summaryrefslogtreecommitdiff
path: root/src/code
AgeCommit message (Expand)Author
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
2024-09-25[headers] audio functions to z64audio.h and z64ocarina.h (#2223)Dragorn421
2024-09-24[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)Dragorn421
2024-09-24create ucode_disas.h (#2222)mzxrules
2024-09-24Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215)Dragorn421
2024-09-24Z-Targeting Loose Ends (#2217)fig02
2024-09-23[PAL N64] Miscellaneous changes (#2211)cadmic
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-23[headers] Move z_actor functions to z64actor.h (#2216)Dragorn421
2024-09-23Standardize "ActorMovement" over "ActorMove" (#2214)fig02
2024-09-21PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)fig02
2024-09-21Document `autoLockOnActor` (#2212)fig02
2024-09-18[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)Dragorn421
2024-09-18[PAL N64] Create macros for 50-Hz-related values (#2206)cadmic
2024-09-18Pause doc: Pages drawing (#2190)Dragorn421
2024-09-17`PLAYER_STATE1_DEAD` (#2204)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-16Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)fig02
2024-09-16Document `zTargetActiveTimer` (#2200)fig02
2024-09-14More Player Z Target documentation (#2196)fig02
2024-09-13Use gSpiritBossNabooruKnuckleDefeatCs instead of gMinuetCs in sCutscenesUnkno...cadmic
2024-09-13Hostile Lock-On (#2193)fig02
2024-09-13change flag name (#2194)fig02
2024-09-12[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)cadmic
2024-09-12Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)cadmic
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Pause doc: Prompt page and save prompt state (#2170)Dragorn421
2024-09-11[ntsc-1.2] Match remaining functions (#2182)cadmic
2024-09-11[headers 14] libc64 headers (#2177)Dragorn421
2024-09-11[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-10More target related state flags (#2184)fig02
2024-09-09Boomerang related state flags (#2180)fig02
2024-09-08[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)Dragorn421
2024-09-08Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)fig02
2024-09-08[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)Dragorn421
2024-09-08Document `ACTOR_FLAG_SFX_` flags and functions (#2162)Dragorn421
2024-09-08[headers 11] stackcheck.h, jpeg functions (#2171)Dragorn421
2024-09-08Player Docs - Parallel (#2167)fig02
2024-09-07Pause doc: Cursor drawing (#2159)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07[headers 8] Add `main.h`, `segmented_address.h`, and changes for `main.c` sym...Dragorn421
2024-09-07Match more GC button colors (#2156)cadmic
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-07Fix some boot and code data (#2155)cadmic
2024-09-07Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976)Dragorn421
2024-09-07[ntsc-1.2] Match z_map_exp.c, z_map_mark.c (#2140)cadmic
2024-09-07Pause doc: World map points (#2141)Dragorn421
2024-09-07[headers 6] collision_check functions and structs (#2148)Dragorn421
2024-09-07[ntsc-1.2] Match z_file_choose.c and z_boss_tw.c (#2146)cadmic