summaryrefslogtreecommitdiff
path: root/src/code
AgeCommit message (Expand)Author
2025-01-02[iQue] Build some C files with EGCS (#2396)cadmic
2024-12-28Use IDO for assembling handwritten asm files in src (#2390)Tharo
2024-12-27Restructure event flags in z64save.h (2/?): Carpenters (#2385)mzxrules
2024-12-26Fix iQue audio and line numbers (#2386)cadmic
2024-12-24Move D_80134488 from system_heap.c to fp.s (#2387)cadmic
2024-12-21Restructure event flags in z64save.h (1/?) (#2380)mzxrules
2024-12-21Set up build system for ique-cn (#2382)cadmic
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
2024-12-17Reformat item00 drop tables (#2377)cadmic
2024-12-16Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)Yanis
2024-12-15Remove ‾ character from source files (#2371)cadmic
2024-12-15Add macros for line number differences (#2365)fig02
2024-12-14document `func_8002F368` (#2358)Leonid Kapitonov
2024-12-13Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ...Yanis
2024-12-13[Audio 10/10] Loose ends (#2337)Tharo
2024-12-13Naming cutscenes from Lon-Lon Ranch (#2359)Yanis
2024-12-13Document Culling (#2318)fig02
2024-12-12Name Kokiri Forest cutscenes (and related ones) (#2338)Yanis
2024-12-12Rename item get flags for Forest Stage upgrades (#2333)Jordan Longstaff
2024-12-11Rename EVENTCHKINF_69 (#2330)Jordan Longstaff
2024-12-10Rename symbols related to Kakariko Well being drained (#2332)Jordan Longstaff
2024-12-09Renamed EVENTCHKINF_33 (#2326)Jordan Longstaff
2024-12-09Document Mido functions, fields, and animations (#2289)Leonid Kapitonov
2024-12-08Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315)cadmic
2024-12-08Rename code_80069420.c -> z_memory_utils.c (#2314)cadmic
2024-12-08Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313)cadmic
2024-12-08Use MM names for some unnamed code files (#2312)cadmic
2024-12-08Document Player Params (#2307)fig02
2024-12-07Rename EVENTCHKINF_02 (#2322)Jordan Longstaff
2024-12-02More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)mracsys
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-11-30Document time-specific textures for Deku Tree and Gerudo Fortress similar to ...mracsys
2024-11-27Document Actor "Fidget Tables" (#2287)Leonid Kapitonov
2024-11-21Document Hookshot Attachment (#2300)fig02
2024-11-18Player Docs: Begin "Start Mode" Documentation (#2301)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-15Use debug macros even in N64-only code (#2298)cadmic
2024-11-15Document `enum PauseState` game over parts (#2283)Leonid Kapitonov
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-11-11[ntsc-1.0/1.1] Match audio and loose ends (#2293)cadmic
2024-11-01libu64 (#2267)Dragorn421
2024-10-24Document `PLAYER_STATE1_SHIELDING` (#2279)Pepe20129
2024-10-20Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)fig02
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-10-15EnHy + objects docs (#1499)Derek Hensley
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules
2024-10-10Name talking action related things (#2260)fig02
2024-10-10Document `Player_Action_Idle` (#2266)fig02