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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2021-03-28
code_80110450 (game over) OK* (#739)
fig02
2021-03-28
document code_8008E6A0 (frame advance) (#737)
fig02
2021-03-28
bg_ice_shelter OK (#736)
fig02
2021-03-27
Finished decomp of code_800F7260 (1 non-matching) (#733)
petrie911
2021-03-20
PreRender decomped and equivalent (one small non-matching) (#723)
petrie911
2021-02-24
lifemeter fixes (#709)
Zelllll
2021-02-24
Rename Matrix_Pull to Matrix_Pop (#703)
Roman971
2021-02-15
En_Ba OK (#700)
AdamKiddle
2021-02-15
Armos and object_am OK (#652)
fig02
2021-02-15
z_play.c OK (#701)
Synray
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-02-13
Fix func_800BC5E0 NON_EQUIVALENT (matched) (#697)
louist103
2021-02-12
Decompile en_sw (#679)
krimtonz
2021-02-12
gameplay_dangeon_keep (#665)
fig02
2021-02-12
Minor z_bgcheck documentation fixes (#675)
mzxrules
2021-02-12
Make func_800C213C match original ROM (#678)
Chris Teague
2021-02-12
All* Get Item objects decompiled (#668)
Tharo
2021-02-12
z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632)
petrie911
2021-02-02
Fix most actor compiler warnings (#656)
EllipticEllipsis
2021-02-01
Demo_Kekkai, its object, and its cutscenes (#627)
petrie911
2021-01-31
Bg_Spot00_Hanebasi (Drawbridge) OK (#614)
Zelllll
2021-01-31
ovl_En_Sa (#625)
Tharo
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-20
Reduce hardcoded sizes for a few data tables (#646)
Tharo
2021-01-18
Quick type fix (#644)
fig02
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Fix non-matching in audio_heap (#640)
zelda2774
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-15
TwoHeadArena Cleanup (#633)
AdamKiddle
2021-01-12
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
petrie911
2021-01-12
z_lifemeter OK (#622)
Synray
2021-01-12
Gameplay_Init matched (#585)
Lucas Shaw
2021-01-10
Cleanup z_lifemeter (#552)
Zelllll
2021-01-10
MacOS ZAPD fixes (#606)
Ethan Roseman
2021-01-09
Some cleanup and docs for z_skelanime (#601)
petrie911
2021-01-08
bgcheck OK (#613)
Synray
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2021-01-04
ovl_En_In OK (#545)
Tharo
2020-12-31
En_Ex_Item (#567)
petrie911
2020-12-31
En_Tite OK (#555)
AdamKiddle
2020-12-29
jpegdecoder OK (#574)
petrie911
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-29
Decompile z_skin.c (#548)
Tharo
2020-12-27
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
petrie911
2020-12-26
Updated Texture Asset Handling (#478)
Nicholas Estelami
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-25
z_scene_table, z_view, and z_fbdemo_fade OK (#561)
petrie911
2020-12-22
z_collision_check OK (#558)
petrie911
2020-12-18
additional matching functions in z_room, z_camera, and En_Zl3 (#541)
petrie911
2020-12-17
Fix some non matchings in actors and parameter (#540)
Roman971
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