| Age | Commit message (Expand) | Author |
| 2024-12-09 | Document Mido functions, fields, and animations (#2289) | Leonid Kapitonov |
| 2024-12-08 | Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315) | cadmic |
| 2024-12-08 | Rename code_80069420.c -> z_memory_utils.c (#2314) | cadmic |
| 2024-12-08 | Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313) | cadmic |
| 2024-12-08 | Use MM names for some unnamed code files (#2312) | cadmic |
| 2024-12-08 | Document Player Params (#2307) | fig02 |
| 2024-12-07 | Rename EVENTCHKINF_02 (#2322) | Jordan Longstaff |
| 2024-12-02 | More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311) | mracsys |
| 2024-12-02 | Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) | Tharo |
| 2024-11-30 | Document time-specific textures for Deku Tree and Gerudo Fortress similar to ... | mracsys |
| 2024-11-27 | Document Actor "Fidget Tables" (#2287) | Leonid Kapitonov |
| 2024-11-21 | Document Hookshot Attachment (#2300) | fig02 |
| 2024-11-18 | Player Docs: Begin "Start Mode" Documentation (#2301) | fig02 |
| 2024-11-17 | Decouple Debug Features From gc-eu-mq-dbg (#2296) | fig02 |
| 2024-11-15 | Use debug macros even in N64-only code (#2298) | cadmic |
| 2024-11-15 | Document `enum PauseState` game over parts (#2283) | Leonid Kapitonov |
| 2024-11-12 | Completely match ntsc-1.0/1.1 bss and add to CI (#2294) | cadmic |
| 2024-11-11 | [ntsc-1.0/1.1] Match audio and loose ends (#2293) | cadmic |
| 2024-11-01 | libu64 (#2267) | Dragorn421 |
| 2024-10-24 | Document `PLAYER_STATE1_SHIELDING` (#2279) | Pepe20129 |
| 2024-10-20 | Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275) | fig02 |
| 2024-10-20 | Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276) | fig02 |
| 2024-10-17 | Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`... | fig02 |
| 2024-10-15 | EnHy + objects docs (#1499) | Derek Hensley |
| 2024-10-14 | Rename RoomBehaviorType1 to RoomType (#2271) | mzxrules |
| 2024-10-12 | Rename RoomBehaviorType2 (#2270) | mzxrules |
| 2024-10-10 | Name talking action related things (#2260) | fig02 |
| 2024-10-10 | Document `Player_Action_Idle` (#2266) | fig02 |
| 2024-10-09 | Pause doc: misc, fixups (#2265) | Dragorn421 |
| 2024-10-09 | Player doc: some rotation logic/data (#1443) | Dragorn421 |
| 2024-10-09 | [ntsc-1.0/1.1] Match "system" files (#2254) | cadmic |
| 2024-10-09 | [ntsc-1.0/1.1] Match line numbers in debug strings (#2255) | cadmic |
| 2024-10-08 | Document `Player_ChooseNextIdleAnim` (#2262) | fig02 |
| 2024-10-07 | [includes] z_collision_check.c (#2252) | Dragorn421 |
| 2024-10-04 | Document bug in Camera_BGCheckInfo (#2258) | cadmic |
| 2024-10-03 | Add missing HS_FISHING constant (#2256) | cadmic |
| 2024-10-01 | Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237) | fig02 |
| 2024-10-01 | [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o... | Dragorn421 |
| 2024-10-01 | [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (... | Dragorn421 |
| 2024-09-30 | [ntsc-1.0/1.1] Match "game engine" files (#2244) | cadmic |
| 2024-09-30 | Name Talking Related Actor Flags (#2230) | fig02 |
| 2024-09-28 | [PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246) | cadmic |
| 2024-09-28 | [PAL N64] Match file select language selection (#2240) | cadmic |
| 2024-09-27 | [ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231) | cadmic |
| 2024-09-27 | [headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v... | Dragorn421 |
| 2024-09-27 | [headers] z64bgcheck.h functions (#2239) | Dragorn421 |
| 2024-09-26 | [headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234) | Dragorn421 |
| 2024-09-26 | Fix typos found by codespell (#2229) | cadmic |
| 2024-09-25 | [PAL N64] Match z_message.c (#2202) | cadmic |
| 2024-09-25 | [headers] Create letterbox.h, move more protos from functions.h (#2225) | Dragorn421 |