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2025-06-04Remove "z64" prefix from all headers (#2518)fig02
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
* create printf and translation headers * non-overlays complete * printf finished * move T macro * edit comment * fix error * fix bss * remove is_64 * fix bss
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
* variables.h cleaning: migrate libultra variables * another increment_block_number * fix bss
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
* reduce z64.h size * fix z_cheap_proc.inc.c * ,bss * remove temp delcaration
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
* z64env_flags, z64quest_hint_commands * z64cutscene_spline, z64save.h moved from z64.h * bss * pr suggestion * bss * suggestions
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI * bss fixes from Jenkins
2024-09-12[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)cadmic
* Match ntsc-1.2 * Add ntsc-1.2 to CI * Apply fixes from Jenkins * Promote ntsc-1.2 to "supported" in Makefile * Declare D_80858AD8 as a u64 array * Tweak wording * Hopefully make ntsc-1.2 bss more stable * Restore segmented_address.h include
2024-08-27[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)Tharo
* [Audio 6/?] Build Soundfonts and the Soundfont Table * Improve lots of error messages * First suggested changes * Make audio build debugging more friendly Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Some fixes from MM review * Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-25[ntsc-1.2] Decompile cic6105.c, main.c (#2068)Dragorn421
* decompile-OK Main, cic6105.c * names cleanup / minimal doc * match versions * fix bad disasm metadata format * bss * bss * review 1 * review 2 * review 3 * review 4 * cleanup * bss * add some sizes to disasm metadata symbols
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
2024-01-31Document Audio Thread Commands (#1399)engineer124
* begin docs * cleanup * copy over progress * cleanup * small cleanup * more docs, fill out cmds * small touchup * pan weight ganon comment * fix specId * seqcmd cleanup * format * small cleanup * one more thing * small feedback from MM * partial PR * some PR Suggestions * small adjustments * ticks, seqticks, frames, updates: term cleanup * small fix * PR Review * PR Review * PR Review * rm param * adjust comment * update renamed functions * format --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-16Create debug macros for LogUtils functions (#1610)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
2023-09-25Speedmeter Small cleanup (#1554)Derek Hensley
* Small cleanup * x
2023-08-15Split z64.h: move various things, state, sram, gfx, jpeg, prerender, ↵Dragorn421
speedmeter (#1487) * Split z64.h more * fix speedmeter.h (expect this kind of issue resolution to pop up eventually) * fix z64object.h * fix z64state.h * fix (probably only partially) z64play.h * fix fix speedmeter.h :) * revert making a play header (sadge), add/split transition & transition_instances * move stuff to cutscene, interface * Move `TransitionCircle%` enums to `z64transition_instances.h` * z64state.h -> z64game.h with a "this is not final" comment * forward declare GraphicsContext in z64game.h instead of including the header file for it * don't comment on where the forward declarations are from reasoning: 1) it's easy to go out of sync (like this comment, it was outdated anyway) 2) any IDE can easily find the struct anyway
2022-11-13TwoHeadArena and TwoHeadGfxArena docs (#1349)Tharo
* TwoHeadArena and TwoHeadGfxArena docs, ALIGNOF macro * AllocStart -> AllocHead , AllocEnd -> AllocTail * Format * Suggested changes * Fix * Further suggested changes
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
* `vt.h` -> `terminal.h` * `VT_` -> `T_` (as in Terminal) * `vt.h` -> `terminal.h` in includes too Pepega * Sort out tiny terminal.h include inconsistencies * Format * -> `TE_` * format * `TE_` -> back to `VT_` (parkour!) * explicit VT
2022-10-29Doc speed_meter timers and misc. low-ish level stuff (#1364)Dragorn421
* Misc docs (somewhat lower level) * Run formatter * Simplify comment * `a = a +` -> `a +=` with pad removal Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * `isPreNMIStateRunning` -> `inPreNMIState` * line breaks Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2022-08-30Fix misc 16 (#1371)Dragorn421
* Replace tabs in exceptasm.s source * Replace tabs with \t in strings * Fix grammar in various comments * Fix "initalize" typos in code * (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized` * Some Link -> Player * Use `EXCH_ITEM_` more * "bgm music" -> "background music" * Fix typos in `place_title_cards.xml` * `SkelAnime_Update` returns a boolean * Run formatter
2022-07-30Fix various small gfx issues (#1313)Tharo
* Fix various small gfx issues * Use 0xFFFF instead of -1 for max prim depth * More fixed point numbers * scale -> texCoordScale, better cycle 2 render mode in z_title * GFXP_CHAR_* defines renamed to SPACING * Fix some gDPLoadMultiBlock uses
2022-06-24Fix misc 15 (#1298)Dragorn421
* Use `SCENE_` enum more * Decimal for pos in `D_8011F9B8` * `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS` * thone -> throne * `s` on local data * minor sfxId cleanup * Run formatter * Fixup 0x19 + 1 = 0x1A, not 0x20 lol * Tlut -> TLUT * DemoKankyo params usage cleanup * Some proofreading (up to z_actor.c) * Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently) * `sZdWaterBox` -> `sZorasDomainWaterBox` * `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
2022-04-09Names for some view things (#1191)Robin Allen
* Names for some view things * Review: ORTHOGRAPHIC → ORTHO * Review: dirty → dirtyFlags * Review: Doc comment style * Review: Define constants in terms of each other * Review: Rename the ApplyToOverlay functions * Update include/z64.h Co-authored-by: fig02 <fig02srl@gmail.com> * Review: Better View_LookAtInternal doc * arg1 → mask * View_LookAtInternal → View_LookAtUnsafe * Review: View_SanityCheckEyePosition → View_ErrorCheckEyePosition * sViewNotInitialized → sLogOnNextViewInit * Remove VIEW_FORCE_ALL * near/far → zNear/zFar Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * lookAt → at Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * near/far → zNear/zFar * View_ApplyPerspective/Ortho: Remove from header instead of commenting * lookAt → at * Add fwd decls * Fix external view->at accesses * Missed these somehow * lookAt → at * Omit "Apply" in comments * dirtyFlags → flags * View_ApplyScissor → View_ApplyShrinkWindow * Update src/code/z_view.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-12-06Cleanup `variables.h` (#1061)Dragorn421
* Cleanup `variables.h` * `gSpeedMeterTimeEntryPtr` -> `sSpeedMeterTimeEntryPtr`
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-07-30Math Sizes (#297)louist103
* Math Sizes Added sizes to most variable types * Removed sizes and fixed pads Removed sizes from base types and cleaned up pads * PR fixes
2020-07-16Change Colors To Decimal (#260)fig02
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
2020-06-13z_select decompiled, 1 non matching left (#202)fig02
* First pass z_select * lots of progress. 2 non matchings and data stuff needed * match Select_LoadGame * z_select almost ok, 1 func left * remove comments * remove comments and add description * remove unused flg_set asm * set_next_gamestate macro * pr suggestions 1 * pr suggestions 2 * map -> scene * pr suggestions 3 Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-05-26Decompiles sched.c (#145)krimtonz
* decompile sched.c * rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c * pr updates
2020-05-12Decompile speed_meter.c and add VIEWPORT_INIT macro (#127)Random
* Decompile speed_meter.c and add VIEWPORT_INIT macro - speed_meter.c: OK - Add VIEWPORT_INIT(viewport, by, rx, ty, lx) macro * get rid of some magic numbers * use early return instead of a big if block in SpeedMeter_DrawTimeEntries
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker