AdamKiddle
2021-02-15Armos and object_am OK (#652)fig02
2021-02-15z_play.c OK (#701)Synray
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2021-02-13Fix func_800BC5E0 NON_EQUIVALENT (matched) (#697)louist103
2021-02-12Decompile en_sw (#679)krimtonz
2021-02-12gameplay_dangeon_keep (#665)fig02
2021-02-12Minor z_bgcheck documentation fixes (#675)mzxrules
2021-02-12Make func_800C213C match original ROM (#678)Chris Teague
2021-02-12All* Get Item objects decompiled (#668)Tharo
2021-02-12z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632)petrie911
2021-02-02Fix most actor compiler warnings (#656)EllipticEllipsis
2021-02-01Demo_Kekkai, its object, and its cutscenes (#627)petrie911
2021-01-31Bg_Spot00_Hanebasi (Drawbridge) OK (#614)Zelllll
2021-01-31ovl_En_Sa (#625)Tharo
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-20Reduce hardcoded sizes for a few data tables (#646)Tharo
2021-01-18Quick type fix (#644)fig02
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Fix non-matching in audio_heap (#640)zelda2774
2021-01-17Document Collision_Check (#468)petrie911
2021-01-15TwoHeadArena Cleanup (#633)AdamKiddle
2021-01-12Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)petrie911
2021-01-12z_lifemeter OK (#622)Synray
2021-01-12Gameplay_Init matched (#585)Lucas Shaw
2021-01-10Cleanup z_lifemeter (#552)Zelllll
2021-01-10MacOS ZAPD fixes (#606)Ethan Roseman
2021-01-09Some cleanup and docs for z_skelanime (#601)petrie911
2021-01-08bgcheck OK (#613)Synray
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2021-01-04ovl_En_In OK (#545)Tharo
2020-12-31En_Ex_Item (#567)petrie911
2020-12-31En_Tite OK (#555)AdamKiddle
2020-12-29jpegdecoder OK (#574)petrie911
2020-12-29Docs for the Anime part of SkelAnime (#517)petrie911
2020-12-29Decompile z_skin.c (#548)Tharo
2020-12-27matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)petrie911
2020-12-26Updated Texture Asset Handling (#478)Nicholas Estelami
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-12-25z_scene_table, z_view, and z_fbdemo_fade OK (#561)petrie911
2020-12-22z_collision_check OK (#558)petrie911
2020-12-18additional matching functions in z_room, z_camera, and En_Zl3 (#541)petrie911
2020-12-17Fix some non matchings in actors and parameter (#540)Roman971
2020-12-12Undefined Symbols in the ASM (#527)petrie911
2020-12-11G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) ...petrie911
2020-12-11Match gfxprint.c (#520)Synray
2020-12-10En_GeldB (#516)petrie911
2020-12-08Decompiled ovl_En_Ta (#518)Ethan Roseman
2020-12-07ovl_demo_effect 100% OK (#466)Kenix3
2020-12-06decompile z_camera (#398)krimtonz