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2025-06-04Remove "z64" prefix from all headers (#2518)fig02
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
* create printf and translation headers * non-overlays complete * printf finished * move T macro * edit comment * fix error * fix bss * remove is_64 * fix bss
2025-04-05Remove functions.h (#2501)fig02
* split most of functions.h * osdriverominit * forgot include * fix * remove functions.h * temporary fix for fix_bss * fix bss * revert fix_bss.py change
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
* reduce z64.h size * fix z_cheap_proc.inc.c * ,bss * remove temp delcaration
2024-08-11Match ``z_fbdemo.c`` and ``z_fbdemo_fade.c`` for NTSC-1.2 (#2031)Yanis
* matched ntsc-1.2 fbdemo/fbdemo_fade * remove ifdef for fbdemo * remove macro for 's match
2024-02-07Match retail z_fbdemo.c and z_fbdemo_fade.c (#1727)cadmic
* Match retail z_fbdemo.c and z_fbdemo_fade.c * Tweak macro arguments
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
2024-01-09Create debug macros for common functions (#1597)cadmic
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
2022-12-28Fbdemo Docs: `TransitionTile` (#1471)Derek Hensley
* TransitionTile' * Final clean up * PR * Header comment * vtx_tn * Name background DL * row <-> col * Rename update functions * Update header * Enum * Done -> Ready + cleanups * Update include/z64transition.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-04-14Use `gDPSetScissor` more and fix a few gbi macros (#776)Tharo
* Change gDPSetScissorFrac usages to gDPSetScissor * Wrap some macros in do-while statements to remove some matching tricks
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-01-12Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)petrie911
* first pass * match z_fbdemo * .s * Update src/code/gfxprint.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-25z_scene_table, z_view, and z_fbdemo_fade OK (#561)petrie911
* fbdemo * the view is clear * more matchings * scene table doesn't want to be nice * small thing in view * can do * accidentally a value
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-09-03Match more z_fbdemo functions (#370)Tharo
* Match some and improve nonmatchings * Remove pads in TransitionFade_Update, no effect towards matching * Remove pragma comments, ran formatter * Remove unused asm
2020-07-16Change Colors To Decimal (#260)fig02
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
2020-04-30Decompiles most FBDemo and transition functions (#92)krimtonz
* Decompile fbdemo (transition) files * run format.sh * reformat vtx array, fill in a couple unk * match TransitionTriforce_IsDone * add VTX macro, add DW_ wrapping around triangle macros * use new VTX macro, name graphic assets * Naming updates * pr updates * naming updates * remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker