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path: root/src/code/z_path.c
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2025-06-04Remove "z64" prefix from all headers (#2518)fig02
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
* add some headers, split some of z64.h * MtxClear -> IdentityMtx * more misc cleanups * move D_80116280 to header, fix build issue * remove z64.h * Revert "MtxClear -> IdentityMtx" This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4. * split z64path.h and z64skin.h functions * z64face_reaction.h * cleanup overlay global references * trim padding * bss
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
* remove global.h dependency from all actors * fix compiler error * fix another build issue * fix bss
2022-10-16Rename scene lists (#1344)fig02
* first pass * revert unwanted zap change * review * name Actor_InitContext, change arg name * change bzero to use type
2022-05-21PlayState Rename (#1231)fig02
* global context -> play * fix PlayState* PlayState
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
* Move binang utility macros out of angle conversion macros block * `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure) * Add `BINANG_TO_DEG` (unused by oot) (for completeness) * `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam) * Add `DEG_TO_BINANG` (unused by oot) (for completeness) * `RADF_TO_BINANG` -> `RAD_TO_BINANG` * `RADF_TO_DEGF` -> `RAD_TO_DEG` * Cleanup argument names in angle conversion macros * Format for angle macros changes * Run formatter * Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h * Remove `DEG_TO_BINANG`, `BINANG_TO_DEG` * Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG` * Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG` * run formatter * `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros * Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`" This reverts commit 5321647e5b2e3538ef25325f41399e1dd3984656.
2022-03-13Angle cleanup - `RADF_TO_BINANG` (#1155)Dragorn421
* Run formatter * Touch up angle macros (parentheses and hex constants) * Use `RADF_TO_BINANG` more
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
2020-12-26Consistent naming for Math_ functions (#542)petrie911
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-03-23Decompile Path_CopyLastPointRoman971
2020-03-23Decompile Path_OrientAndGetDistSqRoman971
2020-03-23Decompile Path_GetByIndexRoman971
2020-03-23Split z_path.c and Rename some small files and functionsRoman971