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Decompilation of The Legend of Zelda: Ocarina of Time
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z_debug.c
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Author
2021-11-28
Improve gfxprint documentation and strings (#1028)
Roman971
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-10-23
Document `ovl_select` (#966)
Anghelo Carvajal
2021-08-22
Big cleanup (#775)
louist103
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-12-12
Undefined Symbols in the ASM (#527)
petrie911
2020-12-08
Decompiled ovl_En_Ta (#518)
Ethan Roseman
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-18
Decompile Player (#387)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-30
Math Sizes (#297)
louist103
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-06-17
Matched some controller files (#178)
Lucas Shaw
2020-06-13
z_select decompiled, 1 non matching left (#202)
fig02
2020-06-09
Decompile flg_set.c (#200)
Random
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-04-14
padmgr and related (#71)
silv3rwing07
2020-04-08
Decompile sleep.c and printutils.c
Random
2020-04-05
Fixes in PR #50 (3)
Random
2020-04-04
Decompile graph.c
Random
2020-03-23
Fix remaining non matchings
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-19
tweak defines
mzxrules
2020-03-19
changes
mzxrules
2020-03-18
convert z_debug.data
mzxrules
2020-03-18
new repo, OK++
mzxrules
2020-03-17
First proper commit.
Jack Walker