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Decompilation of The Legend of Zelda: Ocarina of Time
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z_common_data.c
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Commit message (
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Author
2024-09-25
[headers] Create letterbox.h, move more protos from functions.h (#2225)
Dragorn421
2024-09-24
create ucode_disas.h (#2222)
mzxrules
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-18
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
Dragorn421
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-08-26
Add all N64 version defines (#2095)
cadmic
2024-08-20
Add versions.h (#2060)
Dragorn421
2024-08-09
Match remaining GC retail versions (#2019)
cadmic
2024-08-08
gc-us OK (#2018)
cadmic
2024-08-02
Automate fixing BSS ordering (#2009)
cadmic
2024-07-28
Match NTSC loose ends (#2004)
cadmic
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-02-27
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments...
Tharo
2023-07-05
Minor Misc Cleanup 3 (#1502)
engineer124
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-05-20
Environment documentation pass (#1115)
fig02
2022-04-27
Document Transition System (#1131)
fig02
2022-02-11
Force required alignment on DMA related stuff (#1135)
Anghelo Carvajal
2021-12-27
Nature Ambience Documentation (#1063)
engineer124
2021-12-03
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
engineer124
2021-11-01
Introducing Macros for BGM (Background Music) (#979)
engineer124
2021-09-20
Decompile z_kankyo (#956)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-05-26
Migrate z_common_data.c's .bss to C (#157)
Roman971
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-20
pr review changes
fig02
2020-03-20
en_dog OK
fig02
2020-03-17
First proper commit.
Jack Walker