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Decompilation of The Legend of Zelda: Ocarina of Time
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sys_math3d.c
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Commit message (
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Author
2024-06-20
Add point lighting gbi features (#1962)
Tharo
2024-06-19
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
mzxrules
2024-04-22
Player Docs: Control stick buffers (#1945)
fig02
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-01-30
Match sys_math3d.c (#1674)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-10-07
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
cadmic
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-06-24
Fix misc 15 (#1298)
Dragorn421
2022-05-31
Fix misc 13 (#1244)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-03-10
Naming1 (#1113)
playerskel
2022-02-20
Fix misc 7 (#1149)
Dragorn421
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-08-22
Big cleanup (#775)
louist103
2021-07-28
z_en_ko OK (#869)
mzxrules
2021-06-19
Match Math3D_LineSegMakePerpLineSeg (#854)
Synray
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-12-27
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
petrie911
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-08-23
Match/Improve a bunch of non matchings (#342)
Roman971
2020-08-19
Match Overlay_Relocate (#330)
krimtonz
2020-08-17
Math3D and olib updates (#315)
krimtonz
2020-08-15
Match a few functions (#324)
Random
2020-04-25
z_collision_check.c (#73)
mzxrules
2020-04-18
Math Files (#76)
krimtonz