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Decompilation of The Legend of Zelda: Ocarina of Time
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z_debug.c
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Author
2025-04-26
add array_count.h (#2514)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-10-01
[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...
Dragorn421
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-06
Move button macros to include/controller.h (#2138)
cadmic
2024-08-25
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-02-27
Match retail code data sizes (#1741)
cadmic
2024-02-02
Match z_debug for retail (#1694)
fig02
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-01-12
DbCamera to DebugCamera (#1482)
engineer124
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-30
Document debug text drawing functions in z_debug.c (#1472)
fig02
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-10-02
Various minor fixes (#1383)
Roman971
2022-09-27
Rumble doc (#1375)
Tharo
2022-07-14
Cleanup z_debug (reg editor) (#1290)
Dragorn421
2022-05-12
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
Roman971
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-11-28
Improve gfxprint documentation and strings (#1028)
Roman971
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-10-23
Document `ovl_select` (#966)
Anghelo Carvajal
2021-08-22
Big cleanup (#775)
louist103
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-12-12
Undefined Symbols in the ASM (#527)
petrie911
2020-12-08
Decompiled ovl_En_Ta (#518)
Ethan Roseman
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-18
Decompile Player (#387)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-30
Math Sizes (#297)
louist103
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-06-17
Matched some controller files (#178)
Lucas Shaw
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-06-09
Decompile flg_set.c (#200)
Random
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-04-14
padmgr and related (#71)
silv3rwing07
2020-04-08
Decompile sleep.c and printutils.c
Random
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
2020-03-23
Fix remaining non matchings
Roman971
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