| Age | Commit message (Collapse) | Author |
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* doc `KaleidoScope_SetCursorPos`
* doc bug in `KaleidoScope_DrawWorldMap`
* fix anonymous enum
* `D_808321A8` -> `sSavedButtonStatus`
* s16 decimal for `sVtxPageMapDungeonQuads``X/Y/Width/Height`
* Use `LANGUAGE_` enum for indexing language-indexed regs
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* Commit `do_action_static`
* fix
* rm do_action_static from write_source.txt
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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
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* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
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* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
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z_opening (#2424)
* [iQue] Match z_end_title
* [iQue] Match z_construct
* [iQue] Match z_common_data
* [iQue] Match z_parameter
* [iQue] Match z_title, z_opening
* Actually match z_parameter
* Give up on stack issues
* this->exit = true
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* use missed reg macros
* do action indexing cleanup
* misc
* doc fixup ish in KaleidoScope_SetPageVertices
* newline_police
* `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
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* [ntsc-1.0/1.1] Match "game engine" files
* Use R_START_BTN_X/R_START_BTN_Y
* Comment obvious bugs
* Move Magic_Fill comments
* Move EVENTINF_HORSES_INDEX printf inside #if
* Replace "this function"
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* Pause doc: `KaleidoScope_DrawQuestStatus` (partial)
* review
* format
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* name main fields and regs for pages drawing
* comments
* format
* more comments
* roll -> pitch (oops)
* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"
* copypaste comment on page pitches fields
* "offset depth" -> "depth offset"
* review
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* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
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* Pause doc: Prompt page and save prompt state
* bss
* `QUAD_PROMPT_` -> `PROMPT_QUAD_`
* `QUAD_MAP_WORLD_`, `QUAD_MAP_` -> `WORLD_MAP_QUAD_`
* `PAUSE_QUAD_CURSOR_` -> `PAUSE_CURSOR_QUAD_`
* `PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_ALT` -> `_2`
* bss
* bss
* add comments to help clarify save prompt vs prompt
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* Add T macro for translated debug strings
* Hyral -> Hyrule
* put some more care into z_std_dma
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z_actor.c (#2039)
* func_80033C30
* Interface_Init
* z_draw.c
* KaleidoSetup_Destroy , n64dd.h
* z_kaleido_setup.c
* add n64dd files to spec
according to tools/disasm/ntsc-1.2/files_code.csv , they're between irqmgr.o and fault.o
putting them before or after malloc_debug.o in the spec is an arbitrary choice
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* Match NTSC z_kaleido_scope.c
* Use new REGs everywhere
* Add comments for YREG initialization
* Use new REGs everywhere for real
* Fix merge
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* Match NTSC z_parameter.c and z_construct.c
* Comment which REG collide
* Use new REGs everywhere
* Use new REGs everywhere for real
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* Build gc-us
* Set up gc-us disassembly
* Don't disasm unchanged overlays
* Fix gc-eu-mq BSS
* romalign link_animetion for NTSC
* Explicitly set CPP defines to 0/1
* Add #ifs to segment_symbols.h
* Add sButtonTextures now
* Fix message _SHIFTL usage
* Don't ifdef LANGUAGE_MAX
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* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
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* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
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* Split SaveContext struct
* run formatter
* Remove temporary-until-split stuff in z_sram
* .
* run formatter
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* Some cleanup/doc on the item enum and icons
* `gItemIconBigBottlePoeTex` -> `gItemIconBottleBigPoeTex`
* Biggoron sword / giant knife items (?)
* `SPSTONE_` -> `SPIRITUAL_` ?
* `gItemIconBrokenBiggoronSwordTex` -> `gItemIconBrokenGoronsSwordTex`
* `gQuestIcon...MedallionTex` -> `gQuestIconMedallion...Tex`
* `ITEM_MAGIC_` -> `ITEM_MAGIC_JAR_`small/big
* `ITEM_BOW_ARROW_` -> `ITEM_BOW_`
* `MASK_BUNNY` -> `MASK_BUNNY_HOOD`
* Update `GID_` enum from `ITEM_` enum
* ITEM/GID`_ARROW_`small/medium/large -> 5/10/30
* Run formatter
* .
* fix regressions and revert bad ideas
* chicken
* obey the newline police and also prevent the range police from intervening
* fixups
* dimensions -> dimension (singular)
* Note on inconsequential oddities about the `gItemIcons` mapping
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* begin interface alpha docs
* more progress/docs
* First draft of docs done
* cleanup
* Consistency
* Display -> Mode
* Remaining display -> mode
* Better docs
* Small touchups
* Small Update
* Apply discord discussion
* small fix
* More discussions
* PR Suggestions
* Roman PR Suggestions
* better comments
* PR Suggestions
* another suggestion
* discord discussions
* cleanup comments
* more discord/pr suggestions
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* More documentation for z_std_dma
* uintptr casts for rom symbols in z64animation.h and z_kanfont.c
* Format
* Suggested changes, more defines for static texture sizes
* PI Interface -> PI
* Further suggested changes
* Format
* Comments about item_name and map_name texture assumptions
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* Document Timers, First Draft
* some progress
* more timer docs
* cleanup
* small cleanup
* more cleanup
* comments
* more cleanup
* extra comment
* more docs
* brackets
* PR Suggestions
* cleanup, missed some
* more suggestions
* more PR Suggestions
* small change
* environmental
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* -> `RegsContext* gRegsContext`
* Name regs-related functions
* Revert naming `GameState_UpdateRegs`
* -> `gRegEditor`
* `Regs_InitContext` -> `Regs_Init`
* remove mistakenly added file
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* `PauseContext.pageSwitchTimer` -> `delaySwitchPageInputTimer`
* Document stick input repeat in the pause menu
* format
* `delaySwitchPageInputTimer` -> `pageSwitchInputTimer`
* Fix swapped delay and delay_first, oops
* Move timer incrs on their own lines
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Use intptr types for segments and a few system files
* Use intptr types for more dma rom addresses
* Use intptr types in data referring to rom files
* Update and cleanup a few message casts
* Change sys_cfb functions and debugHeapStart to use pointers
* Update graph.c for the sys_cfb return type change
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* Rumble doc
* Fixes, suggested changes
* Improve padmgr retrace callback related code
* Name some rumble-adjacent things, further suggested changes
* Further suggested changes
* Suggested changes
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* misc cleanup
* missed one
* EffectSsDust_UpdateFire
* revert change, needs more testing
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* Document `SaveContext.gameMode`
* end credits
* Remove no longer needed comment
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* Document bgCamData
* More changes and cleanup
* More docs
* Clarify comments
* PR Feedback, rename bgcheck functions
* remove fallthrough cleanup (other pr that deals with that)
* PR Suggestions
* bug report
* bgCamDataIndexBeforeUnderwater
* PR/Discord Discussions
* Missed some
* sync function header args
* Another suggestion
* cleanup
* Comments
* Indoor BgCamData
* Change bgCamData to s16 for now
* PR suggestions
* the
* use "info"
* Missed a suggestion
* Update and sync docs
* More docs
* Even more docs
* Revert macro
* Add comment
* Better comments
* More cleanup
* Better Cam Scene Docs
* Small change
* Market -> Pivot
* "only"
* swap
* Better comment
* Another comment
* to
* Implement suggestions from discord
* Discord Discussion
* Revert bgCamFuncData to Vec3s
* cleanup
* Remaining cleanup
* docs cleanup
* format
* More docs
* Improve notes
* Cleanup
* Change enum
* PR Suggestions
* Improve comment
* Rephrase
* Implement discussion from discord
* Discord discussion
* fixed to locked
* Update comments
* Few more comments
* Update include/z64.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update include/z64camera.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Better comments
* PR Suggestions
* rm numbers
* Update src/code/z_play.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Enable int-conversion warnings for gcc/clang
* Fix all current int-conversion warnings
* Run format.sh
* Apply review suggestions
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* Magic docs WIP
* More docs, first round finished
* Better docs
* More renaming
* Simpler name
* Another small adjustment
* rm if(1)
* Better names again after in-game testing
* Change comments
* change comment
* Big rename based on all the suggestions
* Small touch-up
* More PR Suggestions
* RESTORE_IDLE -> RESET
* More docs
* Capitalization
* PR suggestions
* Make declaration consistent
* Health_ChangeBy (amount)
* PR Suggestions
* Missed one
* More PR Suggestions
* Change comment
* Add another clarity comment
* Discord discussions on `magicFillTarget`
* Comments
* grammar
* More comment clarity
* Another bad comment
* PR suggestions, improved comments
* One more comment
* one more thing
* bar -> meter
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* global context -> play
* fix PlayState* PlayState
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* Begin ocarina documentation
* Many ocarina-related docs
* More ocarina docs
* Introduce Ocarina Fonts Enum
* Fix ocarina font enum
* Fix incorrect documentation, more documentation
* Ocarina recording documentation
* cleanup
* Small touch-ups
* Fix font -> instrument
* format
* Better docs on playback, memory game
* more cleanup
* Add z64ocarina.h
* Clean up names
* final cleanup
* typo
* Fix description
* better docs
* Fix channel -> channelIdx
* Fix old "font" name to correct "instrument" name, add io port docs
* Add comments to clarify certain lines/functions
* format
* Rename noteIdx to pitch
* Missed a name
* Add comment on pitch
* `reset` -> `SetInstrument` and `displayed` -> `playback`
* Clarify audio_update and windmill comment
* Minor PR fixes
* Revert Audio_Update because there are 2 different Audio_Update functions
* PR Feedback
* Ocarina Idx -> Index
* Introduce OCARINA_BTN_C_RIGHT_OR_C_LEFT
* PR Suggestions
* Next PR Suggestions
* Next PR Feedback
* consistency
* Better docs (PR)
* Better comment
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* HealthMeter_ -> Health_
* PR Suggestion
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* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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* working
* start color switch
* progress
* progress
* progress on bgm func
* progress
* game over matched (except the rodata meme)
* start update
* progress
* lightning docs done
* progress
* progress
* progress
* progress
* progress
* can compile at least
* suns state, progress on kankyo_update
* some new names
* progress
* progress
* progress
* new functions
* cleanup
* more matches
* another match
* now functional
* format
* better match
* hugely improved update
* cleanup/review
* remove old changes
* review2
* review3
* missed one
* review4
* change asm filenames
* update doorwarp1
* review5
* Kankyo_ -> Environment_
* format
* merge master and format functions.h
Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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* `// Translates to:` -> `//`
* `// Translation: ([^"].*)` -> `// "$1"`
* Manual cleanup
* Manual cleanup in `src/code/`
* Use more lowercase for some all caps translations
* Move translations to end of lines where it fits under 100 bytes
* Move one translation to end of line manually
* Run formatter
* Cleanup in EnHeishi1 as suggested by Roman
* Update src/code/z_play.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* Add symbols, does NOT build OK
* parameter OK with syms
* Use `static` more and inline arrays
* wip docs
* Start on Interface_Draw, NOT OK yet
* rename variables since interface dev is weird
* nonmatching for now
* kaleido
* Update src/code/z_parameter.c
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
* Make most texture rectangles use shifts
* fix symbols for all interface things
* done with interface_draw for now
* Update z_parameter.c
* format files
* fix wrong function calls
* fix bss
* improvements in matching
* remove button enum for now
* (void)0 to fix warning
* make conditional look nicer
* fix
* fix wrong combiner
* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
* remove "HUD" naming
* review suggestions
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* Decompile ovl_kaleido_scope + minor cleanups
* Add a common header for ovl_kaleido_scope
* Start cleaning up and documenting kaleido_scope (+ some interface docs)
* Improve and fix some kaleido_scope non matchings
* Match KaleidoSetup_Init
* Extract icon_item_fra/ger_static files
* Add more documentation and matches to kaleido_scope
* Improve the z_kaleido_collect.c non matching
* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c
* Update most kaleido variables to be static
* Improve GS flag macros
* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script
* Various minor fixes and improvements
* Minor fixes and review changes
* Review changes part 2
* Rename gSetTileCustom to gDPSetTileCustom
* Review changes part 3
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* create assert macro and replace a bunch of __assert
Signed-off-by: angie <angheloalf95@gmail.com>
* Another bunch of assert
Signed-off-by: angie <angheloalf95@gmail.com>
* more assert
Signed-off-by: angie <angheloalf95@gmail.com>
* assert(false)
Signed-off-by: angie <angheloalf95@gmail.com>
* last assert used in matching code
Signed-off-by: angie <angheloalf95@gmail.com>
* the non-matchings
Signed-off-by: angie <angheloalf95@gmail.com>
* typo
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* change macro to uppercase
Signed-off-by: angie <angheloalf95@gmail.com>
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Change ASSERT(false) to ASSERT(0)
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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* z_lifemeter cleanup finished, one non-matching
* made Health_UpdateData a bit better, nowhere near matching still
* lifemeter done for now
* fixed define issue
* improve z_lifemeter, still doesn't match
* z_lifemeter done
* Rename functions
* Add files via upload
* Update Health_Update.s
* fix missing symbols in asm file
* Update Health_Update.s
* Update Health_Update.s
* fixed stuff
* Add files via upload
* Delete Health_Update.s
* Rename things according to Roman's suggestions
* lifemeter done hopefully
* fix unused asm that for some reason didn't merge
* fix feedback
* compiles right now
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
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* Decompile z_kanfont.c
* Cleanups
* off -> offset
* Kanfont -> Font , Keep so-far unused Font fields as padding, Remove MessageData sub-struct
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
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* Match/Improve more non matchings
* Remove SET_NEXT_GAMESTATE from preserved macros
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