index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
Age
Commit message (
Expand
)
Author
2024-09-25
[headers] Create letterbox.h, move more protos from functions.h (#2225)
Dragorn421
2024-09-25
[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
Dragorn421
2024-09-24
[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)
Dragorn421
2024-09-24
create ucode_disas.h (#2222)
mzxrules
2024-09-24
Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215)
Dragorn421
2024-09-24
Z-Targeting Loose Ends (#2217)
fig02
2024-09-23
[PAL N64] Miscellaneous changes (#2211)
cadmic
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-23
[headers] Move z_actor functions to z64actor.h (#2216)
Dragorn421
2024-09-23
Standardize "ActorMovement" over "ActorMove" (#2214)
fig02
2024-09-21
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
fig02
2024-09-21
Document `autoLockOnActor` (#2212)
fig02
2024-09-18
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
Dragorn421
2024-09-18
[PAL N64] Create macros for 50-Hz-related values (#2206)
cadmic
2024-09-18
Pause doc: Pages drawing (#2190)
Dragorn421
2024-09-17
`PLAYER_STATE1_DEAD` (#2204)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-16
Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)
fig02
2024-09-16
Document `zTargetActiveTimer` (#2200)
fig02
2024-09-14
More Player Z Target documentation (#2196)
fig02
2024-09-13
Use gSpiritBossNabooruKnuckleDefeatCs instead of gMinuetCs in sCutscenesUnkno...
cadmic
2024-09-13
Hostile Lock-On (#2193)
fig02
2024-09-13
change flag name (#2194)
fig02
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-12
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
cadmic
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Pause doc: Prompt page and save prompt state (#2170)
Dragorn421
2024-09-11
[ntsc-1.2] Match remaining functions (#2182)
cadmic
2024-09-11
[headers 14] libc64 headers (#2177)
Dragorn421
2024-09-11
[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-10
More target related state flags (#2184)
fig02
2024-09-09
Boomerang related state flags (#2180)
fig02
2024-09-08
[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)
Dragorn421
2024-09-08
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
fig02
2024-09-08
[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
Dragorn421
2024-09-08
Document `ACTOR_FLAG_SFX_` flags and functions (#2162)
Dragorn421
2024-09-08
[headers 11] stackcheck.h, jpeg functions (#2171)
Dragorn421
2024-09-08
Player Docs - Parallel (#2167)
fig02
2024-09-07
Pause doc: Cursor drawing (#2159)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
[headers 8] Add `main.h`, `segmented_address.h`, and changes for `main.c` sym...
Dragorn421
2024-09-07
Match more GC button colors (#2156)
cadmic
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-07
Fix some boot and code data (#2155)
cadmic
2024-09-07
Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976)
Dragorn421
2024-09-07
[ntsc-1.2] Match z_map_exp.c, z_map_mark.c (#2140)
cadmic
2024-09-07
Pause doc: World map points (#2141)
Dragorn421
2024-09-07
[headers 6] collision_check functions and structs (#2148)
Dragorn421
2024-09-07
[ntsc-1.2] Match z_file_choose.c and z_boss_tw.c (#2146)
cadmic
[next]