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path: root/src/code/z_camera.c
AgeCommit message (Expand)Author
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...Dragorn421
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...Dragorn421
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421
2024-09-26Fix typos found by codespell (#2229)cadmic
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
2024-09-25[headers] audio functions to z64audio.h and z64ocarina.h (#2223)Dragorn421
2024-09-24[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)Dragorn421
2024-09-24create ucode_disas.h (#2222)mzxrules
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-23[headers] Move z_actor functions to z64actor.h (#2216)Dragorn421
2024-09-21PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)fig02
2024-09-18[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)Dragorn421
2024-09-16Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)fig02
2024-09-12[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)cadmic
2024-09-08Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)fig02
2024-09-07Pause doc: World map points (#2141)Dragorn421
2024-09-06Miscellaneous libultra header fixes (#2139)cadmic
2024-09-03[ntsc-1.2] Match z_camera.c (#2112)cadmic
2024-08-24T() macro 3 (#2083)Dragorn421
2024-08-20Move non-libultra libc functions to src/libc/ (#2055)cadmic
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-09Match remaining GC retail versions (#2019)cadmic
2024-08-08gc-us OK (#2018)cadmic
2024-08-02Automate fixing BSS ordering (#2009)cadmic
2024-07-06Set up build system and disassembly for gc-us (#1982)cadmic
2024-06-25Move `PlayState` to a new `z64play.h` (#1966)Anghelo Carvajal
2024-04-14Match retail BSS ordering (#1927)cadmic
2024-03-30Match retail camera (#1917)cadmic
2024-02-06Reorder boot/code spec includes for retail (#1667)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-22Misc Cleanup (#1585)engineer124
2023-11-19Struct Returns (#1574)engineer124
2023-11-19More Camera Flags (#1453)engineer124
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-13Document Camera Special9 (door) angle bug (#1525)fig02
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-01-12Document OnePointCutscene Init Field (#1465)engineer124
2023-01-12DbCamera to DebugCamera (#1482)engineer124
2023-01-10Fix misc 19 (#1488)Dragorn421
2022-12-30Document debug text drawing functions in z_debug.c (#1472)fig02
2022-12-26Misc. small cam doc (#1461)Dragorn421
2022-12-24z_demo documentation (#1327)fig02
2022-12-19OnePointCutscene Cleanup (#1467)engineer124
2022-12-17`z_play`: Camera Docs and Cleanup (#1460)engineer124
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-11OnePointDemo ActionFlags Macros (#1451)engineer124